Magneto's "Other Infinites" thread (slide, fly, ect.)

I think it’s probably something in flight mode. I’ve seen a vid where RowTron was just superjumping then airdashing to the top of the screen and then flying, which would bring him back down reallly quick. Maybe they messed around with it and discovered something, I don’t know…

Where is the vids?? In zachd.com? what fight??

megaman, how the hell do you keep that inf going? i always float above the ground when i go for the RH.

there is no rh in my combo…?

sorry, i havent watched the vid in a while.

after the final lk before you hit the ground i float above the ground and i cant land in time to keep the combo going.

1- I have it programmed

2- Doesn’t work :^( nice try though.

More on “1”- I got it for like 3 or so reps i think that’s saying enough (?) anyways who wants to host it? Hehehe

Okay, so maybe something like this?

http://zachd.com/mvc2/magnetro/3jab.mpg

(ignore the music, lol)

EDIT WHOALYSHIT thanks ekin, apperantly it’s his! Go-Ekin!

can u program rush down lk with storm while opponent is about to touch the ground.

ex. cr. lk, lk, stankding rh, rush down lk, rush down lk, rush down lk…

ROMing a grounded Sentinel?

Something someone did to me the other day, and I haven’t seen it before. Mag ducked under a HP and before I could cancel it he did this really weird sj lk, lk, lk, lk and repeated it several times. I assume there was an airdash in the middle there but I’m not sure because my Mag sucks. It was weird, it looked like he was ROMing me but I was grounded, it went REALLY fast (i.e. he went up to 27 hits in about 5 seconds) and the jumps were so small that he just barely left the ground.

Anyone ever seen this before?

Yup. He did sj. lk mk, ad df lk, mk land repeat. If you want it to continue until the opponent stuns, do sj. lk mk, ad f, lk, mk, hp, hk, land repeat. GGPO Sentinel :tup:

Yeah, he never did that, after the 27th hit he called in Cyk and did the whole Hyp Grav xxx Tempest.

I was just wondering because again, I’ve never seen that before.

you should have mashed that.

nicest thing to do to a sentinel grounded is to really show you know what you’re doing… my friend javier does it every time…

rom grounded till corner, [dash hp, xx sj, adf, lp, d+lk, lp, lk], call storm, j.hp throw, land, tempest

repeat the brackets for a few reps… lincoln says it’s an unblockable reset on sentinel… idk…

Can you mash out of that ground infinite on sentinel (the standing ROM thing)?

you can’t mash out of the infinite… any infinite for that matter

edit, i meant he should have mashed the hg xx temp after cyclops hits…that’s a long time you got there to mash

hmmm… I know you can’t mash but I saw a guy release the stick to neutral then pull the stick down.

I thought it was a fluke! then he told me that you can control the way your character falls (duh! storm).

And no one can tell me otherwise… cause I was the one ROMing his a$$!

Anyway, to prove himself he did it again, just to rub it in. :mad:

I asked if there was timing to it he said not really, just (let go of the stick) don’t watch the opponents magnus, wait til you see your sentizzle reach as high as he will go, then you can either push up to delay or pull down to drop him faster than the other guy will expect.

:smiley:

What?

10 characters

m1x4h- My computer is fucked up so I wont attempt to quote you cus it will look retarded… about what you posted…

You basically cancel a s.hp into adf lp, d+lk, lp, lk then top it off with a jump up throw? Technically it is an unblockable because your doing a throw but if that guy lincoln is talking in terms of being unescapable its not. Cus you can either tech it, or just mash.

Only unblockable reset is sj. lk, mk (fast) then addf lk,mk (fast) land cr.hk (on sentinel in the corner). To actually prevent being followed up from an otg combo the sent has to roll in the opposite direction (im pretty sure) and then sent winds up in the corner still LOL. Actually there are more variations of this unblockable that can be done on different chars like juggs, cable ect… but the sentinel corner one is by far the most practical imo.

Ok, assume that you have sentinel and are being ROMd by a magnus player… the classic sj lk lk adf lk lk combo repeat.

Once the player lifts sentinel off the standing ROM and continues the inf while juggling the player this is the time to “drop” out of the inf.

Just a side note that every magnus player will lift sentinel off the ground. Usually out of habit, but for the pros its usually to continue combos & damage and for finishing…

Obviously your being juggled, so because everything is going so fast watch the movements of your sentinel in the inf and you will see that he rises and drops. In this situation, release the stick to its neutral position and then when he goes up just pull the stick down & drop sentinel.

This makes sentinel drop faster, and its a big hassle for the magnus inf because it all comes down to timing and if you drop faster than they expect (to meet you with a lk), you’ve effectively dropped out of the inf.

How many reps this infinite will do?? I think 3 reps not consistent…
But I try it… I only do 2 reps like magnetro2000 do!!!
Is that the new infinite?? oR Sanford do in breakdown V.S Josh wong… ???
I don’t know if that’s is new… HE use MSP against josh Team row…
he do: sj lp ad straight lk(neutral) lp lk… Pls. edit my abbreviation if this wrong… I know this is wrong!

I really doubt that works, at all.