P-Maki is great stuff. I just wish she had some kind of bnb or a good c.LK or some shit :[
Parry to c.rh… then corps hop.
I saw “Arcade kid” do alot of this at ECC with TERRY. :xeye:
Maki can make more of Parry c.rh though. :rolleyes:
But if you have level 3 U know what to do. :tup:
(parry to xxx super.)
But Maki’s not a bread and butter character. Maki is all about using normals.
maki is all about landing that 720.
although i’m sad cuz i can’t land it anymore.
the timing is pretty much like this:
lp . mp . hp … c.hp
the first 3 hits have about the same rhythm, but you have to pause a LITTLE longer before you tap the c.hp. It’s not really hard at all once you learn the timing.
my vid pretty much exhausts through all of the bnb’s that Maki has on small/normal/big characters. In general:
c.wp, c.wp xx kkk works on all chars and is easy as hell to do
s.wp~mp, s.wp xx slide works on all (or maybe just the normal/big chars?) but is pretty hard to get
c.mp, s.wp xx slide OR kkk isn’t too hard but it only works on larger characters.
like no-D says, Maki isn’t really about bnb’s. She has REALLY good normals, and they pretty much all cancel/link into her supers. You can also play keep-away with her pretty well since she has a far jump and a lot of off-the-wall moves.
I think Maki’s 720 is sometimes waaaaay overused with a majority of players (sometimes even myself). Stop for a second to think of WHY Maki has a better 720 than some of the other characters (imo):
- she can land it in the air or on the ground
- she has the runstop setup which greatly increase the pseudo-range of the grab (pseudo because runstop allows you to land 720 from some distance away, but it doesn’t actually increase her grab range).
Off the top of my head, those are pretty much the 2 major reasons why her 720 can be more abuseable than others.
BUT just how often do you apply those 2 methods? The air/ground option is good for blatantly obvious 720 setups which normally bait the opponent to jump. I use the ground/air mixup occasionally, but I haven’t really heard/seen other players going for it. Also, how often do you land a runstop 720 against a GOOD player? It’s a LOT easier to land on scrubs than decent players and you really have to get a feel for when and when not to go for it.
If you aren’t successfully using either of these 2 methods to land a 720, then I suggest that you stop relying TOO too much on that particular super, and go for the other ones. What I’m trying to say is that if you’re not really exercising the GOOD/UNIQUE aspects of her 720-game, then you’re pretty much using it as any other grab super and it’s hard to use a character based on a single aspect like that.
I allways thought her 720 was better because she is very mobile. Compared to other grab super characters, she can get around the screen really fast and close the distance much quicker than say gief or yama. Which makes it harder for ppl to keep you at a distance when you’ve got a lvl3. Something that hurts gief a lot imo.
“I allways thought her 720 was better because she is very mobile.”
That’s true, but no matter how well you move around it always boils down to how you’re going to set the 720 up (remember 720’s are NEVER guaranteed unless of course you’re using it to punish a huge whiff). That’s why I listed the two reasons I feel her 720 game is different from other chars. She makes up for the lack of pure range on her 720 with the runstop technique and air/ground mixups. If she didn’t have those two aspects, you would essentially be going for 720’s in the exact same way as other characters IE: early jump attack land 720, wakeup 720, or whiff a move 720 on opponent’s wakeup.
BTW: This thread is starting to see some life again… Keep those questions/strats/whatever coming. :tup:
what i started doing recently is going for the c.jabx2, s.short xx kick super combo. if i can’t land it early, i have a good chance to run/stop 720 cuz most people are watching otu for kick super after wards. usually i make the run/stop a little less obvious. like do run/stops more often through out the game when i dont’ have bar, as well as jump in’s—> c.short xx run/stop 720. masking it actually makes it easier to land on better players. but yeah i think 720 is overused as well, but if you mix it up well between looking for whiffs/counterhits xx kick super, and 720 setups, it’s a pain in the ass for your opponent.
the only downfall taht i found on mixing up between 720s and kick super setups is that if people jump back wards with sagat/rock, etc, it’s hard to land either super >_<
I woke up in a Bathtub next to a bag of puke?/ that wazent mine.
Ho sleep in bathtubs? :xeye:
I am sooooooo happy with life.
C Maki is like… really good.
level 1 720 is really defensive.
