There is nothing wrong with the camera in NG2. I don’t know why that game gets a bad rap for the camera.
"I would hope that many people would read what I’m about to say, while this doesn’t have to do really with responding to the topic, it’s more responding to people who would claim that NGs camera is bad.
In a 3rd person action game, a camera cannot ever be perfect, it’s impossible.
The fantasy ‘perfect’ camera would be able to tilt the perspective to show exactly the angle of enemies your brain instinctively wants, it having played NG for a long time.
The best example for this is to take a corner, with a rounded wall suitable for wall running on either side of it. The enemy has you cornered, the camera is tilted to where it’s that funky sort of half Ryu, half corner angle, and you decide you need to move to adjust it.
Ideally, you would want the camera to surgically zoom out diagonally, so you can see the 2 or 3 rasetsus who are throwing crap at you from outside the corner, but the camera needs to keep the wall in it’s sights so you can see where you can possible wall run to avoid damage from a guard break, or bait for a incendiary shuriken guard break dash for I-frames, etc.
^The point is, this is a fantasy camera angle, it’s impossible. No game that isn’t hooked up to your brain is going to know exactly what you want, in 3/4’s of a second and act accordingly, and there’s no way for that to be possible. In order for this type of thing to be possible, there would have to be extra like diagonally panning camera buttons, and camera resets from them, and all sorts of unnecessary crap.
That is why NGs camera is the next best thing. Because upon repeatedly playing with it, people know to adjust the camera with combos or during specific times to block.
So in the corner situation, it’s natural to either do something like strategy A or B according to the camera:
A: Reset the camera facing the corner and time the wind blades off screen, and watch for the incendiary shuriken blast so you can guard break dash out of the corner.
B: Center the camera facing the monsters, but having to dash towards them to reset at the same time may cause you to eat more projectiles than you want, so the accomplished player will go for a guard break dash here, or center the camera upon OL UT charge.
Are these strategies at the mercy of the camera? Yes. But the player should understand adjusting and using the camera is very much part of the skill set of the game, and I don’t think the camera could get any better than it is now, really.
The entire time I played CH11 as much as I did I don’t remember thinking “Damn, the camera got me”. Sure the angles could’ve been better at times, but if it’s not even technically possible to implement this from a hardware standpoint (custom, brain extracted camera angles) then who’s fault is it, really? :T"
A good analysis of the NG2 camera and why it works.