snk.
Either the first or second hit of Rufus’ Ultra floats the opponent, so that all the remaining hits will connect. Thus, it will connect for all hits (or maybe all hits -1) if used as anti-air.
Can someone describe Rufus’ super to me please? Is it something like he hits his opponent, leaps over him and double-palms him in the back? How many hits does it do? Automatically switches sides with opponent? That sort of thing. Thanks.
exactly, he hits them several times, does a “matrix” like flip over the opponent, and ends it with a double palm attack.Don’t remember how many hits, like 6? You can combo it off of his j.FK if you catch the oppoenent in the air.
Also, from what S-Kill told me, his spin is anti fireball.
RUFUS POWA!!!:wgrin::wgrin:
Or a foreigner butchering a Japanese word. (I dunno what he’s saying)
To anyone that rocks Rufus, after LK->HK target combo launcher, can you catch an opponent with Jump Towards HK?
If you can, I am wondering if you can do this as a combo:
Dive Kick, HP xx HP Galactic Tornado xx Focus Attack xx Dash, LK->HK (launch), Jump HK, Dash, Ultra.
Does his target combo indeed launch?
Yeah it launches. You can combo Rufus Jumping Rapid Hands attack off it.
Good to know, thanks!
Does anyone know:
What can beat a Blanka ball if you know it’s coming? Tornado?
What can be used to punish a Blanka ball on block? I tried cr.FP but it didn’t seem to work.
Fuck this game if he can, that would be the gayest shit ever
doesn’t work. lk-rh isn’t really a launcher in the MVC2 sense, it just kind of knocks your opponent up a bit.
Rufus mirror match at evo, good combos here:
[media=youtube]mcw_BDdkkUs&eurl[/media]
and rufus can do:
lk. hk (im guessing thats the target combo posted before)–> Ultra
crossposted from the wiki thread.
on the Rufus page i noticed a few neat combos:
EX kick special, lk follow up, focus attack dash cancel (says you might cross up your opponent if they’re in the corner, so dash back), ultra or jab dp.
(in the corner)
tornado -> jab tornado/ultra
far standing rh, twd.fp, jab dp, super or ultra.
i know the ex kick special to ultra works but not sure what the lk follow up is.
tornado to tornado or ultra also works. only one hit will connect from the second tornado though.
i’m a bit lost in that 3rd combo…
Rufus!
Well thanks to Pat The Greats post about the sf4 japanese blog, I took it upon myself to start researching this rufus character. I always liked the oddball characters, and hope that rufus doesnt fall to mid tier doom like oro did in sf3. So here is the start of my translation of the Japenese rufus blog. I will continue this with more information i discover and hope to make this into a good guide. If anyone would like to contribute anything would be greatly appreciated.
Rufussu
Before reading on, I want it to be understood that this is taken from the Japanese sf4 blog that can be found at http://www5.atwiki.jp/koko100/ (Credit goes to Pat The Great), and furthermore, mostly translated with the help of my poor Japanese skills combined with Babelfish =).
Story:
So his story says something along the lines of him wanting to defeat Ken, claiming that his grappling martial arts (Hu?) is the greatest American fighting style. Of course since Ken constantly claims number 1 at American martial arts tournaments, he is his rival.
I can?t for the life of me make out the second paragraph. Sorry.
Movelist:
-Normal Throw
(Head Bazooka) toward+Lp+Lk
(Hand Machine-Gun) away+Lp+Lk Piercing?
-Special Normals
(Virtua Kick) toward+Mk overhead kick
(Glory Kick) down toward+Mk a roll which ends in a low kick.
(Deflection Glance Palm) toward+Hp similar to yuns in sf3, not sure if it hits behind. says it causes opponent to spin, and that pursuit is possible after.
(Falcon Kick) In the air down toward+Mk Dive kick. It can be blocked low (lame)
-Target Combo
Lk+Hk launcher, 2nd hit is possible miss on crouching opponents.
-Specials
(Messiah Kick) QCF?K. it is a flying kick move that moves in an arch. The height depends on the Kick used.
