c.mp, c.fp prolly isn’t the best choice of a link since the c.fp will just whiff if the opponent is ducking…
however, I guess you can use that to setup for 720’s
if you don’t want to do c.lp, c.lp, c.lk xx kick super from a crossup, then you can just run up to a downed body and start it.
i think i’ve gotten that to land on chars like nakoruru and/or cammy so it SHOULD work (but I may be wrong…).
i don’t really remember which chars i’ve landed that on…
but yeah, that link is a LOT more practical than going for the s.lp, s.mp, c.lk, xx kick super
negative edge that shit
oh yeah, it also doesn’t hurt to do the button presses for this link as fast as possible…
that tends to work better because it eliminates some pushback.
oh yeah, if the c.lp, c.lp, c.lk link doesn’t seem to work on some of the characters, you can sub the c.lk for a s.lk at the end and it should add some range to the link.
you can still xx super at the end and it may/may not be easier using this link depending on how you like to link supers:
- some people like to buffer by doing qcf with k, then another qcf with k to cancel into super.
- others like to do a standing move (which sets the stick to neutral), and then quickly do the qcf x2 k into super
about mashing out the kicks after maki’s kick super…
i DON’T recommend mashing on just a single button as quickly as possible, because the timing will prolly only allow ONE of your inputs from the mashing to count as the one to successfully activate the super.
random mashing on ALL the kick buttons is better, but you had best make sure you’re actually mashing buttons individually, and not pressing 2 or 3 buttons simultaneously (this messes up timing and stuff)
the way I activate the super is this:
kick super, wait till that chi/maki’s yell ends, then right as that finishes, drum the 3 kick buttons (like you would do with moves like blanka’s electricity, or chun’s lighting kicks) JUST ONCE, and that really should be enough.
if you drum it quickly enough, you might get more than one button input in to activate the super, and that increases the chance of the super coming out asap.
drumming the buttons also ensures that you get 3 separated button inputs in a very short frame of time.
i use this method and can xx into her kick super with about 80-90% consistency (i still sometimes mess up when i’m not thinking straight or just straight up forget that i have to activate the super after doing it… :P)
about the c.mp linking to all her moves except for fk…
cool, i never knew that
does the c.mp have to be meaty though?
or can you just link a normal c.mp into stuff like c.fp, etc, etc…
can you link 2 c.mp’s in a row?
haha, i’m kinda lazy to check this out on my own…
