thanks green, ill be sure to try that next time :tup:
don’t push block 'cause you’ll be in a blockstun and you can’t move in a couple of frames. just block and time the blockstun to end, then AHVB. it’s all about timing, just continue doing, eventually you’ll get the timing. gudluck.
ok, i was think maybe u can xx push block or something lol
whats the best way avoid a few viper beams if ur jumping in with mag? air dash up?
a few? jumping in? as in normal jump? umm…block. you can stay in the air, for whatever reason, with an air dash up, em disruptor, mag. tempest.
by a few i meant getting more than one AHVB and by jumping in i mean when ur previous character has been defeated and ur next one is going to jump in the screen.
hi i’m new…
haha! Fun team:
BB. Hood, Juggz, IM
BB: s.lp, s.lk, s.mpxxTHC!!! DEATH!!! lol
Hey, someone who calls themself BBHood, I think, plays BB and IM w/ Doom =P
Experience. Up your execution, constantly try to play players who want nothing more than to kill you quickly and/or efficiently and can do it well, and learn to do your stuff faster and better. Also, laugh hysterically whenever you get an assist kill. It’s an effective mind-game. Sends opponents into the shits. Nah, don’t do that. Would be funny tho.
if your character has fly capability the likes of storm, mag, then you can push block the fly. for chars without fly, push block then do a move that would delay you from falling down.
i suck at this game…
i played today…
I just start playing Marvel 2.
Which team do you guy think is stronger, or Easier for a newbe to win with?
Storm A, Cable B, Capcom B
or Storm A, Cable B, Cyclops B
You seem to just be wondering whether you should use Capcom’s Corridor Anti-Air or Cyclops’ Gene(?) Splice Anti-Air assist.
I’m just going to post a bit that I know about the two and let you decide:
Captain Commando Anti-Air:
-reaches to the top of the screen near instantly
-has decent horizontal spread as well
-knocks the opponent near top of the screen for 22pts (2pts chip on 1hit guard)
-does 1 hit
-can OTG
-Commando will generally be slightly in front of your character after you call him
Cyclops Anti-Air:
-cyclops does his gene-splice uppercut to mid-screen height hitting 2x and then shooting a beam packet that travels to the top of the screen
-has invincibility frames on start-up
-does 16pts (2pts chip on 2hit guard)
-cyclops lands mid-screen
And then, you have to consider how you feel playing on point with Commando vs on point with Cyc. I would probably suggest starting with Cyclops as he would more easily set you up for AHVBs with Cable when you’re not TKing it and would also allow for more cross-ups and pressure strings with Storm…
Commando requires a faster reaction speed to make the most out of his assist even though he does knock your opponent higher than Cyc would. He also forces you to have fewer holes in your game in order to 1) cover him if he is blocked and 2) use him more effectively due to his lack of invincible start-up (granted it is high priority tho).
Experiment with both. You can’t lose in trying.
Edit: Also, on point, most people would vote a good Cyc scarier than a good Mando.
thx^^^^:tup:
Commando is easier although Cyc is a better choice if your opponent likes to snap.
Once you get better replace Cable with Sentinel.
Do you guys have any tips on practicing execution?
I currently have trouble my reverse qcf+kk with sentinel. I’m trying to fast/unfly at a decent speed and I’m very inconsistent.
The only way I got better at fastfly was to do basic fastfly combos.
repetition = muscle memory. at which part are you inconsistent.?
Sometimes I’ll have trouble hitting kk but the main problem is that I won’t hit my diagonals consistently, I may skip down, or just come up short on the command altogether and not hit back but I’m getting better on that.
hmmmm… hitting kk is just proper positioning of the fingers/hand. my advice on the command, try it first as slow as possible and be consistent as you can be [meaning do not miss on the command], then slowly speed up as you go along.
I’m no noob to fighting games, but I have a problem with zoning in MvC2. I’m completely fine with normal fighters (ie. less space) but I sometimes ‘get lost’ in the mayhem and scale of MvC2. Its just not paced like SFA2, for example.
Anyway, ever since the scene began, I’ve seen the top tier matches and general obsession (MSS, etc.) and I think its damn boring seeing the god tier and first tier as assists do their things. I used to enter a few CvS2 tourneys, but I’ll never step in the MvC2 section of EVO ever.:wonder: Besides, those characters don’t particularly interest me. Here’s my three teams:
Main: Ruby (AAA)
Gouki (AAA, sometime EXP)
Morrigan (BAL, sometimes AAA)
Secondary team: Hayato (EXP)
Jin (AAA, sometimes EXP)
Rockman (BAL)
Delta team: Blackheart (either AAA or ground, can’t decide)
Chun Li (AAA)
BB. Hood (projectile)
Can I get some advice on making these teams work? No Mag, Sent, CapCom, advice, please…