She’s so hard to beat! I fought against a Chun who basically beat me with 2-3 buttons. stHP to make some space and poke, stLK anti air followed up by some front/behind mix up, crMP every time I went for fireball.
If the Chun is not 100% random this matchup is hell and frustrating as f**k.
T_T
On the bright side, I managed to counter the anti-air a couple of times with some early jHP but was never really able to follow up on big damage.
It’s funny to me when people say just simply do this or that against Chun. I mean no disrespect but what type of Chun’s are you guys playing? That MU is most def not easy but its winnable. As @Alkipot said, pretty much sum up what I had to say regarding Shotta comments.
People need to stop deluding themselves. This matchup is only winnable if your opponent makes drastic mistakes or does not know how to utilize his/her character properly. I would recommend using a sub if you are playing in local tournaments or want to win in general.
I don’t enjoy playing 3-7~ matchups, because you are not only playing against your opponent but also against the mechanics of the game. Laura has a pretty bad draw against specific characters like Necalli, Zangief or Ryu but this takes the cake.
Yeah, it’s almost a month since my last post here and I’ve yet to find a way to at least give Chun players a fight instead of just being free. I feel like the only way to get anything going is bait EX SBK and that’s probably the most unreliable way of getting damage in a SF game.
I’ve also stopped rematching Chun. Call me a coward or unwilling to learn but the matchup is not only borderline stupid but no fun at all.
I’m struggling with Chun-Li too but I wouldn’t say it’s 3-7. Chun-Li is still pretty free on wake-up. I’ve beaten some good Chun players at around the Ultra Gold level, though I still lose to ones a good deal below my rank too. Right now, what I focus on is careful use of EX meter. First, I use EX elbow to stop her fireballs. If she can fireball you effectively I don’t think you can win. Second, once she stops and I have EX so spare, I throw out an EX clap to back her into the corner. You have to play a very patient game, kind of like you’re playing Guile. If you jump too much or aren’t paying attention to her advances she will rack up easy damage. You have to trust that once you get in you can make up all that ground with just one knockdown.
Stay tall and you can make a Chun crack and totally wreck her. She just excels at punishing any impatience whatsoever. Mistimed jumps, easy anti-air into a 50/50. Misplaced normals, easy sweep. Mistimed claps, easy jump in or V-skill. But none of those are all that damaging alone, she needs to add them up in succession.
If you’re auto-piloting you’ll get wrecked, but play smart and get your damage right, and you should win, even against top players. Seems to me to be a classic 4-6, which for me is totally fine. But I played Hakan and Oni in SFIV, so anything better than a 3-7 is gravy for me, haha.
So what’s the deal with Chun’s cr. LP? Is it faster than other lights or does she get up quicker after knockdown or what? I almost never manage to counterhit her on wakeup when she’s mashing that stupid button, seems to beat everything I throw at her. Haven’t had this problem with any other character in the game.
Honestly i just give up on the matchup. Laura cant do shit and Chuns hitboxes seem to cover the entire screen no matter what button she presses. Must be nice.
I know this post is really old but it can be really obnoxious to meaty chun on wakeup because she has a different wake up timing compared to anyone else. You have to delay your meaty just a little bit before her hitbox becomes active and interacts with your meaty. It’s more of a pain online because of the lag
Is this really true? I always just assumed it was lag and the fact that her animation is deceptive. I’m sure you’re right, but can anyone else confirm?
Skip to 0:45 in the vid. Even though its a vid specifically for Ryu you can see where Ryu’s St MP missed chun li waking up with a crouching jab thats because her hitbox wasn’t active immediately so in order for Ryu to meaty chun here he had to wait just a tiny bit until her hitbox became active so she could wake up into the St Mp.
P.S. Screw Chun li. That Mu is just stupid for a lot of characters
Speaking about our worst enemy again, what’s your usual strategy against air legs? Taking inspiration from Akram’s anti-Nash tech, I found out that cr. HP seem to actually work to make IALL whiff too.
Hi, Chun Li is one of my most practiced MU, and to be honest i really enjoy it. Its all about being patient, doing comebacks and surviving to her broken vtrigger. It’s still a very hard MU for laura.
So to help you, i did a video on how to shut down her IA legs. One last advice before the vids, try to save your vtrigger for hit confirm and guaranteed punish in this MU.
Here’s two of my matches against one of the best Chun Li i found online… Dont hesitate to ask question
Is the Chun in your vid doing IALL at the lowest possible height? I have the feeling they usually do it a little lower.
H Bolt seems then a great answer if they’re being predictable with it. In your matches you also stuff it with cr. HP confirming my own impression.
What are Laura’s worst MUs for you?
Actually the Chun Li is doing the ia legs at a height where i cannot cr mp him. He does this on purpose. AA the IA legs is very spacing specific so ** your AA isnt gonna work 100% of the time **.
I’ve got to admit i hate when the hp bolt trade but if it does, its probably my fault cause i should have AA it with cr mp or cr lp. And also cr hp is good if you do it at the right range.
IMO worst Laura’s MU are the fireball/zonning character with a dp. So ryu and guile are really bad because i feel like the risk and reward isnt for Laura. I struggle against the hado trap/zonning and once i’m in, i know that the first reversal i eat means the struggle is comming again. Against a very solid ryu/guile player i found it almost impossible. It’s really all about being lucky with a hard read, push them in the corner and baiting dp’s (if i dont have the right mindgame its basically a straight return in the neutral situation). Necalli is very problematic too and according to Linkxelo and Haitani, this is impossible for laura. Im not convinced yet… i dont have enough experience in this mu. So yea Chun Li is behind those 3 IMO.
Necalli is not easy for Laura and I’ve hardly seen any good Laura player having a good time against him in tournaments, but as I said in the other thread I don’t think it’s really that grim. At least he can’t zone you and he has to get in your face to do his game. Maybe a little more Laura experience will help figure this MU out.
I think Chun is still bad though because she can zone you with both fireballs AND normals, and if you get in she can do EX SBK (much harder to punish than Necalli’s DP) and force you to start all over again.
Man this is my problem with her instant air legs. In general its like cammy’s divekick in the sense you can’t really react to it with an anti air unless its a read but atleast unless cammy is using the EX version she has to try to aim it towards the area of your opponents knee to get frame advantage off of it, Chun can just aim it anywhere and she’s at +2.
@AkramVVVV I think thats why you ate a lot of Chun li’s dash into throws because you were trying to see if Chun would do instant air legs.
Pretty good set that proves what has been said about this matchup on this board repeatedly: wait until you think you might land a Hail Mary and then go nuts. On occasions he seems to avoid mixups and goes for straight damage (for example HP Bolt after EX Clap) and jumping LK seems to be something I should start using more. Couldn’t find anything else that’s useful, except maybe forcing Chun to burn some meter for V-Reversal but that’s hardly a strategy considering it’s a choice from the opponent.