Well Sagat is going to own Rufus for free in the air, there isn’t so much you can do about that. The only time I go in the air against Sagat is to try and bait a Tiger Uppercut by whiffing a Dive kick.
Roll under High Tiger shots, and either Triangle Jump or Jab Snake Strike over Low Tigers. Build a bit of Revenge gauge too so you can really threaten if you get in. Crouching HP is also a good answer for high tiger shots.
EX Messiah Kick is a great answer to the projectile rush down, a good Sagat player will have to be wary if you are at a certain range with EX bar. You can just hop over a low tiger on reaction and stuff Sagat. Tornado is good too, it can be used to dissipate the projectile and then carry on through to hit.
Also another trick… duck a High Tiger Shot, then EX Tornado as soon as the projectile goes over your head… you vacuum in Sagat and close the distance.
Basically playing all these keep-away style of opponents / characters is the same… wait patiently until you score that one knockdown and then start the rush-down. That’s what I do anyway.
I wouldnt say Rufus is or will be top. more like high-mid. Sagat and Blanka are top (maybe Dicator and zangief). He has good attacks, mix up and damage, but has a hard time to “get in” when the opp want to keep him away. Is like 3S dudley, like GG said.
On topic:
This is what I put on the other thread against Sagat
*"IMO my man Rufus does pretty well against Sagat, as long as he doesnt eat too much Knees. He can cr.HP to counter high Tiger shot, EX messiah kick (or dive kick maybe) against low tiger (I put EX since its faster, dunno if you can use a normal Kick). You can bait srk with Dive kick (in theory) and punish. oh and also, Milky Way Tornado eats fireballs for breakfast, lunch and dinner.
Rufus needs to play smart against Sagat, but I think he can do it pretty well. Just hit fast and hard"*
can someone please tell me how to do the launcher from the ground.
if you don’t know what i’m talking about, go to youtube and type in “justin wong rufus” and justin does it against a bison. it’s like a 2 hit combo and the 2nd kick launches them into the air. —i’m thinking…ultra time after this or ez super.
man this thread is chock full of information…anyways, i managed to land cr.lpx3 st.lp st.mp on dictator. i am still tryin to figure out how his crossup mk works, but when it does im able to combo cross up mk, st.hp, hp mwt
Hey you fatsos. What do you recommend I do if I block an EX Messiah kick? I’m not sure if I can interrupt the followup with a combo or if Rufus has invulnerability. Can I saving attack the last hit of each followup?
His flash kick is fast so I block high incase he does that or overhead kick because the sweep is laggy and u can punish it. The over head kick he is safe after so they wont usually go low.
street fighter 1st timer here, the sf4 koko100 wiki mentions rufus can do standing weak kick then weak galactic tornado, but everytime i try to do it i did a standing weak kick then standing weak punch instead o_O;
did i input too early or what?
does rufus’ tornado work against gouki’s air hadouken and EX hadoukens? like those multiple hit ones, will it break the tornado? what about gouki’s air hadouken? if it hits rufus’ head instead of his torso area will the tornado go through it also?
I dont think I got hit out of tornado by any air fireballs but once i went through the fireball they did a raging demon to me…I got hit out of ex messiah kick by airfireballs a lot today though…I can’t fight gouki at all, and once i get a knockdown the match is reset because of his teleport:shake:
I have a lot of trouble against dictator too because of those scissor kicks…
also, today an abel player attempted a crossup on me in the corner so I did a focus attack to eat the hit then i dashed backwards out of the corner. When abel landed he did an ex command grab and it still hit me:sad:
I don’t think rufus is as good as everyone says he is
btw i have the same problem as you bloodcrave, i cant get the lp tornado to come out after a cr. lk…I just do fierce into fierce tornado which isnt always the best thing to do after a divekick…
ok, after watching many Rufus vids against Gouki/Akuma I think I know what the problem is, people are fighting him the wrong way.
check any gouki vs rufus vid, people try to pass zankus with jump plus dive kick, and they shouldnt!!! I mean, goukis zankus have all different distances, against the one that goes until the end of the screen use the command roll as soon as you watch it come out. and for the ones that stay closer to him, use HP tornado. Maybe you wont land a combo, but you will eat his fireball and if the distance is correct hit him…not for much bu hey! its free damage anyway.
Against demon flip…EX Snake Strike…why guess when you can punish? and if you dont have/want to save meter Command roll and escape, there isnt much that gouki can do if you roll after his demon flip.
So, yeah, try to fight him with your brain first, is the gouki player is a scrub and throws zankus all day, punish and teach him not to do so
oh yeah, BTW you can do 2 lks in a row before going for the HK follow up into Ultra/Snake strike, IMO is better to do the 2 lks so that you can confirm that the opp is standing (cuz the HK follow-up whiffs on crouching opps)
Its not a waste of meter, because the opp will try to keep rufus away, so you have to take advantage of little pokes into specials, and dont forget that cr.mk can be comboed into EX tornado (cr.mk has decent range)
EDIT: oh sorry, I meant EX snake strike instead of ex tornado in the last post.