yes, but try to not be in range of crMK
Does anyone know how to deal with Evil Ryu axe kick shenanigans? The frame data for him is not up yet but I have this feeling itās plus on block cuz everytime I try to do anything, I get counterhit. And I donāt wanna mash out ultra cuz Iām trying to deviate away from netplay tactics unless I truly find an opening and react instead of guess.
For twins, Iāve seen a lot of Japanese Makotos use Ultra 2. Granted, Iāve been using it myself but does anyone have any theories as to why Ultra 2 is favored over Ultra 1 against twins? As far as I can tell, Iāve been using it to escape twin pressure in the corner. Sometimes, I hit em midair. Iāve also managed to Ultra 2 twin palms from full screen. Then again, what do you guys think?
Also, are there any option selects to beat out āreversalā backdash (especially Chunās) or do I just have to guess?
One more edit: Ultra 1 ANY of Giefās green hands on block with reversal timing. I didnāt see it on the front page and I donāt think the new SRK has a search feature for certain threads so I posted it now.
on guard, i think evil ryu axe kick is -2. Or at least not positive (i can notice this, since iām using him too xD).
try to do f+LP. or backdash.
ultra2 is for escape corner. But i will prefer ultra1 against them. They take too much damage from it
Shiro said in his blog that itās good to meaty HP oroshi on wait up against Yun. You may trade with him, but the damage is in your favor, and the situation resets because Yun is knocked down and untechable.
Also, off the backthrow, do the forward jump to mk tsurugi! crosses up easily and his dp would whiff if he mashes.
I also like U1, Yuns are trained to aim at your knees with their dive kicks and thatās a perfect position to ultra them if theyāre too obvious about it.
i tried what shiro said yesterday, and got hit by shoryu.
Maybe i did bad timing, or different shoryu version beat oroshi.
have to try it tonight.
U2 is horrible against Yun. He can punish with EX Lunge Punch into Ultra. I think Yang can too with EX Dragon Kick or U2.
The match up against T. Hawk has gotten much easier with the fukiage buf. No more trying to beat Condor dives with s.mp.
Iām really not a fan of U2 for v. Yun, either. I screwed around with it early on in AE, just grasping at straws, and the only application I could figure out for it was punishing meter build with palm. Itās pretty bad for that, too, cause 1) palm can be faked and 2) the hitbox is active until jesus comes back, and Mak can still get nailed out of the dive portion of U2.
Hmm, I know whenever I was in the corner and Yun was point blank in my face and I do Ultra 2 by holding HK, He could not get a punish on me. Even EX Lunge wouldnāt hit me.
Did not take the fake into account. However, I have not encounter twin palm beating out U2 yet. If that is true, I may have to reconsider then.
Iāll test out the Evil Ryu theory in training mode. Thank you all for your insight!
EDIT: Evil Ryuās HK Axe Kick is either neutral or positive on block but the rest (including EX) are negative. I tested it with Chunās super cuz itās 1 frame startup. The most I could get was a toward jab cancel into jab Hayate but due to SF4ās input leniency, I usually end up getting Fukiage by accident.
Yun can punish Makotoās U2, at the least with HP Lunge Punch. Iām pretty sure I was punished with an EX Lunge Punch the other day. Not to mention he can dive kick into the corner and make you eat a fat punish.
About Yun, itās a very interesting match so far. I think Makoto wins slightly during footsies and such, but if Yun scores a knockdown or hit-confirm somehow, itās like 8-2 Yun until you reverse the situation. I havenāt done an analysis of hit-box interaction or anything, just some more experiences in the match-up. THIS IS DAY 1 MATCH-UP INFO. Very subject to being wrong or misguided.
One thing Iāve noticed is buffer poking is absolutely garbage against Yun (if you do, only do c.LK; you donāt want to stuff a dive kick with c.MP or s.MK then waste meter or go right behind him and get punished), and s.MP beats all dive kicks and some of his pokes. His buffer poking of c.MK xx LP Lunge is really good, the only things you can really do against it are Tsurugi, c.MP buffered, and max range c.LK buffered. c.HP should work too, but thatās a big risk against Yun.
Get your c.LP+c.LK+c.MK OS ready when under pressure. His overhead and low dive kicks lose to it. Just hope he doesnāt command grab or high dive, youāll eat a big combo.
