For a while now I’ve been using Maki’s kick throw more than her punch throw. I think the range is smaller and the startup is slower by a frame. BUT! it’s much easier to cover safe-falls from kick throw. with run->slide of course.
Gosh darnit, when will I get to see Iyo play C-Maki?!?!?! Someone said they had a vid! By the time I see it I’ll hate Cvs2 as much as everyone else.
Ok, so I had finished pretty much 80% of the footage around the end of August and submitted to my friend for editing and packaging.
He was pretty much never really satisfied with his own work (FREAKIN PERFECTIONIST) so I took the editing into my own hands this past week and have pretty much completed the video in like 3 days. I’m at around 95% complete right now and will hopefully have the video up by the end of this week or next week.
Just letting you people know that there IS a video coming out and it’s going to come out soon.
I’m gonna need to find someplace to host the video though. I’m guessing cv.com or something…
Any suggestions (random or otherwise) would be appreciated.
My Maki is doing so much better in VS play now. Its funny when you go to their 2ratio character with Maki as your first . Maki is rockn. I am looking forward to your vid iKlEiTlH!
sounds awesome ikeith, i can’t wait to see it:tup:. i’d recommend cv.com (like you said) OR www.obot64.com. just send him a PM, i’m sure he’d be happy to host your vid.
When you said that canceling overhead into wall grab during CC was character specific, did you mean it was Kyosuke only, or are there more characters you can do that on?
PS: Nice vid bro, it took me 3 hours to download it but it was worth it :wow:, the best part of the video was the dedication
to Brian :tup:
PS: Im guessing that close s.Lp, s.Mk (first 2 hits of final fight chain), then standing lp, or c.lp into QCF+MK,MK only works on certain characters such as chun-li, rolento and I assume maybe guile.
If you could shed some light on this i’d really appreciate it.
Either way congrats on a great video :party: :encore:
the cancelling of the overhead works on pretty much everyone, but it doesn’t work as you may like on some characters… What I mean is that when you cancel the overhead into a wall move, Maki will jump out in the opposite direction that you want so the technique becomes pretty much useless. I don’t think this technique works on taller characters (unless they’re ducking) because Maki doesn’t get close enough to the wall after the overhead due to her opponent’s body blocking the way.
the s.wp~mp, s.wp xx slide combo works on all the characters (or if not all, then most). i don’t believe it was a big-char only combo.
that video was amazing ikeith, one of the best combo/tutorial video’s i’ve EVER seen.
here’s my question with linking the level 2/3 punch super from the crouching mp. since it’s a link, you wait for the crouching mp to finish animating completely before you go into the level 2/3 super right? after the crouching mp ends, any idea how big of a frame window you have to link the level 2 punch super before it will be blocked?
thanks
PS- maki is surprisingly fun to play in C/A groove and can dish out some serious damage, i’m going to start using her.