Sorry it s gona be a long post.
Now I need some answer to go to the next level with yang.
Now i m arround 200 wins and 70 % wining rate an 23 000 bp with my card.
I m finally starting to understand yang.
However I still have plenty things that I need to know and work on.
first combo especially punish one.
So if I understand well close hp followed with roll is better than close mp?
cl hp hk roll does more damage than cl mp hk roll?
what about cl mp, st lk , hp rekka?
is it more damage than cl hp, hp rekka?
In punish, due to okizem timing isn t it better to do mk Roll?
so that if they wake up fast the jump mk will be a meaty cross up.
I think the HK version make yang recorver slower and the next jump is not a meaty cross up.
Now with 2 ex metter.
what the best punish?
can someone tell me this combo damage
cl mp, mp palm, fadc, st mk, jump dive kick wiff, st mk hk roll.
I think It s the best punish with 2 metters.
with ultra
st mp Mp palm fadc U2 damage?
can you DO U1 instead of U2( i m sure you can do U2 not sure about U1)
That should be more damage than st mp rekak* 2 fadc U2
another questions.
In the corner let s say you do cr mk rekka*2 fadc and you have ultra 2
witch one is the best
U2
Cl mk, HP palm, U2?
for metter the second one is far better, but what about damage?
So now time for me to share what I know.
After rekka*2 in the corner fadc Cl Mk , Palm you can do a reset with CR lk.
then jump and chose cross up dive kick etc etc.
cl lk Hp palm dureing SE work.
you have to be very fast to cancel the st lk.
the timing is completly super fast compare to normal cancel.
it will do arround 30 % damage in guard and it s a complete block string( se HP palm on gard damage are HUGE)
Best combo after stun in the corner that I Found( character depending but Huge damage)
FA lvl 3 BD Ex palm( you have to make it so that the ex palm doesn t touch at first, but only the Air release in a second time touch) EX palm( yes a second one…HUGE DAMAGE) U2 or mk Roll.
This combo is really big, If you have only one metter you can repleace the second ex palm by a hp palm… still huge damage.
However du to damage scaling I will recomend to use 2 metters only if the stun came with a 2 or 3 hit max, or if the opponement is nearly dead.
Other small stuff, the Os I use:
anti wake up back dash
cr lp crlp+HK ( os sweep)
with u2 or U1 CR lp st lp OS U2/U1
anti wake up ex roll abel
Cr lp stlp+ lk( OS throw)
Thinking but haven t try of OS special grab , might be to slow i need to try this one, but might work)
againsr blanka especialy in the corner
crlp st lp+mk( OS cl MK)
if they wake up trying to escape with ex whatever strange roll( i don t know the name, the one that they can control and that make them go in the air and escape)
the cl mk will touch, then you can Palm roll them in combo( yep…good OS)
Against boxer
jump MK OS sweep
if they try to escape with ex punch it will often make you wiff the jump Mk then you can punish with sweep( work better if you put them on the ground with HK roll)
you surely can OS U1 i haven t try , but I generally keep it for punishing any back forward punch attack) I will need to try to OS a rekka.
Anyway sorry for this wall.
just have so many questions now…
thanks for any answer especially for punishing situations.