Yup, timing of the jab body is weird after the EX DLT.

yea I agree. Is the MP afterwards a link after the JabBody string, or is it part of the string like: MP>c.HP>MP??

It’s a link, but not a tough one. The HP Gator slam sometimes whiffs though if you’re not careful.

After some shenanigans with friends, I had a first-to-3 against one of them. The FT3 starts at 0:49:25.
I’m primarily a Juri player so sorry for not having Marduk in the spotlight. Please critique as much as you want. Any advice is appreciated :smiley:

[media=youtube]uFeKBpVIFko[/media]

Posted this in the combo thread yesterday. Just wanted to show the post-EX takedown followup I use (LK, MP, c.MP xx gator slam). The other 2 combos are just to see the potential uses of charging the takedown (pretty useless since you can get more damage otherwise haha)

Some footage of me playin this past monday http://www.twitch.tv/optionselect/b/311509900. I come in at the seven minute mark.

For those who haven’t completed the trials and needing a visual example.
[media=youtube]OEbFN-Yck1M[/media]

Pretty solid Marduk play from Mike at the CC Invi Tourney: [media=youtube]ekzzYyA4bGw[/media]

When exactly did they play?The vid was posted recently, but thats got to be older play

Mike seems to be dropping quite a few,
and still does the two kicks to hp grab, instead of just cr.mp to hp grab (more dam, just as easy)

and didnt connect after j.HK (cl.HP, hp grab for great dam and easy to confirm)

[media=youtube]Fmx5Wy9B5kA[/media]

Nothing against your video in particular… but I’m tired of Ryu synergy vids…

He teams well with like, everyone, lol. My veins are all Morton rich over that.

I understand what you mean, but the reason I play Marduk/Ryu is because I think they fit really good together. And the video was mainly focused on Marduk. But I appreciate you taking a look! :slight_smile:

It was good stuff. I just wish more characters worked as well as Ryu does in pretty much everything anyone does with him, haha.

Haha, true shit. :stuck_out_tongue:

Time to necro this thread cuz I picked up Marduk not too long ago. :smiley:

[media=youtube]C5BkBHfpBE4[/media]

Funfact: this is the first time I try a grappler type character in any fighting game ever made. :eek:

btw A lot of people wake up teleport/backdash on my Marduk. What would be the best way to punish them? I was hoping DLTD would catch backdashers but sadly it doesn’t seem to work.

thanks for this

St.HP and St.HK work great to punish backdash with the right timing. Spinning backfist too but only if you’re confident with the read since its very punishable otherwise.

Edit: I forgot to add that DLTD and Mount Rush is getting buffed in v2013 so that it connects on airborne opponents. This means there is potential for OS technology on wakeup backdashes/jumps. Not for teleports though since there isn’t an airborne phase but I suppose you could delay something so it catches them when they’re in recovery frames.

<br><br>The marduk subforum needs to come back to life!   I’ve started using duck since 2013 cuz my fav grapplers (hugo and gief) were nerfed to oblivian, I feel marduk is the strongest grappler in the game now, and his ambigious crossup mk is terrific! With the right timing I’ve found that it becomes a not-crossup yet crossups, as in you still have to block it like non-crossup but after he lands he ends up on the other side.<br><br>Here’s a vid of me vs Arturo, I got a little too greedy in that 2nd round trying to put him away lol.<br><br>http://www.youtube.com/watch?v=1EH4wUj3hjU<br>

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/28279/Ark%20Forever">Ark Forever</a> said:</div>
<div class=“QuoteText”>
<blockquote class=“UserQuote”>
<div class=“QuoteAuthor”><a href="/profile/Vulcan%20Hades%2C%20post%3A%207301433%2C%20member%3A%2026486">Vulcan Hades, post: 7301433, member: 26486</a> wrote:</div>
<div class=“QuoteText”><br>
Funfact: this is the first time I try a grappler type character in any fighting game ever made. :eek:<br>
<br>
btw A lot of people wake up teleport/backdash on my Marduk. What would be the best way to punish them? I was hoping DLTD would catch backdashers but sadly it doesn’t seem to work.</div>
</blockquote>
<br>
St.HP and St.HK work great to punish backdash with the right timing. Spinning backfist too but only if you’re confident with the read since its very punishable otherwise.<br>
<br>
Edit: I forgot to add that DLTD and Mount Rush is getting buffed in v2013 so that it connects on airborne opponents. This means there is potential for OS technology on wakeup backdashes/jumps. Not for teleports though since there isn’t an airborne phase but I suppose you could delay something so it catches them when they’re in recovery frames.</div>
</blockquote>

I need to work on figuring out some sort of OS for that.  I do like that I can straight-up DLTD a backdash if I smell it now.  That feels SOOO GOOD lol.

I swear I never catch Backdashers with DLTD, back dashes must have mad invu frames or something.