LP Fukiage is of course godly against his dive kicks, but itās pretty tough to do in the range where he can buffer poke you with c.MK xx LP Lunge Punch. Lots of times I just do s.MP, much less risk that way. Once he has one bar, donāt do any Oroshi meter building ⦠you canāt feint like him. In my experience, Fukikusa doesnāt really work ever if you use it randomly while he dive kicks. Random EX Lunge Punches can be beaten or traded with s.MP, and everything else trades - use EX Oroshi if you trust your reflexes. Advancing with f+MP is legit, youāll trade but you wonāt get Ultraād or anything.
On your wakeup, his Palm will beat everything you do except for Ultra and backdash. Between his dive kick, command grab, and palm, youād have to be insane to try to EX Karakusa or EX Oroshi unless youāre desperate. Youāre pretty much as free as they come when it comes to him knocking you down. Just hope you donāt guess wrong, itās worse than Cammy in SSF4.
On his wakeup, you can do meaty c.LK and HP Oroshi from a distance. Aside from that, his backdash is good, you should do a c.LK OS c.HK as an OS. Yun is somewhat free on wakeup, in a way. Just try to get him to sit still so you can throw him or meaty him.
Generally, I build meter if I can, and I advance with f+MPs and random s.MP/s.MK pokes until I get close. When close, you gotta figure out if heās gonna jump, start palming, start buffer poking, or whatever, and go from there. First to knock the other down has a good advantage.
Just wondering, wouldnāt lp+lk+hk be a better OS against dive kicks, because thereās a minimum height restriction on his dive kicks? I havenāt played many Yuns, but the few times I tried OS with c.mk he actually jumped higher than c.mkās hitbox and I got hit with the dive kick afterward instead⦠Or maybe I didnāt do it properly.
Maybe, if thatās what youāre targeting. But then youāre guaranteed to get CH or thrown or command grabbed and possibly overhead hit.
That OS work very well for me against Yun. I mainly do it on reaction or if theyāre low enough to the ground and start to get divekick happy pressure. You might be mistiming it.
Make no mistake, itās very easy for a Yun to hit a c.MK during its recovery or on the back of Makotoās head. Many Yuns donāt dive kick as close to the ground as possible, making this even riskier.
I think in general the farther away Yun is, the better the OS is. Up close, youāre taking a worse gamble. Iām still trying to decide what OS to do.
cr.mk OS is a mistake for the same reason it would eventually become a problem against competent Rufusā; for him, once the player caught on, theyād just delay the dive kick to catch your recovery of the move. For Yun, he doesnāt even have to think that hard about it. Itās just built into his design.
I just super slow tech and jump back fierce if he takes to the air right now, but itās not foolproof. Gonna have to figure this one out soon.
what do against the twins? they seem unbeatable. Everthing they do i cannot counter. c.mk is great for far dive kicks but what about up close? And that pressure they apply how do you get out?
Play patiently midscreen. When theyāre up close to you with pressure, wait for gaps and EX Karakusa them if theyāre within range. When you get the knockdown, itās time to play guessing games.
thats all nice and easy to say but how do you keep them away? They have so many ways to get close and on top of that when they want to they can easily turtle as well as a guile can.
The other issue is that as soon as they make you block a dive kick you are instantly in a 50/50.
No other character in the game has a 50/50 on a setup that is so braindead easy to do.
There has to be some weakness to them, i honestly donāt think capcom would beTHAT stupidā¦
Their only discernable weakness is 900 life, Makoto can empty that out fairly quickly. Plus really Yun doesnāt have that great of a wakeup against Makoto, because we can punish those DP kicks HARD. Yang is actually better off in that category because he can FADC his upkicks.
i understand that everyone keeps saying thing like, keep them away. they have low health. but HOW. what counters what? How do you stop their dive kicks? EX karakusa doesnt even seem to work simply because it is still a 50/50. so basically they 50/50 you twice and you lose. How do you get away from that damn 50/50?
i apologize if i sound like im pissed but its because i am. I have been sticking it out with makoto since Super when she was worse than dan and these scrubs just spend 5 minutes in training mode and can completely and utterly destroy me with these characters with no way of stopping them.