I don’t want to see tech throws. This isn’t SF2 where you have unescapable tick throw setups. No unescapable tick throw setups = no tech throws. That’s how I feel about it. As for Revolve, keep in mind they know they can’t stop piracy. They are admitted pirates themselves, but the point is they don’t want their patch distributed with the MB/ReAct/Tsukihime ISO. That would make it look like they support the piracy which is what they fought against.

Woah, woah, woah, QoH has netplay?

Which year?

O_O

I only play Arc cuz her 214 EX is so awesome to look at.

Played a few more games yesterday. Stay in the air and miyako loses.

QOH '99 has netplay. From accounts that I’ve heard, the lag is somewhere between “ass” and “shit”.

Don’t stay on ground. J.C airdash jC doublejump j.C land and block, repeat.

As far as original Melty Blood version of Miyako, Korean ranking is that she was highest tier character(according to Gamesection.co.kr) as long as she stays on ground. She had, in MB not mbr, 1~2 frame window in her backdash where she can cancel it with frontstep, giving her options of: dash-in attack chains, backdash immediately canceled into frontstep, another attack chains. I forget what the exact command was, but I think it went something like f,b,b,f+attack.

Act Cadenza news at Insert Credit.

Pretty much that more characters have been added, bugfixed, and that it will be shown at the AM show.

As far as I’m concerned, Miyako is tops in the original MB. All she has to do is to get you in the air, and then she can either do infinite or her 80% damage, 150% circuit EX Stomp to peace you out. No one else in the game could match that kind of raw power.

Arcueid was fun for all the ways she could set up her Melty Blood, and for her retarded throw infinite…

Akiha had this weird thing where she could glitch the Origami. I never figured out how it was done consistently, but the result of it was that the Origami hit twice as many times and ended half as early, so you could relaunch the enemy while the flame pillar was still on the screen.

Kohaku could guard crush you like nothing, and then deal > 100% damage with EX Magic Amber Missiles. It was retarded.

In fact, most of the original MB was pretty retarded. I’m rather glad MBR is as playable as it is.

We should do some EFZ discussion, dammit.

By the way, I was able to win an auction for the EFZ match video CD released on Comiket 66. Maybe I will post some videos here and there. I really want to know how Makoto and Mayu are supposed to be used.

Still trying to get into EFZ, myself. The graphics are just aren’t quite on MBR’s level, though I’ve heard a lot about its gameplay… any good place for match replays or some such?

I have 99. I’d love to test it out.

@ Vmana:

My friend’s going to let me borrow his copy of EFZ this Sunday at a local tourney so I’m finally going to play the game. By then I can start being a newb and ask you questions all over again.

:smiley:

I don’t know about match videos, but if you enter the character discussion of the EFZ matchup table (same place where the ReACT one is) you can see a lot of combo replays.

However, to get started into the game, I really recommend playing the CPU on very hard. EFZ’s AI is very very good, and you can learn quite a bit of stuff as you get used to the engine and moves.


Master Chibi: make sure to install the appropriate patches of the version you get.

More information on Act Cadenza:

http://dynamic4.gamespy.com/~mmcafe/forums/bbs/messages/20544.shtml

So it appears that French Bread is doing the game development after all. That sounds good to me.

Also, the arcade beta was done in just one month. No wonder it sucked.

If this gets released on arcades and PS2 and gets a decent following I am so going to slap it on the face of certain doujinshi game haters that I know…

I still like EFZ better.

Damn, that would be nice if it came to the PS2. Maybe then I could convince some people to get into it seriously for some fun comp.

Hm, is the 22+C during hits equivalent to Roman Cancel?

I like Amasawa mostly because she’s got Goenitz’ tornadoes, but what’s up with her Blood meter?

Yes. Instant Charge (22C) is the equivalent to Roman Cancel. You can also do Feint Instant Charge by doing 22C at the beginning of some missile moves, like Makoto’s crackle. If you do Instant Charge with full RF (white) you get bonus juggle time and damage scaling (25% I think).

RF = reinforce bar

You get blood meter by touching your opponent’s blood or stepping on it. It gives your moves more hits/damage, and a full meter makes you enter Genocide mode. Genocide gives you mega armor and allows you to do 641236 without setting it up.

I just tried MBR on my TV haha. It actually doesn’t look too bad, I guess LCDs and monitors really make those pixels show.

Haven’t had net in a few days, and I missed quite a bit. I’m just gonna put in my 2 bits on various posts through the last few days.

  1. Do a search for Akiva vs Shiki replays and you’ll find it. AznSkater posted it.

  2. The less air to ground throws, the better. The few that have them already have great wakeup games from it already, no need to flood the market persay.

  3. Just experiment with bnbs to find one you are comfortable with. Sion has so many moves that will combo into each other effectively, it’s rediculous. You can literally make your ground part of the bnb with whatever you want, then finish with the whippull into dashing A, if you want a long range launcher.

  4. Tick throw setups are almost nonexistant. In fact, I think this game should have a command input for throws, like CD or something. Trying to tick throw is inconsistent. No teching, with command input for throw would be ideal.

  5. Screw background animation. The less busy, the better.

  6. I think the moves they removed were a good choice. In fact, I can’t complain about a single one, so far.

  7. I still don’t think Warc is top-tier.

  8. Satsuki needs a boost, definitely.

  9. I don’t think Nanaya needs nerfing. He has impressive strengths but he needs them to offset his incredibly one-dimensional gameplan. He’s up there on the character roster, but he’s not broken good to the point of nerfing. You’d be better off nerfing Sion with you want to nerf all the top tiers. Taking away Nanaya’s strengths and making other sides of his game better to counterbalance will result in him playing much too similiar to Shiki.

  10. Jabs are most likely too good. I would like to see this game use more than just A or 2A to poke for a combo opportunity. For a lot of characters, it is relatively easy to get inside close enough to use A pokes, because they have very good dashes and dash cancels.

I just installed this game today, its really cool. from my experience with the game so far, it doesn’t seem complete. Is it worth getting good at yet? or should I wait until some final release?

You should get good now while you have the chance. Although there’s definately going to be balance changes and tweaks, it’s always good to have a good background of the game before the final release.

The game is already “final”. What do you mean by “it doesn’t seem complete” ?