Fixed.
Anyway yeah I have issued with big chars. I always get trapped in the corner and die via chipp. =(
Fixed.
Anyway yeah I have issued with big chars. I always get trapped in the corner and die via chipp. =(
My bigs normally are used for assist purposes, but I’ve played as Sent without any problems.
Same as Cyclops/Blackheart combination or Jill/Juggernaut.
Big characters like Sent and blackheart are weak up close, getting trapped in corners and stuff. This is why it is best to play them first w/good assists to help out. Think of the assist as your “Oh sh*t” button. In situations when the other player has your sent cornered, that is when it is time to use an assist to break it up.
I prefer Cyclops anti-air, that assist rocks and works great with sent! After cyke connects you can also jump forward with sent and deal damage in addition to that. I like the frying pan hit(jumping fierce).
A good Blackheart or Sent will never be trapped in a corner, varies with the assist you have and the skill.
Cycke AA with Blackheart is a good tag. I use them all the time to start a temp combo on the ground and have cycke lanuch only to stun with more demon’s. Same with HSF Sent, HP, Rocket Punch, cable assist then jump and fly HK, HK wheeeee…
Yes but it still happens from time to time. Even if that is not the case, Cyke’s assist still works great with sent and is worth using them together.
Cyclops also works good with cable too. His AA knocks them up into a perfect set-up for a AHVB.
My BH almost never gets cornerd because he’s all over the screen throwing HP demons and random tail jabs n shit.
…but yer right about the assists helping out tho
I do the HK demons; the angle is ackward, but this is where cyckes launcher AA makes the perfect set up as you jump at the same time with BH.
only if you know what your doing and even then i’d suggest against it with a big character because they can EASILY block the assist call theirs and then your just gonna get eat a high-low mixup and get snapped the fuck out
trust me on that one.
best thing you can do is pushblock then superjump
TG:go head and neg rep me but
why are you trying to run this thread when your dropping terms like “tier whores?” andd goddamn cable’s AHVB works with just about every assist in this game.
EP HK demons are really good besides the angle they come out on they return the BH so thats more bs screen they cover
and if your using cyke you can go for the infinite even if it sucks and everyone suggests against it i usually just do 2-3 reps
^Well my friend tried to show me how it works and from I can tell he was super jumping with HK demons - but something didn’t add up.
It looked like he was air-dashing keeping the opponent in one spot - but the guy couldn’t do anything because of the demon stun. Then my friend would call out cycke and repeat after a small ground combo or something. @_@
c.lk+cyke,c.lkxx [SJ HP demonsxxADBxx HP demons, land] yea they’re stunned but since theyre stunned in the air they bounce normally but the 2nd demons fucks shit up and they bounce mad high
i usually do 2-3 reps into infernoxxHOD
Hp demons are good for sent though
as much as i hate to advocate this
go to gamefaqs
and look at TOKAdasriks guide to blackheart
hes one of the best BHs out there
^Oh, so it “was” with HP demons. That’s where I got confused…and lol I recall them bouncing around just as you said.
I’m sure those moves were submitted in the BH section years ago, but those threads are so old it’s hard to find them all.
no…It’s hk demons.
and don’t keep doing the infinite, it’s not worth it.
i know newbies report here…but there should be someone with knowledge in here…I guess it might be me
=p
Why is it not worth it? Are there flaws or setbacks in getting it to work?
it’s not worth it because it does crap damage, especially later on, when you can do so much more with comboing into a HOD and or dhc/tag in.
also it builds a shit load of meter for your opponent, while it takes forever for you to do a bit of damage to them.
if you get it just maybe do one or two more reps and then do one of the options above
Thx for explaining. Awareness increased.
you should just keep doin it then tag out to cable.
bronson.
no problem
Works great for me though! If they block it, i just make sure to defend my assist accordingly to prevent it from being punished. To each his own.
Even when blocked it provides breathing room for sent or BH to get airborne and out of the corner.
Yeah but that assist in particular sets up the AHVB nearly perfect, and is my personal favorite. Cyke is great on his own too, him and cable just work well together.
Wht the hell is the command for the rolling escape move? I’ve seen it as D, DB, B + P or K is that a reverse DP motion???
i just do b, db, d, plus hp or hk. generally you do it before you hit the ground. if you get thrown, you can tech it by good timing as soon as you hit the ground, but that’s not really your question.
what?