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<div class=“QuoteAuthor”><a href="/profile/7367/Mr.%20X">Mr. X</a> said:</div>
<div class=“QuoteText”>YO HOW DO I DO THIS QTE ATTACK!?<br><br><a href=“http://www.youtube.com/watch?v=Op8mjKZxccM&feature=player_detailpage#t=291s”>Link</a><br><br>Vid is final trailer, there are spoilers!<br></div>
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I’ve gotten this a few times, pretty sure you just need to stun them.<div><br></div><div>And the FLAC rip of the OST is as lovely as you’d think it is</div>
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<div class=“QuoteAuthor”><a href="/profile/7367/Mr.%20X">Mr. X</a> said:</div>
<div class=“QuoteText”>YO HOW DO I DO THIS QTE ATTACK!?<br><br><a href=“http://www.youtube.com/watch?v=Op8mjKZxccM&feature=player_detailpage#t=291s”>Link</a><br><br>Vid is final trailer, there are spoilers!<br></div>
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Stun the gorilla dudes with a perfect parry and you can throw them around like that.<br>
Please stop linking to Kotaku guys. They don’t deserve any hits and its clear that is the only reason they write the bullshit they do.<div><br></div><div>Time to take a DOOMP!</div>
But they are funny for the wrong reasons :[<br><br>How else will I see a glorified blog piss off Japanese developers and get asked “Do you eat shit?”<br>
Also, you get Sam’s HF blade by beating the game, not beating it on the hardest difficulty. Or you beat it by achieving a title. Not sure. Point is that I got his HF blade and I’ve only beaten Normal so far.<br>
I also find it funny how there are all these folks complaining about the game not teaching them anything when it asks you if you want to play through the tutorial right when you start up, in addition to the pause menu overview of moves, there are the unlockable VR missions that serve as a training ground for honing your new techniques.<div>This modern age of gamers and media is really lame and bitchmade…</div><div><br></div><div>On to the game itself, the Polearm is a fantastic crowd control tool. Just started up in the sewers and it has been a godsend for dealing with those damned gorilla dudes at a safe range.</div>
“raiden losing to a guy who played college football? smh”<div><br></div><div>:rofl: , from my facebook feed.</div><div><br></div><div>:( r.i.p. rofl emoticon</div>
Yeah it’s kind of weird. The game gives you all the tools you need to learn about the stuff, but it gives you the option of playing through them/reading them and not FORCING them down your throat like many games do. If any of you have seen Egoraptor’s Sequelitis video about Megaman Classic and Megaman X games, a lot of what he talks about is present in MGR:R in terms of conveyance, except MGR:R gives you the option of learning what you need to know through reading/tutorials instead of just straight level design like old school games. MGR:R has a nice balance of letting you figure it out yourself or reading/tutorials.<br><br>I guess people these days are too used to devs assuming all players are mouth breathing idiots that can’t tell their dicks from their assholes and forcing tutorial after tutorial down their throats.<br>
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<div class=“QuoteAuthor”><a href="/profile/2770/Spirit%20Juice">Spirit Juice</a> said:</div>
<div class=“QuoteText”>Yeah it’s kind of weird. The game gives you all the tools you need to learn about the stuff, but it gives you the option of playing through them/reading them and not FORCING them down your throat like many games do. If any of you have seen Egoraptor’s Sequelitis video about Megaman Classic and Megaman X games, a lot of what he talks about is present in MGR:R in terms of conveyance, except MGR:R gives you the option of learning what you need to know through reading/tutorials instead of just straight level design like old school games. MGR:R has a nice balance of letting you figure it out yourself or reading/tutorials.<br><br>I guess people these days are too used to devs assuming all players are mouth breathing idiots that can’t tell their dicks from their assholes and forcing tutorial after tutorial down their throats.<br></div>
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When I read that Kotaku article I was about to post that video but you already mentioned it.
<span style=“font-weight: normal;”>And… that’s the thing. </span><b>NO ONE EVER PAYS ATTENTION TO TUTORIAL TEXTS</b>. They just mindlessly mash buttons to get to the actual game playing because they can’t be arsed to read a few simple lines of text. <div>They just press Square or A until the game gives them back control and then whine when they don’t know what to do because they just skipped over the whole briefing.</div><div><span style=“font-family: ‘lucida grande’, ‘Lucida Sans Unicode’, tahoma, sans-serif; line-height: 1.7em;”>It’s just… infuriating that these are the people developers are listening to. I’m so thankful for a studio like Platinum who actually thinks the way I do and just makes games that are fun to play.</span><br></div><div><br></div><div>Alright, enough of that. Gonna get something to eat and get back to cutting bitches. </div><div><br></div><div>RIP my fair Cold Wind of France, you were almost too sexy to slice up into itty bitty pieces, but I’m sure you can be rebuilt into one of them japanese sex robots or something, lol.</div>
I feel like one of the only people left who read the manual and then scrolling through the menus as soon as they become available.<br><br>I get so sad seeing the game manual’s shrinking to like 5-8 pages.<br>
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<div class=“QuoteAuthor”><a href="/profile/7367/Mr.%20X">Mr. X</a> said:</div>
<div class=“QuoteText”>I feel like one of the only people left who read the manual and then scrolling through the menus as soon as they become available.<br><br>I get so sad seeing the game manual’s shrinking to like 5-8 pages.<br></div>
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I used to LOVE reading trough them. Used to be so thick, filled with color pages of art and other stuff the game might not tell you<div><br></div><div>:(</div>