This. Choose Space Stone and pick a very projectile heavy team (Strange, Arthur, Zero, Dante?) and see how much their movement is restricted while inside the box. I think the reasoning is obvious though, imagine Morridoom, except instead of being able to actually move you were trapped in a little box; they just don’t want a repeat of MvC3.
Got a first couple matches in. Only played Dante and Chun Li since those are my beta mains just to stay on the sticks.
First thing noticing so far is that chip damage being negated seems to happen through advance guard. Like I noticed when I do Dantes gun super on block if they didn’t advance guard it would do decent chip. When they would advance guard some hits i noticed that would great reduce the chip. Going to test it more with some zoning type characters in a bit
Did you test Chun ff.hp?
hmm interesting thank you
UPDATE
General Gameplay Notes: Chip damage seems to be usually negated by advancing guard. Without advance guard there still seems to be chip.
Fireball reflect seems interesting and pretty tight timing. The character flashes yellow and the advancing guard text changes color when you do it successfully. I think characters like Morrigan can use it to their advantage where if you get your fireball reflected, you reflect it back at them then throw another fireball.
Arthur: Still seems to have some decent zoning, but never really played him so don’t know his whole moves list. Has a new charge back forward move that shoots an upward arrow that covers his anti air and then boomerangs behind him and shoots forward towards the opponent.
Captain America:
Captain Marvel:
Hawkeye: his little blue ball thing doesn’t seem to OTG (reported from one of my friends). Seems a little more difficult to rush down with him. May be more zone based than before.
Hulk: Has new upwards gamma charge follow up that shoots pretty high in the air. Can’t do gamma charges in the air.
His f+hp has new property where if you charge it to full the animation turns into his old s.H armor animation. Not sure if it hits overhead, but once in this state it seems to have super/hyper armor to it. He will flash red absorbing multiple hits from Zero and then still perform the attack.
Iron Man: Plink air dashing seemed really tough to do with him. Pretty much had to wait for his whole dash to finish before pereforming another dash.
Has new f+HP command normal where he shoots small downward beam. New smart bombs are pretty cool and can set 2 on the screen to detonate. Using TK smart bombs may be good to protect yourself on the ground (d,db,b,ub+P)
Rocket Raccoon
Thor:
Ultron:
Chris:
Chun Li:
MegaMan X4:
Morrigan: Doesn’t seem to be able to flight cancel fireballs as before. Have to commit to fireballs for the most part unless I’m missing something. Astral vision still looks good. Want to experiment with her new shell kick. From videos I see that it doesn’t hit overhead anymore, but is extremely fast now and can travel across the screen very quickly.
Ryu:
Strider Hiryu: There seemed to be a heavy delay between when you finished the time for first Ouro and activate the next one. Felt like you had to wait a good few seconds before you could activate orbs again. No MVC2 looping lock down.
Command normals call robots/formations as said before.
Zero: Seems slightly less cheap initially. Has new Hyper Max Charge buster moves. Essentially if you have full buster charge then do certain specials, you can cancel that special with full charge into another new special.
For example one of his new moves is his X5 C Sword. You do this by doing Raikousen with full buster charge, then do another quarter circle command with full buster charge. C Sword is essentially a slow start up, huuuuge hit box pizza cutter that causes hard knockdown on hit into free follow up.
Do we know the properties on Ultron’s ‘Encephalo Ray’ super? It looks like a command grab in the original gameplay trailer. Is it a command grab?
I’ll try to check that out.
I did a test with another person with Hulk to see if the charged f+HP is an overhead and unless he forgot to block at the last second, it looks like it hits overhead
New Zero moves sound legit.
Can he still cancel specials with a fully charged buster?
Any capcom rep there? Ask why X can’t charge his buster like Zero.
Just figured that out. It is a command grab that does some small damage and puts them in crumple for free followup.
Yeah AFAIK all the old buster cancel stiff seemed to be working. Just with new follow ups.
His Ryuenjin follow up is the ice sword stomp (hyouretsuzan ) from X4
There only seems to be one guy worth asking which is sone guy monitoring the line with a black shirt that has a small Capcom logo on it. There’s some other cute girl that’s also monitoring the line but she just has formal black wear on so not sure if she would know much.
btw deviljin how does the game feel? i know some people were complaining that the story demo ground controls felt off/bad
Feels pretty good to me. Can wave dash and plink air dash with most characters as normal.
Only character that feels off is Iron Man. He honestly feels worse to control so far than UMVC3 (which he wasnt terrible with plink dashing). I couldnt get any air plink dashes or anything. All his air dashes seem to have to follow through unless I’m missing something or someone comes up with tech
@"DevilJin 01"
what are you thoughts on this version of Morrigan. does astral still gain meter. can she retain it w/ a switch. did she lose just her ability to unfly fireballs or does getting into flight take longer(more frames)
Still seems really good just not where she was before without some tech. Astral Vision IIRC still builds meter. Dont seem to be able to flight cancel fireballs. Only normals.
Thanks for all the answers Jin, not just mine but all them in general. You’re doing god’s work.
With that said one more question; can Dante still Bold Cancel? Maybe because I was doing something wrong but I couldn’t even Stinger>BC>The Hammer in the story demo.
How is Zero less cheap if he has everything from before + new moves?
Can you reflect Arthur’s projectiles?
DJ, I know mashing doesn’t add additional hits/damage in the demo, so could you see if that’s possible?
I think it’s just certain moves are no longer bold cancelable. You can still bold cancel his basic normals
Well sogenmu feels a bit slower, but can probably fix that with time storm. I noticed you can’t really tiger knee his Raikousen lightning anymore. You have to manually jump first then input the special. Can still do it low to the ground, just not as instant as in Marvel 3.
You’re right in that theoretically otherwise with all of his old stuff mostly intact plus new stuff, sky is the limit for Zero again
Ill check it out. They closed the stations down for a few hours. Only allowing pros to play sets (specifically J Wong running long set with F.Champ). Opening back up around 10pm so I’ll play more then.
** More random stuff **
It seems you can turn off all the easy commands except for the down down dps. Those seem hard placed in where some characters have them and other characters like Ryu Morrigan and Strange still have traditional dp motions
Any info on Doctor Strange?