Makoto is the stupidest character in the game!

double perfects in approximately 30 seconds overall is a beautiful thing to see.

Absolutely. I never knew I had so much raw, untapped power at my disposal until now!

Btw what she did to dudley: sa2, jump cancel, mk.tsuruge(?), dash, stand.mp, dash, then reverse srk(she sticks out her hand closest to the opponent). I’ve managed to do what LOOKS like it, but is it supposed to combo? and what punch version of the last srk should I use? any1 care to shed some light?

its a reset w/ confusing block… and i dont know exactly how to do it

umm… where can i d/l the vid?

http://home.coqui.net/evilaro/eidrian/shirube2.htm

Oh. To note:

It works QUITE well on Dudley. He’s meaty enough so that you don’t have to worry about the EX Fukiage whiffing.

On the other hand, characters like Ken, it will often whiff because Makoto will go too far.

It’s just as well this way. I mean, you can 100% stun Ken and Ryu, why am I complaining? =D

well… maybe you can…

im still tryin to figure out whats keepin me from the last hit…

It’s not your last hit that’s the problem, it’s the timing of your first hit. You won’t be able to discern that from a video because the game’s “camera” follows your victim, not Makoto, and you don’t see the player’s joystick input. Make sure you attempt to dash RIGHT BEFORE the uppercut animation frames and the command will buffer automatically for you. (Well, at least, try it out so you get used to a timing that’s right for you. I actually have two separate timings depending on what side I’m on- if I’m dashing to the left, I dash WAY early, if i dash to the right, i dash right when the uppercut connects. Don’t ask me how, but it works for me.)

EX Fukiage? Now what are we talking about? :frowning:

Scenario:

grab, super, dash to the other side, uppercut, dash again, jab on accident.

uh oh.

dash to the other side anyways, EX fukiage and cross them up before they hit the ground. Try it on dudley.

need sleep. bleh