Are we talking people who main the character? Because if you look at the skew for players in the world, there are far more balrog players than there are makoto players by a gigantic degree
Makoto probably has the biggest strength to playerbase disparity of any character in the roster. She’s damn good but the learning curve is so steep almost no one plays her.
Eh, gen requires high execution. Makoto requires a lot of knowledge about the game and lower execution but still high as far as the game is concerned. I guess it depends on what your strengths are as a player.
I can’t help but think Haitani should have beaten Rog. I generally play around 3000-4000pp range in UK/Europe and I think in long sets Makoto has all the right tools to beat Boxer. Not that PP means anything in the real world or that long sets mean anything when it comes to tournaments. I’ve noticed a massive influx of new Makoto and Gen players now like. It seems that after 5 years people may FINALLY be sick of shotos.
The only thing that makes Gen so complicated is learning two sets of normals IMO. But since the very first thin I do when I pick up a new character is learn the ins and outs of my buttons, I imagine if I were to pick up Gen I’d adapt fairly quickly to that.
No it didn’t. The only way that was a DP was if he tried to kara which wouldn’t make any sense in that situation. I’m not sure what it was but at that range DP would’ve won no matter what.
My thought was it could have been similar to how the 3 frame SJ works, first active frames wiff due to the pushback on the third dash. I’ll test later but its more likely I was correct in saying he blew up a throw or crouch tech atttempt.
Button techniques aren’t that complicated,not even the rest. Stance cancelling is more easy than is seems at first,with Gen the real difficult is the required PRECISION with all these things in a real match and a lot of patience. Not all Gen’s normals/tools are useful,especially when he’s in crane stance iirc. Talking about execution skill is harder than Makoto,but is more viable with all the setups he have after a Kd imo.
ive been playing gen a little lately, he doesn’t seem overly complicated to bring to a competent level as long as you can do handslap combos. i also kind of play honda/blanka so it’s not much of a jump for me.
the only thing is just memorizing dumb character specific stuff (crossup/unblockables/unblockable oga and who gets hit by hk gekiro).
just because you have several working crossups and 2 jump arcs you get more setups off hard knockdowns than makoto who largely only has meaty / tsurugi / safe jump OS stuff.