Magneto's "Other Infinites" thread (slide, fly, ect.)

yes, sent only. ill try to make another vid of it. there is a vid at combovideos.com, its called compilation or sumtin.

i named it the rainbow infinite cause u just go up and back down, its shaped like a rainbow. idk :stuck_out_tongue:

if you dont do the whiffed attack then the character doesnt land immediately. instead he’ll hover for a short second then land. it may have looked like there was no whiff because its done in so little frames since the character has to land. trust me you need to miss it

Dood did u invent this inf.? And get some match vids on the way as well :slight_smile: It’s nice seeing you play.

Sweet. Thanks for clearing that up for me. Now back to more practising.

once you get good at it, try varying which way you s.jump and dash back down. doesnt always have to be in the shape of a rainbow. its all show, but i’m sure anyone would love to see it

Oh… =(

This rep system is dumb. I’d much rather read some of your guys’ posts as opposed to many of the people in GD. :\ A lot of people are becoming scrub-tacular.

If i’m not mistaken i beleive The boston player Commy did this to JustinW in one of his matches. Can’t say i remember which video it was but i beleive it was Commy’s MSP, vs. JustinW Cable

The Slide Infinite::::

c.lk, c.hk (slide), Sj cancel Wiff Lk or lp, c.lk, c.hk then repeat Sj cancel Wiff Lk or lp, c.lk, c.hk…best to do with Psylocke assist. gotta be quick about it also SLiding ur fingers works to ur advantage also. :clap:

Its only rollable on the first rep. After the second or third or fourth technically the character does not at all hit the ground making it impossible to roll unless the person screws up.

The slide infinite is unrollable if done correctly because you’re not OTGing them, you’re juggling them - they are never touching the ground so they can never roll.

Psy hits, juggle c.lk c.rh XX sj ad.db lk/lp/fp/rh, c.lk, c.rh XX etc. etc.

The solo set up with c.rh XX sj.rh, c.rh is rollable, it always is.

Throw in the corner is unrollable if you juggle them right.

the solo setup is rollable but the move is so fast you’d have to know its coming to roll out of it.

i usually rom, reset, slide infinte. that leaves the opponent shocked and confused from the reset and they never think to roll in time.

try this

rom, land, dash or walk to cross over, c.rh,sj ad any direction, hk, slide infinite.

a little more difficult but usually gets everybody

rom, sj. lk, ad.df (crosses over,)lk right before you land to keep the opponent up, dash over (cross over), c.hk. you cross them up twice just incase they get use to other resets.

why post exactly whats been posted like 10x? shrugs

Now, now, tech master take it easy.
ChainZ is just trying to help. Like you are.

Anyway ChainZ, I do… do the slide method, even for ROMing but I think my timing on the whiff+attack land c.lp c.hk is too slow or too fast? Nt really sure coz I don’t know how to tell whether Im faster or slower but I do know one thing… the c.lp (after whiff) is not catching.

i understand that haha but he literally posted something thats been said in the thread multiple times, is it really helping?

from what i can tell i would say you’re doing it a little late. the whiff attack timing does not really matter, you just need to do any move to be able to land immediately. the timing really matters in regards to your superjump xx air dash to whiff. you need to land pretty fast.

you want your light kick to come out before the person hits the ground. think of it this way, if you were magneto you want the character to land on your leg right before they make contact with the ground. if it looks like they’re touching the ground at all then you’re probably too late.

heres a way to practice the timing. pick mags and psylocke/ironman. with the opponent in the corner do this:

hk throw, c.lk and AAA, c.rh, assist hits, (this is the light kick that you need to practice the timing) c.lk, c.hk. whenever it hits, pay close attention to how far away the opponent is from the ground.

then use that to judge if your lk is coming out too early or too late

Commy did the Slide Infinite in his ComboFiend video.

Yeah…
sliding infinite is the hardest infinite of magneto by the way.

i dont think its the hardest magneto infinite. i think it was in one of dj-b13’s videos but it was similar to the standard rom but way harder.

blah blah, sj. lk lp, ad.df lk lp,dash foward s.lp,s.rh but sj cancel before the second rh hit connects then repeat. of course this one isnt practical to do but its just really hard :slight_smile:

Hmm… quicker sj.cancel after c.hk?

So I’m sj’ing (+whiff + attack) to slowly after the c.hk… I guess that makes sense.

Back to more practising!