Ruby Heart…
Additionally, I just found out today that Ruby Heart can throw off of a connected Sublimation from anywhere on the screen; that obviously means she can now do the damage reset combo I posted earlier with Dr. Doom on the fly as it’s not as difficult to set up. If she’s playing a corner, she’s can throw into the corner, but if she’s playing the open field, she has to throw in the opposite direction in order to get the rocks to connect.
Here’s the setup:
short or roundhouse Sublimation, call Dr. Doom, throw XX Hyper Schwartzaile.
This combo is mad cool because Ruby can wreck her opponent and combo into the setup so long as she doesn’t call assist beforehand; that includes any standard or jump-in OTG combo that she may have. Since the only way she seems to be able to combo a Sublimation is with an OTG, the fact that the throw resets her ability to use an OTG attack works into her favor. Can it be rolled if going for the extended version or countered with a Tech Hit? Sure, but maybe the risk is worth the reward.
Example, if I get a c.short, I can go c.forward, s. fierce, c.roundhouse, roundhouse Sublimation, call Dr. Doom, throw XX Hyper Schwartzaile no problem. I’d need to dash to make the catch for the throw, though, because that short, forward, fierce, roundhouse magic series really strecthes her range.
This makes for some interesting possibilities, to say the least.
First is the fact that she can connect that Hyper Schwartzaile at half of normal jump height when she does this reset combo; this gives her the opportunity to directly connect a s.roundhouse or c.fierce when her Hyper Schwartzaile ends and her feet touch he ground again, although she can use an OTG also. What’s good about that? If she doesn’t use her OTG, she can save it for later, so she can go standard or jump in combo, OTG into setup, air combo into hyper combo, OTG, air combo into hyper combo, DHC if she has that much meter to burn.
Second, the fact that she can do an air throw directly means that she’s not limited to just Dr. Doom in terms of the assists that she can throw into; I haven’t tested the possibilities yet, but if she can work with a more raw assist in terms of destructive potential (like Sentinel or Tron Bonne), that’s obviously something worth exploring. By contrast, if she’s air throwing from an super jump air combo, she needs to land at least a sj.jab, sj.short or something similar as a setup to get herself at the appropriate height to do so, which takes too much time for everyone but Dr. Doom to be of any assistance to her.