I hope it’s real too. And the Kojima interview a few months back regarding Camp Omega: [details=Spoiler]
“People who own GZ will be able to play a different mission(s) at Camp Omega in TPP. That’s the current plan. There’s something of a big feature involved. It’s never been done in the games industry before. So I can’t go into detail about it, but I think when you experience it for yourselves you’ll be surprised. It’s something that’s only possible through video games.”
Unless you can already do that? I haven’t beaten the game so no clue. [/details]
How does this look on PS3? Better than MGS4?
Supposedly the morse code says “Is there such a thing as an absolute, timeless enemy?”
IIRC that’s something The Boss said at the end of Snake Eater.
the story in this game is stupid. not because its actually stupid, but because it makes no sense in the mg timeline.
What doesn’t make sense to you?
So…like most of you…or maybe only some of you, including all those who know the previous MG games with any sort
of good memory, realize what an absolute chop-job MGSV is. I can hardly believe it when I stepped back a few
feet to actually see what the result of Konami/Kojima dismemberment caused.
‘Chapter 1’…‘Chapter 2’…‘To Be Continued’…yeah—this game had NO intention of being on a disc
and every intention of originally being delivered digitally, episodically, with probably a similar price tag
to what MGSGZ had. GZ being the original 1st ‘episode’, for each bit of content Konami released
at whatever timed intervals.
I’m now expecting to see paid DLC for the now ‘missing’ America/Russia areas (yes, there was going to
be these areas for us to explore) from Konami, and also expecting heavy microtransactions in MGO3.
It also took me all these years and until MGSV to realize what a pompous clown Kojima is although
Konami are a bunch of jerks as well. Goddamn.
On a slightly more positive note: reading a few post above, yeah, D-Walker is no joke. You should’ve seen my face
when I first saw in action BALLSITA WORMHOLE. LoLoLoLoLoLoLoLoL Goodbye armored guard. Goodbye tanks.
From like 50 meters away. I’m still LOLing.
~K.
are there more missions after 46
Cause that was unsatisfying af
Kojima really likes to put movie-esque spins within his games. I doubt it was ever going to be released digitally, the game itself looks way too heavy duty to be an episodic series - the files would be fucking gigantic.
Mission 30 took some work.
Does upgrading your FOB platforms give anything other than more crew and larger platforms obviously? Seems like I’m pretty much building a second MB, figured it would be smaller or different platforms than the same combat, intel etc
Yeah, the point in doing the upgrading is to make it harder for others who’re online in the FOB Mode to steal your
shit, and actually make it to the objective. Defenders have it WAY easy in this mode. Konami has yet to see how
largely lopsided this mode is in favor of defenders.
~K.
Whoooo, i said mission 30 took work, but its nothing compared to the work im puttin into mission 32 it was a walk uin the park. Runnin my damn ass off.
If you need the True Ending explained in further detail
I can’t stop Fultoning people/things…and I got DD.
@echleonNYK
Even better
Just farmed me a Foxhound code name n emblem. B)
https://twitter.com/CasualGamerGuy/status/642583758848327680
https://twitter.com/CasualGamerGuy/status/642584077774798848
Cause I just did a FOB defence I wanna comment on this. Yea the defender has a huge advantage, which are…
Spawning at the objective.
Can usually see the invaders wormhole immediately.
Has the support of all/remaining soldiers on the platforms.
However that advantage doesnt translate to an easy or free ride, its ofcourse dependant on skill and current loadout. Grenade launchers are incredibly OP in FOB, as is the machine gun for just about anything in this game. You can equip both if you wanna kill the invader and should be fairly successful.
That said ive defended against guys who are very good, can translate across the platforms quickly and effiencly, since all the FOBs are the same for everybody (Fuck you E3 trailer, everybody has different setups huh? Havent seen that yet…) you quickly learn how to deal with each of the platforms, routes and dealing with enemies soldiers. When I invade I dont use Snake anymore, I use a combat unit soldier with the Gunman trait so I have longer reflex mode, ill wipe out the first platform (usually non lethal) then loot all the containers, make my way to the objective platform and just wrap it up.
If am careful and nobody has seen me, a defender honestly has no chance because save sitting on the objective door (which you can tell using some dope… then grenade the fuck out of) he is gonna need to run around everywhere trying to locate. At which point if your sneaking game is up too par you can just win the game.
Defender has the advantage (rightfully so) but I wouldnt say its straight up easy. You will fight a bunch of noobs that just bee line it but am fighting more and more guys (probably cleared the game and focusing online) and meeeh probably 60/40 in my favour tbh.
https://twitter.com/CasualGamerGuy/status/642605092701605888
(soz for the twitter shite, just find it too damn convient for posting pics from the game)
My setup is pretty simple for both invading and defending. Combat Unit with gunman (doesnt matter on defense), UN ARC with rubber bullets to KO with grenade launcher attachment, Sniper rifle for taking out drones, cameras, fuckitlol just random killing soldiers, trusty tranq pistol and assortment of grenades. I always try to fulton enemy players for that sweet ransom GMP.
Do training invasions with peeps to learn your way around the platforms, honestly FOB is piss easy after a while just free resources until another player arrives then it gets fun. If your a dick equip the Aberdeen MG and HAIL nade launcher and piss away your hero points with abandon.