Really? I know Wolvie’s Fatal Claw is a physical attack. Weird properties on some of these moves.
Actually I think Hyper Charging Star has both physical and projectile properties because I’ve been Taskmaster Countered out of it.
Honestly I think Hyper Charging Star does have some projectile properties. Otherwise it wouldn’t lose straight up to Zero’s level 3 UNLESS Zero’s level 3 has some physical properties…
I don’t think HCS is completely projectile invincible, it just nullifies a certain amount of durability points. Zero’s level 3 has 100 high durability points, so nothing’s gonna stop it.
From what I understand, most projectile nullifying moves either completely nullify the moves or they don’t. If you gave it projectile durability points instead of projectile nullifying properties, would it not just be a projectile then?
Dormammu, Vergil, and Sentinel are the only characters that nullify low priority projectiles with their ground based normals.
Dormammu and Sentinel are the only characters in the game that can nullify Medium priority projectiles with their normals and are the only characters who can kill projectiles with their air normals.
What exactly do you mean by this? There are plenty of moves in the game that counteract pushblock by moving forward, and others like Storm’s Lightning Spheres and Frank’s zombies that negate pushblock as well.
@Kanta-Kun. It’s not a special attack because you can’t special cancel into it off a whiffed normal. Nor can you do more traditional SF stuff like cancel into it on a hit or blocked normal. The former especially is a requirement to qualify as a special move in Marvel. If you look at the strategy guide it’s listed in command normals (more specifically command attacks) along with her f+M elbow that hardly gets used (or needs to be used etc.). It has pseudo special cancel abilities because you can cancel the start up into a dash or jump (which you can cancel those into special moves), but there’s no way to just whiff normals and then go into focus like whiffing shit into Zero’s buster or Mag’s Disruptor etc.
It probably has the most abstract properties of any move in the game, but it’s not something you can just throw out after every normal whiff like a special and is generally listed as a command normal. It also doesn’t build meter which all special moves tend to do also.
Similar to Dante’s stinger. You can’t whiff any of Dante’s ground normals and then do Stinger. Yet you can whiff s.H with Wolverine or Storm and press ATK+S and go into drill claw/lightning attack.
You can whiff cancel his specials into supers. If you’re talking about whiffing his normals into specials, then yeah that’s a singleton that they added to Vergil because any sense of balance the character has would go out the window if he could whiff his normals into specials without spending meter or using spiral swords to protect his whiffs. No Marvel character has ever had that specific property attached to them and is why people initially thought he would be a fair character.