-Roundhouse Kick-K.O.'s opponent.
-Whiffed Roundhouse Kick-Sends a wave that K.O.'s opponent.
-Feint Roundhouse-Scare the opponent with the threat of an oncoming Roundhouse. Automatic K.O.
-Dragon Roundhouse-Boots off second player and boots up Double Dragon for NES with all attacks being Roundhouses.
Tatsumakireppu (Begins as tatsumakisenpukyaku but ends with a hard and quick overhead kick that stuns long enough to be comboed from. Punishable on block unless it’s an EX)
Fill screen with a giant first or foot depending on the button pressed.
100% damage. Unnblockable. Instant action, no start-up time. Adds a +3 frame advantage afterwards. Hits both standing and crouching opponents. Adds 100% to stun bar. Counts as winning an entire match, regardless of the amount of rounds. Takes no metere to activate. Is activated by pressing any punch or kick button.