kcxj, you’re turning into like Burghy 2 or some shit.

This is a pretty late response, I wonder if u’ll even read it.

I’d suggest you learn how to JD well in K groove since its ur best bet.

Against Sagat, honestly I think it’s a matter of skill. If the opponent at your same level, you will probably lose. Some random tips I can think of now while playing.

-learn to low jump well. it’s much harder to hit someone out of a low jump

-if he jumps (which he shouldn’t) air JD(if needed) and air throw

-if they have no supers that can go through a fan, level 2-3 or such, throw fans and play a keep away game. slow fan, run in poke, low jump, throw, whatever

-fierce punch knocks most jumps if done at the right distance (no cross ups)

-if they whiff a fierce, super or s. rh

I use Mai as my R2 as well, and I think she rocks. Here are my favorite moves.

Standing fierce knocks out every jump if you’re at the right distance. Sometimes both of you get hit but it’s pretty strong and it slows people down that jump a lot.

Blanka roll counters: I use S-groove and I usually run and c.HK and it usually works. Also, Her level 3 fan super counters the roll.

Blanka also jumps a hell of a lot, I can usually pull off a bunch of air throws against him, especially against c-groove that likes to air block. Standing fierce is also helpful.

Small jump round house is awesome because her jump is super small and her kick is long.

Sagat strategies: He also likes to come in with lk jumps and HK jumps, the key is to knock him out with a couple fierces. Missed uppercuts or open hits = c.HP qcb+HP you get three hits and it takes a decent amount.

For air blocks: You can air throw or cancel a HK or HP into the air super which is unblockable.

best suggestion is to master the air-throw and knocking people out of their jumps with the fierce, that’ll help you a ton.

I recently just figured this out:

Mai’s j.lk has some cocky priority on it. Seriously. It almost completely shuts down Blanka’s entire game (and I’m not joking). I go crazy with it, crossing up like wild. Just don’t over do it or you’ll eat super or rc electric.

Regardless, it’s damn good.

:smiley:

i agree . i sometimes just jump around with j.lk to get players of their game. if trades with uppercuts if it doesn’t beat them out completly, and it can beat out blanka j.hk and it crosses over. and using Mai as r2 is forbidden, obolished, restricted and Flat out not necessary. she can hang with the top tiers.

I have been messing around with c-mai lately and have been liking it. still needs a good bit of improvement, but she can definately fit the role of a first person in c-groove. she at least has a super cancel worth doing and puts you in GOOD position to control the match.

yea, i stopped using Mai as ratio2.

for whoever asked for a-mai cc

i just do like 5-7 s.rh’s, then c.fwd until bar runs out, and i do c.fierce, ninja bee super to finish

mai is meant for runaway :confused:

best bnb is c.lk, s.lk, c.mp xx fp fire tail thingy.

I usually see most people play Mai defensively but she can be a pretty good offensive character too. The common thing I see is people that play her in K-groove tend to play her defensively and people that play in A groove play her more offensively. But there’s nothing wrong with that. Just try not to be predictable and have some nice mixups. I play in in K groove both ways though. Against a blocked blanka ball you can usually try to get close enough a chip with a c.fk but then again I don’t completely know. Blanka tends to a jump a lot so air throwing a j.hk work well, and if your on the ground you can buffer in her flaming tower to get his j.fk’s (great against scrubs who do that too much). Iori’s pretty bad to get stuck in a corner with thus the wall jumps. Her hcf+k works well against his projectiles (well…that’s pretty much it) and her mids and flame tower work well against people who rush down with him. Sorry, but I don’t think any of my advice on Sagat would help. As for Cammy I see most people rush down a lot. JDing the right way is very good against Cammy in Kgroove in the long run.

against blanka u mustmustmust stay of out of slide range. use your fans but if blanka gets into slide ranger u either gotta jump away or cross up. A good player can smell a slide coming so jump straight up too and watch for it. Basically you’ll be spending a lot of time dashing back and either throwing a fan or jumping straight up or st.fierce. if they can RC then be patient and jump back rh to get meter at least.

In short you need to understand what blanka wants to do. It’s either charge back, jump at u, or slide. React accordingly and try to control the match.

Cammy is a tougher matchup, she’s either gonna arrow or walk up and RH u…it’s pretty much the same thing as blanka, stay of out range and throw ur fans or jump straight up or roll to beat the arrows.

Sagat is a really hard matchup cuz he’s so big it’s hard to cross him up without getting thrown right after…fans and st.fierce hopefully you’ll end up ahead :frowning:

I think Mai is mostly a defensive character. You have to pick ur spots on offense and occasionally you’ll be able to wail on doods and guard crush them or throw mixup them till they die, but most good players can get out of most mai traps. U really gotta be random and try to control the match as far as positioning and spacing goes cuz you can’t go toe2toe with toptiers.

super jump > wall bounce > dive > repeat :tup: thats how you play mai.

Very true. Also, as seen in probably every Mai vid.:slight_smile:

Damn this shits old. Well whatever.

vs. Blanka Ball:
Block high, walk forward, jab, MAYBE RH also. Not sure on this.

vs. Sagat:

Throw fans, sweep, I dunno a whole lot about this match.

vs. Blanka:
From what I hear, jump short beats everything Blanka has on the ground.

Vs. Cammy:
Do alot of sweeps, Mai’s cr. RH outranges Cammy’s st. RH by a tiny bit so she get swept.

Shoot, I forgot about this. I wrote another guide with most of that stuff fixed. go read that one instead. its in the only other thread on the mai forum.

you suck. mix up a jumpin with an UNSAFE AS FUCK AIR DIVE ATTACK?

you also left out probably her most important and effective combo, probably because you cant do it.

c.:lk: > c.:lk: > elbow super

i bet you dont even know why its her best combo either.

god i hate gamefaqs. guys like you make other people suck at fighting games.

go to you tube and type in rai. he’s got a great mai.

yeah, glad you’re the expert. prolly the BEST advice ive ever heard… :annoy:
if you read the thread i started, that stuff is already cleaned up. Though, the flying squirrel thing does in fact work. But, just to humor you, I changed the actual guide to tell mai players to use your effective strategy, just because its not common at all. sarcasm

I use the air dive ocassionally if I’m expecting an anti air. Say Rock’s st rh. Space it so right as she’s about to get into Rock’s st rh as anti air, do the dive so she spins while his move sticks out and hits him in recovery.

Other than situations like that, I don’t use wall dive unless I know I’m going to connect or force a block at their feet. Its safe in that event. (May not be the case with her lp as I think the recovery time is excessive).

Oh, and as a suprise element. Cancelling into her air dive from j lk. I usually do this in a deep jump in, sometimes early if I’m expecting them to mash cr short.

I looked at the other thread. Mostly beginner stuff.

well, it was a guide meant for begginners… and, thank you for showing how you use the jump in dive. Its not unsafe if used correctly, Deus, please edit the post so you dont look like a complete jerk, and try to rephrase it to appear a bit more… constructive.

no. you’re a scrub and you have no business writing strategy.

(xxdeusxx on someone else’s sn)

Ok, look. The guide is a work in progress. It’s how I play Mai, and I win with it. Now, the only way the guide is going to get better, is if people that are good with mai (like you, im assuming) contributes to the guide. So, instead of trying to ruin anyone’s chance of learning on this forum, please post in the guide section what you know and what you think should be changed.