Makoto in Top 8

Watching Haitani at Evo has definitely inspired me to step my game up. Really enjoyed his matches and I think I learned quite a bit from them.

I missed haitani’s makoto, because for many months prior to evo there was only footage from of him playing rufus.

There’s more Balrogs in Japan than America has Makoto.

Are we talking people who main the character? Because if you look at the skew for players in the world, there are far more balrog players than there are makoto players by a gigantic degree

Makoto probably has the biggest strength to playerbase disparity of any character in the roster. She’s damn good but the learning curve is so steep almost no one plays her.

kinda like gen! who’s more difficult to pick up and/or master gen or makoto? i don’t play gen so i don’t know…

Eh, gen requires high execution. Makoto requires a lot of knowledge about the game and lower execution but still high as far as the game is concerned. I guess it depends on what your strengths are as a player.

I can’t help but think Haitani should have beaten Rog. I generally play around 3000-4000pp range in UK/Europe and I think in long sets Makoto has all the right tools to beat Boxer. Not that PP means anything in the real world or that long sets mean anything when it comes to tournaments. I’ve noticed a massive influx of new Makoto and Gen players now like. It seems that after 5 years people may FINALLY be sick of shotos.

It’s been more like 25 years and, no, people still aren’t sick of shotos.

I don’t think Gen’s execution is really that much harder than Mak’s or C.Viper’s, either.

The only thing that makes Gen so complicated is learning two sets of normals IMO. But since the very first thin I do when I pick up a new character is learn the ins and outs of my buttons, I imagine if I were to pick up Gen I’d adapt fairly quickly to that.

He uses a lot of button techniques, setups, and stance cancelling. It does get pretty complicated

in his match against tiger shaan he did a triple dash IA Tsuirgi that the commentators said beat a DP,

can anyone confirm that was actually the case, he was waking up and i didn’t see a reversal, i think it was a throw he blew up.


4M20SEC

No it didn’t. The only way that was a DP was if he tried to kara which wouldn’t make any sense in that situation. I’m not sure what it was but at that range DP would’ve won no matter what.

My thought was it could have been similar to how the 3 frame SJ works, first active frames wiff due to the pushback on the third dash. I’ll test later but its more likely I was correct in saying he blew up a throw or crouch tech atttempt.

I’ll training mode confirm later just to be sure.

Nah. Theres way too many frames and the floatiness of it keeps you in the air longer so the landing frames don’t help you as much.

Button techniques aren’t that complicated,not even the rest. Stance cancelling is more easy than is seems at first,with Gen the real difficult is the required PRECISION with all these things in a real match and a lot of patience. Not all Gen’s normals/tools are useful,especially when he’s in crane stance iirc. Talking about execution skill is harder than Makoto,but is more viable with all the setups he have after a Kd imo.

ive been playing gen a little lately, he doesn’t seem overly complicated to bring to a competent level as long as you can do handslap combos. i also kind of play honda/blanka so it’s not much of a jump for me.

the only thing is just memorizing dumb character specific stuff (crossup/unblockables/unblockable oga and who gets hit by hk gekiro).

just because you have several working crossups and 2 jump arcs you get more setups off hard knockdowns than makoto who largely only has meaty / tsurugi / safe jump OS stuff.