Proceeds into:
High (lk) Somersault
Low (mk) Sweep
Overhead(hk) Dropkick
Thank you Saotome Kaneda
This move can be ex’d to increase the base amount of hits (minus after inputs)
(Milky Way Tornado) QCF ?P A quick spin which ends with a palm. Normal versions are able to move left or right after the input. The ex version stands still and sucks opponents in with its vacuum property.
Notes on this move: 1)Armor breaking 2) Mp and Hp versions can be controlled via directional input left or right
(Snake Strike Nature) DP?P Rising upward punches. If ex’d, number of punches and damage is increased. Good as an early AA.
-Super
(Spectacle Romance) 2xQCF ?P Armor breaking
-Ultra
(Space Opera Symphony) 2xQCF ?PPP Armor Breaking
Normal Move Assessment:
Lp- From what I can get, it says that close lp is cancellable, and far lp is ?The jab where repeated hitting is effective? hahah gotta love bablefish. C.Lp is also cancellable. And I forget where I read it from but I?ve heard that you can combo C.Lk > C.Lp > Spectacle Romance/Space Opera Symphony. That would be good for dive kick crossup high/low/throw mind games.
Mp- Close Mp is cancellable, but from what it says I think it means very close. Nothing interesting about far Mp. C.Mp has rufus extend both hands, good anti-air.
Hp- Standing is cancellable, but it says that it has limited reach which is restricted to the upper portion. I?m not sure if it whiffs on crouching opponents. Far Hp is a upwards punch, also good and easy anti-air. C.Hp is the move you see whored in many match vids. It is somewhat slow to come out, but has awesome reach and from what I?ve seen, pretty decent priority.
Lk- Close Lk is pretty vanilla. The blog says that far Lk is very quick to come out, might be useful in poke strings. C.Lk is a very good normal, quick and can cancel into any of his specials.
Mk- I can?t tell what it says about standing close Mk. From the looks of it, it is a 2 hit which is only cancellable off the first hit. Far Mk is a long kick, which has good aa properties. If I am reading it correctly, the blog says that it does a crushing blow to airborn opponents. C.Mk is a longer reaching slower version of Lk, it too is also cancellable.
Hk- Close Hk is a kick towards the upper body. From what I can read, it says that far hk is a launcher (says that pursuit is possible after). C.Hk is a sweep, with good range and long startup.
Jumping normals-
Lp- Vertical j.Lp Says an elbow strike down and towards. Jumping towards Lp is similar.
Mp- Vertical is an AA going up and towards. Jumping towards is a strait elbow.
Hp- Vertical is a Palm? Jumping towards is a punch facing toward down. Good jump-in.
Lk- Vertical is a knee kick. Same with jumping toward.
Mk- Vertical is a kick out facing down toward. Same with jumping toward.
Hk- Vertical is a strait out kick. Jumping towards is interesting. It says that it is 2 hits, and that after ?various pursuits are possible? If someone could confirm whether this is on an airborne or standing opponent (probably not the latter).
-Saving Attack
his saving attack is a short low kick
Combos
-C.lk, MWT (milky way tornado)
-C.lk, C.lk, C.lk C.lk ( a good poke string is c.lkx4, c.mk, c.hk)
-close Hp, Hp MWT
-C.mk, ex MWT
-j.Hk, ex SSN (there is a note on this, and i dont understand it, but i think it says that u can super after it)
- lk, hk, > SOS (space opera symphony)
-In Corner: MWT, lp MWT or SOS (can some1 confirm this?)
-In Corner: Far standing Hk, DGP(toward HP), SSN (while spinning through air?), SR or SOS
-In Corner: ex Messiah kick, lk follow up, SA dash cancel*, SOS (or Lp SSN when you dont have meter.) *dash back if fully in the corner, or else you’ll cross up your opponent.
-Strategy
Boxer-
Claw-
Dic-
Chun-
C.Viper-
Dhalsim-
E.Honda-
Guile-
Ken-
Ryu-
Sagat-
Gief-
ftfy
I can assist, but don’t expect me to translate the whole thing lol I just have better tools.
Thanks for the help Saotome Kaneda. Lol i dont expect you to translate everything. I was just saying that if anyone wanted to help they could.
The Captain is pleased.
Just a note about the Tornado, when you want to combo HP xx HP Tornado, you have to hold towards as soon as you finish the tornado. That’s something I didn’t realise at first.