Iāve been fooling around with marrow lately and Iāve been noticing that she can be pretty affective against the big men like sent, doom, juggs, etc. When paired with storm PA, and commando AAA, she can set up alright traps with her air qcf+hp.
She has a quick dash, a double jump, pretty good air-throw priority, and a random qcb+pp will ground any flying sent, and punishes assists. her hp pushes opponents back and works well in corner combos (lp, lp, hp, qcf+pp⦠nothing fancy).
okay well, other than that, she still sucks balls.
well if u know the combo that marrow never comes down the screen thats a very nice trick buy it hard 2 do its seems people wont tell me how 2 do it so igues we have our own looking for tips and combos⦠but marrow is good on assistā¦
FOBio
3
marrowās a good assist? i donāt know about that. whenever i use her, i can never decide what assist type to put her as. the projectile one sems to be handy if known how to use, since it just puts the opponent in stun for a second or two. but the properties on her bonerang is so weird (for me at least). and the dash one leaves her so open. you have to cover her really well in order for her to leave the screen. her lifeās so low, a simple combo on her when sheās an assist would take off so much life. what assist do you use for her?
welll i use her AAA or BBB assists but it depends on what charater i use or what tacticās ill be using in short i have to be playing safe both defence and offence play!
Alright you didnt have to post two times and at the same times about how good you are with marrow. just make a book already 
well average i just use her to pissed some people! thatās all just for fun what about youā¦?
i really never thought of using marrow as a sentinel, doom, or jugg destroyer. i only use marrow for casual play.
There may actually be something to this claim. The few Marrows I have faced provided an impressive showing.
Thereās something about her speed & normals that makes her rushdown pure h3ll on super armor. The Bonerang stops most any ābigmanā physical attack cold, too.
Youāll need a hefty dose of defense in your back pocket, but itās conceivably very do-able. 
-Jugg
FOBio
10
just an extra note if you guys havenāt noticed⦠her j. fp has pretty good priority and it breaks super armor. i love this move⦠for coverage, i use son-sonās AAA or doomās photon shot.
i have a ghetto rush down tactic with doomās assist, if you guys want to know it. there are holes, but it can be covered if done well enough. whoās curious? i posted it before, thatās why iām not posting it again.
Ton
11
i dont know which combo you are talking about but i know one that takes chunks of life if performed all the way through.
Incorner- Launch,SJ[wp,wk,mp,mk,throw], DJ[wp,wk,mp,mk,throw]
wait for the body to fall a little and wk,mk,super
what you do is launch the opponent in the corner and do the air combo ending with an air throw. Time a Double Jump WP when the throw ends and combo ending with another air throw. After the second air throw, Wait for the opponent to fall a little and hit him with WK,MK canceled into super while you are still in the air.
well where is the post repost it again so i can know it!
FOBio
13
i donāt know if this is known, butā¦
itās supposed to build meter and/or chip, so your opponentās meant to block all this crap.
dash lp, mp, fp & assist, bonerang, dash in and repeat. like i said, itās ghetto.
the whole point, is the assist will cover after the fp, and the bonerang will cover the assist and the dash in.
if youāre using doomās rocks, itāll chip a hell of a lot (of course). you can do like 2 or 3 reps before your opponent wises up. they can counter with their AAA, but if you have a good AAA too (i use sonson, just to be funky), then toss that in there once or twiceā¦with coverage.
as stated above, itās to just build meter for a bit. your opponent will most likely try to counter, and marrowās dagger super will more than be able to think other wise. it freaken homes in, for ghandiās sake. how better of a super can there be? rhetorical question, mind you.
so, thatās it. i add more attacks in, but the whole point is to knock them into assist/bonerang distance to repeat it. like i saidā¦itās ghetto.
What happens when someone pushblocks the bonerang?
FOBio
15
the bonerang has funky properties to it, so if they pushblock, you can still dash in if you feel gutsy enough. her rushdown is pretty good for a low tier character. as stated above, her jumping fp has good priority. you can also dagger super to have opponent block, assist (hopefully you can call by this time), and go on with the rush down. for some reason, you can call an assist after the cycle is through. the timing is tight, but you can call an assist. use more basic hits and slow down a tad bit if it doesnāt work.
so, what do you guys think? positive or negative feed back, iāll still be using this. i play against scrubs, so it usually works for me.
anybody has a video of marrow post it up here!
i think justin wong used a team with marrow/guile/tronBoone at ecc8 ā¦i think the file was called Justin Wong vs Team Maryland or soemthing like thatā¦You can probably find it at the goforbrokehub
to bring up a very old topic⦠i havenāt been playing much MvC2 since iāve recently been on an SC2 binge, so my Marrow play is improving fairly slow.
anyway, new team(s). iāve had a fairly good amount of success with a Marrow (PA), Doom (AAA), Psylocke (AAA) team (meaning i donāt exactly win, but it does turn some headsā¦). i try to utilize a trap similar to Strider/Doom via various bonerangs. the amount of block stun that the bonerang provides isnāt quite long enough and has some large holes, but over-all, iāve been able to even somewhat lock down (not only the big guys) Mags due to his height. Psylocke, as we can all agree is just an overall great assist. if i could play him, Sent would also be a great addition to the team instead of Psylocke.
if only Marrow would serve as a great battery as well⦠:bluu:
Forgive me if Iām rehashing old things, but thatās where my head is at now.
Marrow is an EXTREMELY good character because, as far as I know, sheās the only character that can punish an assist from anywhere on the screen, as long as she has some meter.
Her good moves are s.fierce and c.roundhouse.
And Marrow is a VERY good battery, too. What are you smoking? Play her like Wolverine except you end everything with Bonerang.
the main issue i have about ending everything with bonerang is its weird block and hit properties. the fact that you must be spaced just right to be effective really puts me off on the statement you made about her being such a great battery. silly rush downs makes good AHVB bait. not to mention that, like wolverine, simple push blocks will put you out of range. at least with wolverine, you advance forward with bezerker barrage.