Its a 10-0 matchup depending on the player IMO. Because both Laura and Bison have garbage wakeup options, its whoever gets the first knockdown/mixup wins! Look for HP bolting his headstomp or devil’s reverse. Great tips above, but also watch out for his wakeup Critical Arts. Almost every Bison I’ve ever played has mashed it out. So if he has the bar for it, careful with any crossups you are doing. Be very wary of your command throw as well. Whiff it and you’re in for a world of hurt.

I keep losing to Bison. WTF is wrong with me?!?!

Overconfidence is a flimsy shield.
What are you having issues with in particular?

Blocked psycho axe(?) > to grab gimmick

His varying jump arc specials that beat hp elbow

Him being fucking positive after every blocked normal

It’s really pissing me off now cuz I know this is in Lauras favour.

Psycho Axe always was +1 on block. I dunno if he’s in range for st. LK but if he isn’t you can jab after that.
He’s + after most things but his normals are also slow so there are more gaps you might think of.
About her air specials, just be patient and remember that Laura’s H Bolt is upper body invincible on startup.

New Bison is overbuffed in my honest opinion but it is what it is. Basically he now can nonstop offense on us without worrying. He gained invulnerability frames on his EX devil’s reverse meaning we can no longer anti-air it at all, we’ll go straight into him and he will knock us down. Stay on the offensive with him, otherwise you won’t be getting out.

You can still fish his (i think its s.MK) with c.HP or bait with some claps.

Wait, seriously? I’ve been losing to him ever since switching to Laura. I’ve always had my share of issues fighting Bison so that’s partly just me struggling against charge characters, but the only times I beat Bisons players is when I go full YOLO and manage to land dumb command grabs and overheads.
I’m also one of those people who magically always use a slow poke when he dashes in with his friggin’s mini teleport so he gets a free throw/combo.

Yes, I’m not contributing. Sorry for that.

The matchup is 5-5 with Bison. You both will reak havok on each other the moment you get in. However i do think the matchup shifted a bit in his favor. You just have to really utilize your command grabs and vskill and know what is punishble to get youre turn back. Unless you want to lose, vtrigger will barely ever happen between you two because youll be expending it to get the other off of you.

What I habe noticed is that Bisons a CA happy. Its easy to try to bait because Bison player will panick when you rail him.

He is frustrating, especially when he can invisiteleport and you can easily mess up trying to catch him. They only pull off invisidash into either throw or st.hk.

At the end. Its either which of you is crazier and willing to do unsafe foolery to get that damage.

I think you meant EX stomp, that’s the move that gained full invincibility and in VT only (regular version actually lost some invincibility).
tbh I don’t see how this MU has changed. His AAs are as bad as before, Psycho Blast has less pushback on block (so it’s even easier to punish), his target combo only leads to a mixup and is punishable with heavies on block, and who cares about the 3f st. LK when your command grab is now 5f and almost any light leaves you at +2 at least? Yeah his parry is now not completely useless, big deal…

Nope. I mean Devil’s Reverse. If timed properly he can bait out a HP Bolt and the invincibility prevents hit. I am thinking of the right move right? Devil’s reverse? Fakes a stomp into him going headfirst into the ground with his hand outreached? Yeah thats invincible

I’m still winning most of the bison matches. Basically I just don’t worry too much about teching unless they’re really obvious(I know I should but w/e) and accept that I’m going to eat a few teleport throws. Other than that, if you hold down back what can bison do? Has a 3 framer now but that’s sort of irrelevant to our new oki. I agree with zektback that a lot of them are CA happy. I love baiting that out.

Oh okay, but that move has always been invincible since day 1.

Him having a 3 frame move is huge because now we can’t stop his pressure at all. In season 1 we were able to force trades after df hp or ex scissor, now we just have to vreversal a lot

You’re right, I should say that it gained MORE invincibility frames than before.

Number of invincibility frames is the same unless they did some stealth changes to that.

To just to clarify a few of the Bison changes.

EX. Devils Reverse, no longer flips Bison as high when activated, and Bison can no longer move away from his opponent when its activated. Because he doesn’t move as high he can’t move as far forward as he use to either.
As a result the move is no longer as good a move to bait out moves that move the opponent away from Bison. The flip part of the animation still has 16 frames of invincibility so if you try to HP.Bolt anti air during those frames you will miss him, however this is kinda a matter of luck or unluckiness on both players part depending how you want to look at it.

The upside to this for Bison, is that the actually attack hits a but quicker so is harder to react to. Because he can’t move backwards, Bison now gets to hold charge and can easily combo into Psycho Blast if the EX.DR hits and his charge wasn’t broken.

Overall IMO this move is slightly more nerfed than buffed.

EX. Head Press has complete projectile invincibility until the move hits or the active frames end. As a result if your setting up fireball traps, beware Bison can evade them if your not actually going to meaty him.
EX. Head Press was hit invincible from frame 1-4 in season 1, that has now change to frames 3-7 in season 2. It goes airborne on frame 6.

VT EX.Head Press is now completely invincible frame 1-25. It use to be hit invincible from frame 1-4 and projectile invincible from frame 1-28 (until he teleport-ed). It was between +2 and +3 on block, now its -2.

