Makoto Strategy and Match-ups

VS CODY
-safe jump (diagonal HP) OS ex oroshi
—diagonal HP hits so deep it stuffs regular bingo
—ex oroshi beats ex bingo with this timing! (you’re invincible for a long enough time for this to work)
—backdash gets out for free
—you block ultras (no ex oroshi comes out)

does anyone have a safe jump OS that beats all of cody’s shit including backdash? U1 doesn’t seem to go far enough …

well i’m pretty sure safe jump OS u1 will beat everything except ultras.
And meaty 2lp OS u1 will beat everything except U2 maybe (u1 will be blocked).

cody seems like he can backdash OS U1.

U1 os works if you’re close enough.

2LP OS u1 works vs cody (you can see it in my last FT5 vid xD)

cool cool, i’ll try it off a safejump that leaves me closer to him then :stuck_out_tongue:

on a related note does anyone have an OS for chunli’s backdash?

Try safe jump OS 6HK
I’m at work right now I can’t test it.

i tried that last night and couldn’t get it to work (she blocked).

you have 4 landing frames + 19f startup on f+HK (= total 23f) , and her backdash is 22f so …

F+HP or is there not enough range?

Yamase will work but it will only hit once. It hits at frame 11 and she’s airborne at that time.

FYI TC 2 might work. Just do one hit and treat it like a reset. It hits on frame 12. Gotta try that out when I get home… Has anyone thought of this? What about anything similar when OSins with tMK?

Sounds good though huh?

JMK/HK OS tMK>EX Kara? Gotta be quick to not hit towards if the jMK/HK hits…

So…

If jMK/HK hit do stMK>MP Hayate.

If chun backdashes and jMK/HK whiff do tMK, wait, meaty EX Kara/stMP/stHK/EX Oroshi/dHP

I’m not sure if she backdashes will she have time to charge for super/ultra/SBK? Because IF NOT, then the only way she can avoid EX Kara is to jump or backdash AGAIN. Only way to avoid stMP/stHK is to block or backdash AGAIN. Only way to get out of EX Oroshi is to block high or backdash AGAIN. Only way to avoid dHP is to jump or backdash AGAIN. so we learn something here… We need 2 option selects. So if she backdashes 2 times I think our best option is we…

EX Oroshi. Dash, sLP, njMK/HK OS tMK (reset), stMP OS DASH, Karakusa/U1???

Why does all of Makoto’s shit have to be like a math problem?!?!
Lol…

DISCUSS

Yeh f+mk is a pretty good os for backdashes, and can also be used as a reset itself, i will prob start doing it a bit more and see how it goes.

Vs fuerte -His splash of f run is -16 on block, meaning you can f+fp for one hit on block to punish. This is easier than fa, dash st lk xx lp hayate (which does a little more damage but less stun), but off back run ie after hes knocked you down its only -12 on block which isnt punishable. FA dash st lk xx can still punish this though if you’re fast.

Vs cody -For bingo you can safe jump OS jump back, and if he ex bingos you can tag with the tip of your jump hk or whatever. You can also meaty cr light into OS neutral jump but its fickle to time. If you expect an ex bingo, jumping back on anticipation is a pretty good bait to punish as well cause he moves so far forward. Its like an ex messiah this move, cody can also get ultra off it with an fadc liek rufus. But of course this doesnt punish if he backdashes.

Vs guy -His ex tatsu on block can jump f hp into full combo punish it (cant remember if ive said this before or not)

vs chunli:
jump HK OS kara LP hayate should work
meaty crLK OS yamase works

If cr lk OS yamasa works so meaty 2lp OS yamase should work to
I don’t remember why I couldn’t make it work (something with <= 23f backdash characters )

crLP recovery = 6 frames (count 7 if you do a meaty).

yamase startup = 13 frames.

13+7 = 20…it hits chuns backdash. You have 3 frames of error margin.

btw, you can add to your post:
vs Rufus:
jump HK OS kara-EX oroshi.
Avoid EX messiah and hits his backdash

i really have to update the first post of the threads one day…

Vs dictator --Safe jump OS hk/mk karakusa to beat EX PC: 4f safe jump use hk karakusa, 5/6f use mk karakusa. Loses to ex scissors/backdash/ex stomp

[media=youtube]eeQ3kQhiVO0[/media]

analysis of akuma ‘unblockable’ and your options, fei long damage, OS vs. boxer + cviper.

Good sum up.

You can use crHP against viper, why crHK?
Ah and this bitch can EX seisumo feint to avoid :frowning:

Hey I dont’ know if this has been posted but I just found 2 more situations where Makoto beats Reversal SRK.

1-After a forward throw, tMP beats rev. SRK clean and you get reset (of course). Dont’ know why someone would reversal SRK from that distance, but they tried and they lost.

2-From point blank range, After sMPx2 (hit, doesn’t work on block) st LP beats reversal SRK clean and you get reset.

I found all of this out in the same match lol.

I tested this on RYU and it worked great. But my timing isnt the best so maybe someone else should take a look at it also.

I’ve actually been trying tMP out a lot more lately and its amazing how many different moves it beats. Its got some serious range and priority, and I found that using it after a forward throw stuffs a lot of things because of the awkward timing of the startup and active frames.

Again, I apologize if this has been discussed.

hmm
cr.hp didn’t always seem to reach for me, but i think it’s because ex oroshi -> backdash -> forward jump can be dependent on how far you are when you hit with ex oroshi.

i hope they fix the ‘unblockable’ in AE! have you had to play anyone that does it? what do you usually do?

Played that Dhalsim I once mentioned long, long ago. We went about 50-50 in our wins and losses, so I’ll count it as a victory, especially because I eventually made him quit in frustration. c.HP worked pretty well, as described, as did some random c.MP and s.MP. I took the advice to FA a lot to get in, just keep absorbing … eventually it just confused him as I FADCed from nothing, FADCed from nothing, FADCed from nothing. Worked, though.

I did the s.HP xx EX Oroshi, backdash, jump forward safe jump … but I forgot Dhalsim’s Super and Ultra 1 beat that - LOL. I even made a safe jump list, noting it. That won him a match. Shouldn’t happen again.

Any advice on hitting that son of a bitch from the air? The only thing I ever really landed from a pure jumping attack was HK Tsurugi, not instant, quite high in the air. It would get stuffed probably half the time, depending on distance and what AA he used. Anything a bit more universal? Or is Makoto doomed to stay on the ground?