The DDW fix has been implemented in FBA for a couple of years now. This part is no problem but the GGPO source from here I think is outdated so you’ll probably need to get the latest version off him if you can.
Not sure if this would be the right thread for this. But how do I fix GGPO on windows 8 for this? I used to have vista and besides randomly a hiccup graphically it was fine. Now its always hella pixly and awkward looking. Any one know on how to fix this? Ive tried messing with the display options a bit which is how I fixed it in vista. But im not having any luck with windows 8. Thanks
Im not sure exactly im not particularly computer savvy myself. As far as I can tell the problem is, when ever GGPO fucked up on my old vista cpu. I could right click the display settings or whatever, and for some reason the cpu would be in 32 bit mode. Then I would switch it back to 64 bit and the graphics etc would be fine. Now with windows 7 and 8 it seems it just automatically sets everything to either 32 bit or 64 bit. And ggpo no matter what I do will always run in 32 bit mode with though I have 64 bit windows 8. I cant seem to find any option to switch this now like vista. Ive tried searching online as well and havnt been able to find a answer either. Ive tried messing with all the compatibility settings that I can think of off hand too. Bummer.
Not sure what the problem is, but 32-bit binaries will not run in pure 64-bit operating systems. The only they to accomplish that is to actually have multi-library system that will have both 32 and 64-bit libraries so as to be able to run both kinds of files. Windows will never run GGPO is 64-bit mode if the file itself is not 64-bit.
Now since Windows does not have a file command (unlike *nix operating systems), I decided to download the latest version, decompress and run the command on them. Here’s the result:
$ file *
META-INF: directory
assets: directory
css: directory
fonts: directory
ggpo.exe: PE32 executable (GUI) Intel 80386, for MS Windows
ggpo.swf: Macromedia Flash data (compressed), version 10
ggpoair.exe: PE32 executable (GUI) Intel 80386, for MS Windows
ggpofba.exe: PE32 executable (GUI) Intel 80386, for MS Windows
ggponet.dll: PE32 executable (DLL) (GUI) Intel 80386, for MS Windows
kailleraclient.dll: PE32 executable (DLL) (GUI) Intel 80386, for MS Windows, UPX compressed
mfc80u.dll: PE32 executable (DLL) (GUI) Intel 80386, for MS Windows
mimetype: ASCII text, with no line terminators
msvcr80.dll: PE32 executable (DLL) (GUI) Intel 80386, for MS Windows
savestates: directory
So the files are 32-bit and cannot be run in 64-bit mode.
Dunno what to say then because thats how I got it to work in my 64 bit vista. Graphics were clear, but everynow and then my shit might bug out. And it would reset and it would say its in 32 bit mode again. And ggpo would be super pixly. So I would right click display and set everything back to 64 bit. And it would be fine again. Doesnt seem to work like this though anymore in windows 8. It automatically sets everything to 64 bit or 32 bit and I can not choose it manually anymore.
Try downloading a DirectX update, although that may not help. Do you know what your video card is? If it has a control panel with program specific settings, you might be able to force it to do some stuff like running in a compatibility mode.
There’s also Windows compatibility settings, although I question how much of an effect they have. It can’t hurt to try -
Unless he made actual improvement to the ggpo.dll, he probably just port the fba diff from .71 to .74.
If not, we’ll have to ask ponder for the latest ggpo.dll. He’s 24x7 with his latest startup along with his brother and friends, but I think he’ll eventually respond.
Jugoso, what changes have you made to the github fork you have there, can you already build it with the GNU tools?
Updating ggpofba.exe could be feasible depending on whether the latest fba made some big architectural changes, and whether the up to date ggpo.dll is contained in ggpofba_0.2.96.71.zip.
We’ll also need the vanilla fba 0.2.96.71 source code so we can diff against ggpofba_0.2.96.71.zip, and port those diff to the latest fba.
I tried to see if they keep old source tarball in the same location but nope http://www.barryharris.me.uk/files/fba_src_029671.7z
Do the maintainers (CaptainCPS-X , Treble Winner ?) have a official code repo on google code, source forge or github?
What rom set you used ? I downloaded latest fba64_029729, neither the existing ggpo rom set nor the shmupmame st romset worked
This is normal because the mame rom set updated since the 2008 GGPO FBA release. You can combine your current ssf2t.zip and ssf2tu.zip and it should be fine.
Besides the lax licensing term of FBA, why haven’t people looked into implementing good quality net code in better emulators like groovymame or shmupmame? Do you think it will be tough to integrate ShobuNetwork with mame as least for p2p style connection without a match making service like ggpo.net?
Well each system uses a different savestate setup and some systems don’t even have savestate supported on Mame. So not all games could be supported. If it was going to be done you have to focus only on a few systems at first.
I just took a cursory glance of diff between fba_src_029670.zip and ggpofba_0.2.96.71.zip
It wasn’t too bad but not trivial either.
However the bad news is the diff between fba_src_029674.zip and the latest fba_src_029729.7z
They reorg a lot of code. So really need someone very motivated to do the port, given that ponder will give us ggpofba_0.2.96.74.zip (which according to license term of fba he should, but he’s extremely busy)
this should be the release immediately after the frame fixes (apparently they skipped a code release to protest against some unofficial versions teams that don’t wanna release source code) http://www.barryharris.me.uk/article_view.php?id=152 (0.2.97.09 Release)