for Gief since I had to take some stuff to the lab:
if you’ve ever played bison or chun, abuse the SHIT out of s.mk, you can punish lariats, non-ex hand attempts, jumps, everything. this normal is godlike in the match, and we get the option of following up with hayate(although to be honest, I never want to be near him)
for close lariats, lk-hayate works, but it has to be on top of you, c.mp DOES NOT GO THROUGH LARIAT UNLESS IT’S IN THE RECOVERY FRAMES, don’t use it, it just goes through him, if you’re too far to lk, go for c.FP for UTKD.
U1 beats lariat clean even on top of you. I haven’t tested U2 stuff against him.
obviously don’t quick tech his mixup on wakeup, be patient, also a good note: ex karakusa beats lariat up close, although whether you want to play that guessing game is up to you.
c.RH is ok, not as good as s.mk to beat lariat, but it does work.
well-spaced lk or mk tsurugi can beat the crouching gief-lariat game, and you can setup whatever you want after it depending on your spacing.
for standard jump-ins, neutral and jump-in RH beat lariat, but only neutral from a decent range will net a combo since jump-in has to be done relatively high on his hitbox to hit lariat.
that’s all I have for now, i’ll probably play around with U2 but in all honesty I just see it as a way to get away from his retarded mixup.