Probably the 2nd most significant buff he got was his EX. Psycho Blast being buffed to no longer dissipating after 92 frames and his VT version movement speed being slowed down. These moves give Bison tremendous screen control and is a safer way in for Bison than EX.Head Press/EX. Devils Reverse are.

The change in oki pressure changes this match quite significantly.
Firstly neither character gets oki pressure off a successful V-Reversal.
Laura lost oki pressure from HP. Bolt Charge, forward dash, as Bison can now use S.LK on wake up to trade with Laura’s S.LP and end the pressure.
Laura lost oki pressure from both her normal throws forward dash due to a combination of Bison’s S.LK buff being able to trade with S.LP after forward throw and Laura’s nerfed recovery on back throw.
Laura gains a set up after EX or VT Command Grab followed by LP.Elbow, leaving her at +1. If Bison is on point and looking for this he can end the pressure with V-Reversal though.
Her best pressure comes from her MP.Bolt follow up moves, which give her frame advantage after a dash in.
Laura also gets command throw loops with EX/VT/ VT EX Command Grab followed by EX. Command Grab. This beats 3 frame normal’s. You can test the waters to see if the Bison players know about it, I’m sure alot of them don’t a this stage (I do :slight_smile: )

Bison on the hand hand only lost his V-Reversal oki, a universal nerf.
Now when you block Psycho Axe, you have to respect it more as you can no longer use S.LP to take a trade and end pressure. Bison’s S.LK now beats that option, so your forced into a guess of blocking, throw teching, back dashing or guessing he’s going to do a slow normal for you to interrupt. While this pressure is not as good as Laura’s pressure up close (or command grab characters in general) its still solid pressure now and your going to have respect it a lot more than you did.

Bison has also gained oki pressure from EX/VT. EX Knee Press and EX. Head Press (but not VT EX. Head Press).
Despite a nerf to his forward throw recovery, he can still throw loop you in the corner.

His BnB combo damage is actually slightly down, and despite a new more damaging jump in combo it doesn’t lead to oki mid screen, so mid screens Bison’s are less likely to use it out of the corner. Were Bison makes up this damage is via the universal system change of grey life taking longer to recover and better pressure from Psycho Axe due to 3 frame S.LK.
His stun output has significantly increased, Bison can stun you alot quicker in season 2 due to most of special moves and Psycho Axe doing 50 more stun .

In the neutral game, Bison wins on the ground as he did in season 1, he’s got better normal’s. His S.HP got a range buff as well as a damage buff of 10, Knee Press damage output is up by 10 and stun up by 50.
The issue for Bison is his relatively weak anti air game. He got a very small buff here, from the second frame onward his anti C.HP has been buffed by 10 damage from 70 to 80. The first frame still does 100 damage.
If Bison is pressing a lot of buttons in neutral, you may be able to jump over them and force a block and start Laura’s pressure game.

His other major weakness in season 1 was his lack of defense. Now he has a reversal option in the form of VT. EX Head Press.
Remember the following when dealing with it.
Its very slow, not going active till frame 35. With the exception of command grab you have plenty of time to recovery from any meaty attack you attempt.
Its hitbox is in line with its hurtbox vertically, meaning while it has better priority than a standard jump attack, it will still lose to most dedicated anti air options.
If the move trades against a grounded opponent, it does a comical 10 damage and 0 stun (its actually a 3 hit move were the first hit does 10 damage and 0 stun).
Finally if you block this move, your at frame advantage of +2, be ready to press the advantage.
If your holding forward when Bison activates the move, he will end up hitting from the other side. Its still easy to block, just be aware of the side swap.
One last thing to note, is if Bison has two bars of meter, he can cancel a blocked VT EX.Head Press into EX. Knee Press to be +3 on block or EX. Psycho Inferno to be +4 on block but a bit further away. Its expensive for Bison but it does give him momentum.

Overall, on paper this match up got better for Bison IMO but I wouldn’t know how to call it myself at this point.

In case you didn’t know folks, that V trigger teleport devils reverse shit that 99% of Bison players do? Free to hp bolt 100% of the time. As soon as they disappear in mid air, do the motion on the side they’ll appear on (behind you). Theyll reappear right into your elbow.

I despise this fight, but it seems like if you control/avoid his air shenanigans the fight is yours.

They normally dont usually psycho axe in stLK range so only followup is crMP or usually cant get in range to use it within stLK followup range
If they abuse psycho axe and autopilot a followup, I ex elbow to keep them in check and that usually cuts back some of their offense
gonna have to just d up on ex scissors though

use your walkspeed to your advantage and whiff punish his slow long range buttons

Regardless of how it feels on our end, bison for sure has to put in more effort to get his offense going against laura
This matchup is mostly just conditioning
Not sure if he can even punish stHK unless it’s deep but i could be wrong

Totally do this all the time. Once they pop trigger and teleport I’m already buffering in the opposite direction. Gets me a lot of rage quits lol!

After mp elbow > kick, dash, you go for st lp, cr mp as usual. If they vreversal the st lp you can react to the flash with a back vskill and then cancel it into mp elbow.
Pretty cool because a lot of bisons I face are extremely vreversal happy