Making a fighting game

Your George Bush…

oh cool…i’m just about to start work on a new game engine. anybody here got a good design document for a fighting game?

how about make a thread for fighting game ideas…

The guy from the link said it was pretty much pointless to add detail(too small a team+scaling will distort it.)

I was thinking about just drawing a sprite in multiple angles splitting the sprite(arms,legs,body head,etc) up into pieces and just edit the joints with a palette editor.

That would be pretty easy with photoshop.

I have no idea why you would want to write somebody else’s engine that has already be written. Understanding the design doc is a big part of being a game programmer, and the best way to understand it is to write a few yourselves for your own projects. If you really don’t like doing design then just copy an existing game system I guess.

That is the whole idea behind the paper doll system that we had discussed here. The best part of this system would be refining it to a level that you could have a designer make the animations and then give it to an art team member to smooth out the frame.

They don’t seem to have it any longer.
After checking out those tutorials again, I’ve been playing around with an idea of writing another tool that allows you to display images at various resolutions in different layers. This would allow you to draw in one layer, which is in a lower resolution, over a much higher resolution sketch. I could even implement fills based on the bottom layer, so you could rapidly place down the base colors of the sprite. Does any graphics program have this already? I am really no expert in things like photoshop. It would sure save me some effort.

Great the only think I can do for this great idea(I completely support a fighter that is balenced and we as a community have some control over creative direction.

This game a so-called “shoryuken” Project. A game were the board members democratically brainstorm ideas about fighting styles,enhancements,stages,modes(hugo with K groove:rofl: ),(Team online 3S…f*** YEAH!). The community aspect will be interesting to say the least.

Hell we can even make Twelve a competitive fighter.(making his limbs invincible/add invincibility frames in his fly and make his invisibility without a shadow(but kicks dust when walking) Give him a dhalsim-like SS2T hang time in his jump and a strider-like wall cling. New Twelve=runaway monster/poking turtler.

Hey no more low tiers. The first truly balanced fighter.

This can be BIG!

aside from all the sprite talk, im gonna be making this via C# and Visual Studio.

im really interested to see other fighting game engines just to see how they work
can anyone (windlord0,zinac) point me to examples,references or anything?

But I would be giving out my secrets, wouldn’t I?
You can still look at Mugen ofcourse.

i’ve never dabbled with mugen, sauce? can i just crack open any version in visual studio and read its ancient chinese secrets?

Sorry, it’s closed source. You can however look up how characters are made for mugen. Just search google on making a character for mugen.

Well a quick google search for “open source fighting game” turned up quite a few people’s engines, so they are out there. I haven’t heard of any of them, but they might provide a good place to start.

Without a guide, and if the code isn’t commented, you might not understand what is going on at first. If the code is running I would check out how the game runs first, and then try and trace the actions of a single frame through the code. This is assuming you know what the syntax means, but that’s easy to learn if you don’t.

I hope this works…

uhmm dude…i guess i should have separated my sentences a bit better.

i am in the process of writing my own engine (just as a hobby) and i stumbled across this thread which i find exciting.
now, if anyone has a decent design document, then i would be willing to help out.

BTW, i am a game programmer.

I’ve kinda been all talk, and haven’t shown anything. Because of copyright issues I can’t post my current demo, but I guess I can post a screenshot of my animation editor
Here

design document=game schematics?(ie attacks,stats,storyline,etc)

How about we all design one multilaterally.Everyone give their ideas.

sweet! i’m guessing that’s on a unix machine from the ‘X’ logo. just guessing.

cool. but this is hard for me. since i consider 3S and SFA3 my favorites, i’d say we take the best elements and mix them into one. i can’t think of anything better.

If you have any tehcincal questions about writing a 2d fighting engine, I’ve been around the block a few times. I’d be more than willing to try and answer them.

Although, if you’re just looking for a team to join, your best bet is to go to an art website and find an team of artists looking for a programmer. Like we’ve been saying, the bottleneck on 2d fighters is getting the content.

Oh I apologize. I don’t know of any projects here, as both Zinac and myself seem to be building underlying tech (I would guess he is further along than myself, nice looking editor by the way :wgrin: ), and if I remember the previous project he doesn’t like to share coding responsibilities (I’m the same way for my projects actually).

Button_m4sh seems to have some ideas in his head for a game, so as a game programmer you could probably give him a big hand with that. You should probably ask him about his ideas though.

I’m an egoist, I can’t let anyone else touch my code :wink:
Regardless of this, my game engine primarily depends on 2 languages: C++, and the much easier to use Lua. I think anyone with even experience in BASIC could get Lua, so it should not be so hard for people to write for the engine. Once the actual project gets decided on, I’m really going to need people who can code for an individual character.
(To be honest I actually decided on a project already, just have to convince people to go along with me)