I used to play Dok/Doom/Strider. I personally don’t like Dok/Strider if they have to be ordered next to one another, but I really did love Vajra as an assist for him. If your point dies, and you are left with just Dok/Vajra then you lose out on a good amount of damage potential for the remainder of the match. Dok really only does high damage in a few ways.
- With two good extension assists available for the combo.
- His TAC infinites/cube combos
- his unlbockable/airthrow reset
- Looping his HBR
- has an assist that helps him combo a jamming bomb to reset.
Just having Vajra available can make setting these situations up a bit harder since it isn’t as practical to combo into his wallbounce with compared to most other assists.
If you Don’t have to corner carry, Dok can always do a regular ground series into launch, then OTG xx Fly xx j.S, and then backdash into position to go for the unblockable airthrow reset. If you have Vajra available you can use that to cover the reset more completely. You can gamble on a double TAC to TAC from Dok back into himself for an infinite/cube combo. If you have to corner carry, their might be a way to use vajra to otg into a bomb and get your wallbounce to setup for the reset (but I never found it). Or, you can loop his hypers. but DHC’s between dok/strider are abysmal, so I recommend doing any of the previous options unless it is going to kill them.
It has been a while since I used my old team, but easy ways to include vajra in your bnb is after you have used your wallbounce, you can do F+H xx jump xx ADF, j.S, F+H + Vajra xx M beam, then OTG xx L beam xx Hyper.
Another example is after your wallbounce, do: F+H xx jump xx ADF, j.S, (at height of wallbounce) F+H xx L beam, S+Vajra xx sj.L, Let the feet hit until Vajra knocks them down, Land then OTG xx L beam xx Hyper. This combo doesn’t work on some characters. You can also add an ADDF, S after the vajra hits to get a little extra damage, but I never found a consistent timing. But that was the highest damage ender that I personally found from vajra. There is probably something better that I don’t know about.
you can combo jamming bomb anywhere on screen with vajra, but it can be tricky or impractical to do outside of the corner most of the time. you basically need to S+Vajra xx TK Jamming bomb, this requires you get a cube first in your combo and it requires that you launch without using too much hitstun decay. A corner combo for example off a throw:
Throw into corner, cr.M xx fly, ADF j.M, cr.H xx L cube, cr.H xxL cube. Cr.H xx F+H xx L bomb, F+H xx jump xx ADF xx j.S, (delay) cr. H+Vajra xx S xx TK jamming bomb, Strider knocks them down, otg opponent into jamming bomb with cr.M, then snap, or off the bomb’s soft knockdown do F+H xx Big Barrier to make them air tech into the barrier. (this is pretty much the best way to jam if you aren’t going to snap)
Off throws midscreen, I used to do otg into wallbounce right away, and then ground bounce them down, juggle on an L cube and then do st.M+Vajra, S xx TK jamming bomb, then dash up and otg them into the bomb.
Something to keep in mind though, there is a bug that happens somewhat frequently if you miss time the combo and vajra knocks them into the jamming bomb. They will get hit, but not jam. It happened to me on stream at evo this year against ray ray in winners finals of my pool, which was a bit depressing for me.
I can really only see two teams that sound any good with x/Dok/Vajra, Viper, or I guess Nova. Personally, I think if you play Dok/Vajra, you need Doom in the middle with Plasma beam or missiles. No one else fills that team out as well. Vajra alone is not always practical for Dok to be aggressive with because of how little blockstun it puts your opponent in.
edit - went to training mode and got my corner jamming bomb combo right.