It was mostly the tunic/poncho and replacing his buster cannon with a mini gun. He was basically still Protoman in a leather jacket and biker helmet.
While I haven’t read the comments on kickstarter you know that by showing us a design for a character early could lead to unhappy fans. And while it’s not about pleasing everyone it is about listening and getting the look right. Mighty No. 8 just doesn’t look that good period. Even if they tweak the colors and drop the silly gun for a hand motif I don’t get the same “Ah ha” feeling that I got from the other revealed Mighty No.
I mean I really think the guy should have a hand that holds the gun instead. He’s so limited in his ability to interact with his world otherwise.
its all concept art, even the first image we saw with Beck leaping in the air was just concept art so we still don’t know how the game is going to look like.
Mighty No.9 is doing just fine, but Blood Alloy really needs your help it even has a free demo out now try it and decide if it’s worth donating to and please spread the word to your friends if you like it.
http://bloodalloy.com/game.html
And before anyone labels this as spam, consider I made an all encompassing kickstarter thread to keep discussion going on all current and future projects.
That doesn’t really explain why your hawking someone else’s Kickstarter in the Might #9 Thread…
Because this thread has people who donate to KS and would more than likely be interested in BA as well which needs all the help it can get and soon, plus the mega crowd funding thread is for Mighty No.9 discussion too.
BTW Mighty No.1 looks fucking badass as hell, I’d love to play a game with him as the star and I don’t even know what he does mechanic wise :lol:
You would be better off making a crowdfunding general thread.
Or you could have just bumped the Blood Alloy thread, the thread made for discussing Blood Alloy. Just a thought.
Nah that’s too obvious =P. Anyways carry on with the blue man group love.
Owwww this hit me right in the feels:
:origin()/pre05/1804/th/pre/i/2013/249/5/2/i_trust_on_you___mighty_no_9_by_knightdarkyniano-d6lat3g.jpg)


And how could I forget @kromo

Everytime I see one of those Mega Man tribute comics I’m reminded of how Mighty No. 9 is a game that SHOULDN’T have to be made…
Oh well, gonna support the shit out of Beck and honor Rock by playing him in Smash.
since when did capcom say they’ll never make another Mega Man game?
To be fair, Capcom isn’t really hinting at actual games being made.
I don’t get it. Are you trying to call me a hypocrite? Because you’d be wrong. I was calling out those who have nothing but hate for anything that won’t sell “millions of dollars,” and cry foul anytime anything even LOOKS at a Nintendo console.
My latest post was lamenting the fact that Mega Man has been rendered persona non grata by the company he made famous, because they’re too stubborn to admit they fucked up by forcing Inafune out by refusing to let him work on a franchise he clearly loves.
So, to lay it all out for those who can’t read between the lines:
“Mighty No. 9 is a great successor to the Mega Man franchise, but it is a damned shame that we have to have ‘kinda-Mega-Man-but-not-really’ instead of the Blue Bomber himself, because Capcom is run by retards.”
By the way, when I say Blue Bomber, I’m referring to Mega Man, y’know since no one can read between the lines around here
If I had a choice between an official Infaune MM or MN9 I’d choose the latter because I’m excited about the transformations, MN9 is an attempt to innovate and improve on the established MM formula not simply continue it.
@orochizoolander Yeah I think folks might be in for a rude awakening once gameplay of M#9 is shown. I’m expecting something a little slower paced, bosses to not be set in simple one screen arenas, and a dependence on using acquired transformations to get by. In other words it’ll be like taking Legends, ZX Advent’s boss transformations, and cramming Axl, Zero, and X into one character. Or I hope at least.
I really hope they pull of the transformations better than ZXA did. What bugged me with ZXA was that the boss transformations were so situational; you couldn’t just walk around with them (save for ZX and the 4 guardians) because they had mostly terrible mobility and were only used to open certain doors or break certain barriers. I’m hoping that M#9’s transformations are unique, but at the same time they should be functional enough that I can at least get around in them.
That reminds me MMZX is one of the shittiest games I’ve ever played, the actual game play is great but the metroidvania level design+a shitty mess of a map made it unplayable I think it’s the only game I ever gave up on.
Which is too bad cuz the Metroid-ish level design made MMZ1 fucking awesome.
Fuck ZX1, horrible ass map made that shit unplayable, one of the most laughable design flaws I’ve ever seen in a game, especially if you stop playing for a few months and come back to it forgetting where everything is. I heard ZXA got rid of the map system, if so I might pick that up.