Magneto/Storm/Sentinel Discussion

Yes, there is a rejump. Launch, fk, ad.df lk, lk - rejump, lk + sent, fp, tempest.

Timing can be varied, you can do a lk + sent, or you can go lk, sent etc.

yes

no one ever responds to my posts, but i’ve been wondering why a lot of people say msp beats mss in the magneto vs magneto department, why does it matter if psylocke hits and takes our sentinel, you can’t dash in and otg if drones are in your face.

:confused:

I think there are a couple of problems

mag/sent-g can never dash in c.lk,c.lk+assist

Calling psylocke lets you get in on mag/sent-g, he has no anti-air once you blow away the drones, get ready to deal with some shit…

or sj

Which leads me to my next point, if you’re trying to escape the mad jackal and you sj, get ready to block a random dash behind psy assist.

Msp just seems to get alot of offensive opportunities, also ricky showed at evo how well storm/psy runs from the team.

Just mah 2:o

mixup: i know your one of the top playesr, and i really appreciate and respect that you’re one of the few if not the only one that still helps out us newbies, i’m just not understanding completely how you say magneto/psylocke beats mag/sentg (not disagreeing just not understading)

i don’t think you understood what i was saying, i play people about the same skill level as me, a little bit higher perhaps, and i would attempt to play msp vs mss, it seems impossible to hit a clean short short psylocke when drones are on screen and most of the time magneto is in the air, instead i get lucky off random psylocke hitting magneto and taking out sentinel, regardless if she hits, drones are on the screen so i don’t see how to dash in and otg c.lk, c.hk hypergrab magneto.

to what you were saying on sent-g lacking short short assist, obviously its not to be as rushed-oriented against msp, when i play mss vs msp, im usually baiting psylocke in which i countercall with sent-g and rush briefly at point, or punish psylocke either with fierces or even brief periods of em disruptor keepaway.

against higher level msps, i get raped because they are simply better than me, (i played taiji a few times, by some miracle took out magneto/psylocke one time, and then lost full life storm/sent to storm), but again mss-g is all about patience like you said, and can still win. mss vs msp can go either way, but yeah how is it almost guaranteed magneto/psylocke will win first matchup, when drones is always up in mags face?

I’m riding low on little sleep right now(and i’m extremely high)

but, i’ll see if i can try again, i guess my explanations suck *shrugs

K, taking what i mentioned earlier and adding

When you “trade” drones and psylocke barely hits magneto, he’s gonna have to roll or lay there. Both options have great openings and since mag/sent-g has no aaa, there’s no random assist fun on wakeup. Multiple overheads, whatever. Potential end of the game

I suppose that anytime I get near mag/sent-g and i use psy to deal with the drones, i just rush the shit out of magneto. Since he is without drones right then , it’s time to limit his assisting and keep the drones from even appearing with some rushdown on the point mag. Counter his sent calls with your psy and continue with rushdown, i thought this was why msp gave it problems . Dropping psylocke early and going for follow-ups is hard for mss.

When mss tries to run from mag/psy,as the character comes down from sj height i’ll dash back and forth on the ground and call psy on either side(can you say easy) or use her for blockstun so you can pin storm down for more follow-ups.

Gah, i guess i’m just posting what I get to work on people.

Don’t get me wrong, i’ve seen plenty of mss matches where it’s played patiently(utilizing launch+drones sj airdash triple fierce blah tempestxxhail)… psylocke can die quick in those.

I feel that mag/drones don’t provide consistent defense against wake-ups, dash in c.lk,c.lk+psy and other things

I’m too high at the moment for a better explanation but one special thing to note i guess.

With mss, sent on point and you’re fighting storm/psy/mag, as soon as you kill the storm the damn game is literally over, 2 easiest fools to unblockable one after the other…candy when it happens. Good luck catching that storm playing sent without a decent aaa.

:stuck_out_tongue: :stuck_out_tongue: :stuck_out_tongue: ~away in a fresh puff of smoke:lol:

Stiltman/Mike, thanks for your input. Although I don’t quite see this team as potent as you both, I have a better understanding of the team. I guess I’m just not comfortable with a Magneto team having to be patient. I’m used to picking MSP, and randomly dashing in with c. lk. I do disagree with this though:

Actually, I think Psylocke has a big advantage in terms of resetting. Because she hits faster after being called than Sent, you can’t do things like dash over/behind while calling an assist. (Well, you could but I don’t think it would work as well) You also can’t try to reset from under with Sent-a, if the opponent is coming in from a snapback or something. In general, you have to land a hit with Magneto to ensure a hit with rocket punch, whereas with Psylocke, you can try to land a hit with her, and follow up.

Storming Flower: You said that when Drones are on the screen, you cant dash in and land a c. lk, right? If the drones are on the screen early enough to hinder your forward dash, there’s no reason not to come from above. If your opponent’s Mag is still grounded, you can probably come down on him with a fp or hk (unless you think your opponent will sj with lk > infinite). If you don’t want to come in attacking, come in blocking. The drones should be finishing up on the other side of the screen, so basically it’s Mag/Psy vs Mag with no assist (for a short period of time). From here, I think it’s up to you to take advantage of your time.
If the drones aren’t actually on the screen yet, there should be nothing keeping you from dashing in with c. lk. Assuming Sent wasn’t already on the screen, you’ll duck inder the drones (because they start kind of high). If you don’t land the c. lk, Psylocke should keep the opponent in blockstun long enough to keep him from triangle jumping on top of you, and maybe give you some room to triangle jump yourself. If Psylocke does hit in this scenario, snap both characters out and assist kill Sent. Otherwise, like you said, you won’t be able to follow up with an OTG. After the opponent starts rolling, superjump (to avoid drones) and dash backwards so you can start attacking when he gets back up.

MSP doesn’t have anything to worry about against MSS, in terms of surprises. If you’re getting hit by drones, you probably aren’t being careful enough. As soon as you see Sent on the screen, try to sj dash past drones.

does anyone think using Storm’s Y assist (vert typhoon) is worth it? i figure it might be since none of her assists are really good but at least this one has a special purpose, anti air, as opposed to proj. just being used whenever you want to prolong their blockstun

Storm-A is easier to combo with (doesn’t knock them way up like Storm-Y) and safer if you mess up your timing (they can’t just dash out of it, they have to jump). Besides, most Storm teams already have a better AAA.

i find that storm-y is only good for the first match, and storm-a after.

people get confused by storm-y because it’s slower to come out, which screws people up. that and because it stays on screen for a long time.

but once they see how it works, it’s easy to avoid, so it’s not really as useful anymore.

umm… no… storm-y is not an anti-air that shit is too fucking slow and leaves storm wide open to assist punishing and all you have to do in order to evade the vert.typhoon is move to whatever direction, however if using sent it might help a little to chip but stilll storm-a is fucking lot better considering it covers the ground with great dominance.

also if your opponent is a rush down bitch then try to stop them by calling drones then hk hyper grav when trying to get close.
dash ins are met by drones and tri jumps have to worry bout hyper granv specially if opponent tries to dash straight over the drones and RTSD on mag of course dont do this too early nor too
late (do it when they attempt to airdash tri-jump or dash in on you ) you’ll have a better chance of landing the hyper grav and try a followup or keep em to get too close and gaining momentum. that’s all n peace:D