It’ elemenates meaty/jottys form crouding u on wake-up.
Kyo c,shorts,Rock,c.lk/chun i,c.jab/mp. NOOOOOOO
level one 390 that ish all day.9
jottys jups away?
U be like It was a level one… Stop Buggen
Wast as many as u want… get meter back like is was S groove.
Reminds me or R minka in 0,3
Burn . radio cambodia :party:
i was watching some of those C-maki vids that someone posted. the maki player does s.short --> c.rh a lot.
so i started using this, and i get knockdowms more often. well it’s a lot more useful than the blockstring i used to use. which usually ends with s.fwd.
Sorry about my Drunk “N” Maki Rant… Too much 151. :rolleyes:
Yeah, It seem like Maki can do anything when it come’s to Poke strings…
I’ve seen this one vid where Iyo does walking s.short 3 times (kinda like Rolento) then ends with c.rh(counter hit I might add)… :tup:
Who’s playing in those vids?
i’m not quite sure, iirc, yuga? yug? or maybe that was the opponent…i’ll check it out later.
alright guys. here’s my maki
http://www.teamcontrol.net/cvs.php
i didn’t get a chance to land 720 or the kick super, but check out my footsies, tell me if you guys see any good shit i’m doing on accident or anything stupid that i should stop doing(i.e. random jabs that get my maki killed by counterhit rc cmd kick)
i know nothing really special occurs in this match, but i wanted to keep the maki thread going. so discuss if you can…i’ll try to get more match vids up for maki discussion
What’s up with that site, don’t mess with ppl’s cursors!!! it’s not leet.
Well, after watching it a bit I got a question. I saw you use j.mk as AA three times and one time you missed, and I’m wondering why. Maybe I don’t know that matchup so well or there’s some trick involving airblock, but what’s wrong with just c.hp? Against Akuma I would use KKK more, just because he’s so offensive. I liked how you baited the reversal DP after the one time you DID use c.hp, nice. I do that sometimes, but I roll most of the time when I expect a dp/super. One of the times you AA’d with j.mk you were raged and could have 720’d on landing. At the end you dizzied akuma pretty quick with a nice sequence.
The second round didn’t last very long, but yeah, what was up with that jab? :pleased:
there was one time i did do c.hp, and he counterhit me and finished off into super.
i like j.mp cuz 1. if you get counterhit, you just fly off and get to restart, and 2. it puts you close, in which depending on who lands earlier, i’ll either mash the KKK move(like at the end of the 1st round) or try to bait out DP, do block string or whatever.
but c.hp is good too cuz you can pretty much do the same thing except you eat shit when you get counterhit-ed. i guess i mix up the AA’s for the variety too.
i’m not sure what i was thinking when i landed, but i might have thought that he would jump to avoid my 720, so i think i went for c.jabs?
i made this really bad habit of double tapping the jab randomly during the match. i really need to stop doing that. i hate ken. his rc cmd kick is annoying, usually i try to duck it and throw him on recovery or c.fwd.
Thanks for the vids I love when players post vids… Now only if I could get some of my matches up? :sad:
i’m just wondering if that is still up, because it says the operation is timed out each time. if so, what is the user ID and password?
and No D, tell otaru23 to PLEASE put his footage of iyo playing C-maki up, that would be too good (i wouldn’t mind seeing his C-dhalsim and rolento either). it should be for the good of the community IMO.
peace
PC off meanse my ftp won’t work, I’ll turn it back on when I get home, which is this weekend at the latest. uname + pw are in the URL =]
FTP is up again if anyone wants to use it.
Just clicking the link should work, but a ‘real’ ftp client is better, of course.
If this person with the Iyo footage could hurry it up a bit, I’m getting anxious.
Ok, I’m throwing myself to the wolves.
I’m gonna put up this silly little match me and a friend had a while back. This match exhibits the most of my Maki, so that’s why I picked it. It als has some King action. Don’t pay attention to Kyo, it was a silly experiment. Tear it up boys :party: Also, there’s no sound.
http://zenfire.student.utwente.nl/misc/20050107_04_ZenFire_Anecdote.wmv
I lose this one, but it’s fun too.
http://zenfire.student.utwente.nl/misc/20050107_05_ZenFire_Anecdote.wmv