Marvel 101: The UMVC3 Basics Thread

So um, I picked the game a few days ago and I’m still trying to figure it out. Sorry if I’m gonna ask questions that have already been answered but I’m too tired right now to go through the entire thread so here we go:

  1. how exactly do you open people up in this game? I feel people can just sit there and block forever. Right now I’m running Viper/Doom/Strider and with Viper aside from the thunder knuckle cancel frame traps I can’t get something I can combo out of it. I don’t have these issues with games like SF5 or Xrd because there are lots of frame traps and reliable ground overheads. Do I have to go for things like left-right air dash mixups?
  2. is there any moment when you can punish people that attack you in this game? I have a friend that just does LMHS sequences repeatedly and I could punish it on block only if he played Morrigan.

Right now I’m struggling to find a gameplan for all my characters except Doom because his zoning is easy to handle and I can convert into a big combo most of the time. I have the greatest struggles with Strider because if I start a chain with a light hit confirm with him I can never end up with S, and I also dunno how to play neutral with him. Guess I have to wall cling and teleport the fuck around?
Also if someone wants to give me an advice on that team synergy, what assist to use for each character etc I’ll be grateful.

  1. It’s impossible to just sit and block in Marvel for too long. Grabs are extra dangerous here if you’re coming from SF5 cause you can convert into full combos. Left right air dash mixups are generally weak, tridash hi-lows are standard. You can do them with Viper, but she has extra cheap stuff with Burning Kick feints and Viper ball (look them up on youtube), coupled with jump cancelable seismos (which you can do from afar behind Doom beam). Viper/Strider has an unblockable setup on incoming too.

  2. Yes, lots of moments. And just like other games, it’s just a matter of learning which attacks can be punished by which. Hang in there, check it out in training, play more, etc.

  3. Strider neutral is very execution heavy, it’s about canceling shit into satellite to recover quickly, coupled with dash double jump overheads and tele/wall cling behind assists. Look up Marvelo he was the last I remember to get good at Strider neutral and unlock all the bullshit with satellite canceling to constantly be in your face with mixups.

  4. Team synergy, your team is one of the best for Viper, and one of the top for this game. Doom beam + Strider Vajra is standard. Viper/Doom in general is solid but execution heavy, look up FullSchedule he was pretty much known to get closest to theory Viper/Doom. Strider is another Viper bff assist in neutral, plus you get unblockable setups like I said. I don’t know anyone new using Viper/Strider, last I remember was DrewGrimey but he’s too far into the past when neutral was different. Look him up though.