M.O.D.O.K. Thread 2: Orgasm Harder

My apologies, I should have elaborated. I’ve come to understand that certain MODOK point combos, with assists, can generate like 6-9 cubes per combo without TACs. I was simply wondering what the max cube amount is for a given MODOK combo with those two as the assists. I see 7, which is pretty good. Could it be extended to 9 though?<div><br></div>

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/60504/LTP">LTP</a> said:</div>
<div class=“QuoteText”>I’ve never really tested the Spencer restand unblockable in depth, but why it works seems really strange if it works the way you and the guy who made the video on it (I’m sorry, I forgot the name) says it does. It seems like the cr.M has to be done frame perfect to get it to hit after the restand without comboing… I just don’t buy that you have as much leeway as it sounds like you have (though I do need to test it for myself to have a real opinion). My “problem” with the setup is understanding that and why that works.</div>
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You definatly need to test this yourself those, it’s hard to explain it’s much easier just showing it off or trying the setup in training mode. <br><br>It’s not easy setup because of the space/timing, but  if it’s done correctly there isn’t much ways out of it. <br>

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/59746/Colonel-Gilgamesh">Colonel-Gilgamesh</a> said:</div>
<div class=“QuoteText”>Thank you for the video, though may I ask what Cube combos I can get from those two with point MODOK?<div><br></div><div>Also, has anyone dabbled in using MODOK’s flight at the start + Hyper Grav assist? You know, to go fishing while at the top of the screen into extended combo? I’d imagine it’s rather tough to use without hurting Mags, but using Body Attack to switch Left/Right while dancing on their heads. Theory Fighter says it might have merit, but common sense is telling me it probably won’t work.</div></div>
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The corner cube combo I use is the one at 2:23 in the video. You can get another cr.H, L cube rep right at the very beginning if you start with a cr.H. You can also opt out on the last cube shown in the video, since it is a bit inconsistent. There might be something midscreen for cube combos, but it’s probably not worth it. It’s barely even worth knowing the one in the corner. I might take another look into it though.<div><br></div><div>MODOK’s flight + hyper grav at the start of the round is hilarious. It’s one of those things that will work once, but its worth it just for people’s reactions lol. Hyper grav acts funny on Nemesis though and it won’t work on him. Hyper grav is still a decent assist for MODOK’s and Doom’s pressure. Like with MODOK, this is a decent setup: j.L, land, cr.L + grav, L cube, buffer grounded air dash uf, adf OS air grab j.H (for people holding up back), (hyper grav crosses up), jump, adf, j.L (high pressure if L cube is blocked), cr.L, etc. Of course, this has some holes in it, particularly if the opponent pushblocks the initial j.L, cr.L, but then you can go for other setups to catch those (notably grabs, IAD j.L into dash cr.H, IAD j.L into IAD j.L, IAD j.H into grab or (cr.L) st.M into high or low). </div>

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<div class=“QuoteAuthor”><a href="/profile/44847/ironboy89">ironboy89</a> said:</div>
<div class=“QuoteText”><blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/60504/LTP">LTP</a> said:</div>
<div class=“QuoteText”>I’ve never really tested the Spencer restand unblockable in depth, but why it works seems really strange if it works the way you and the guy who made the video on it (I’m sorry, I forgot the name) says it does. It seems like the cr.M has to be done frame perfect to get it to hit after the restand without comboing… I just don’t buy that you have as much leeway as it sounds like you have (though I do need to test it for myself to have a real opinion). My “problem” with the setup is understanding that and why that works.</div>
</blockquote>

You definatly need to test this yourself those, it’s hard to explain it’s much easier just showing it off or trying the setup in training mode. <br><br>It’s not easy setup because of the space/timing, but  if it’s done correctly there isn’t much ways out of it. <br></div>
</blockquote>

I’ve been trying it for awhile by recording the dummy doing the setup, but I only managed to get it once on MODOK. I couldn’t hard tag, but you can mash out XFactor into something invincible and in MODOK’s case, I was able to fly and block to get out of it (probably the only case where MODOK’s up back is successful where it won’t work for others).

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/60504/LTP">LTP</a> said:</div>
<div class=“QuoteText”><blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/44847/ironboy89">ironboy89</a> said:</div>
<div class=“QuoteText”><blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/60504/LTP">LTP</a> said:</div>
<div class=“QuoteText”>I’ve never really tested the Spencer restand unblockable in depth, but why it works seems really strange if it works the way you and the guy who made the video on it (I’m sorry, I forgot the name) says it does. It seems like the cr.M has to be done frame perfect to get it to hit after the restand without comboing… I just don’t buy that you have as much leeway as it sounds like you have (though I do need to test it for myself to have a real opinion). My “problem” with the setup is understanding that and why that works.</div>
</blockquote>

You definatly need to test this yourself those, it’s hard to explain it’s much easier just showing it off or trying the setup in training mode. <br><br>It’s not easy setup because of the space/timing, but  if it’s done correctly there isn’t much ways out of it. <br></div>
</blockquote>

I’ve been trying it for awhile by recording the dummy doing the setup, but I only managed to get it once on MODOK. I couldn’t hard tag, but you can mash out XFactor into something invincible and in MODOK’s case, I was able to fly and block to get out of it (probably the only case where MODOK’s up back is successful where it won’t work for others).</div>
</blockquote>

Were you able to input a invincible attack like a super without x-factor to escape. I’m pretty sure if a setup like this can’t be hard tag to escape, inputting invincible supers won’t work either. <br><br><br>

^ Nope, I couldn’t. I had to mash out XF first.<div><br></div><div>Either way, the spacing and timing for the unblockable is really strict. I’d feel better with calling Drones and going for mixups or an unblockable after a knockdown.</div>

I was doing some testing and when performing the caveman unblockable reset on Akuma, I had a number of problems. I think I may be doing the grab attempt too early because j.H comes out while they’re still neutral teching, so perhaps I should slow it down a little? Also of note, while the dummy was set to tech all grabs, sometimes my air grab would still go through and would actually register 2 hits in a combo (ordinarily MODOK’s ground forward throw is only one). I’m aware that if you get things frame-perfect you can actually combo into regular grabs, it seems like it may be a true guardbreak, as they are getting clipped by cr.M and then air thrown.<br><br>Edit: Figured out the timing so I can get it with pretty good consistency, still the comboing into grabs is weird<br>

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/50654/AwstruckOstrich">AwstruckOstrich</a> said:</div>
<div class=“QuoteText”>I was doing some testing and when performing the caveman unblockable reset on Akuma, I had a number of problems. I think I may be doing the grab attempt too early because j.H comes out while they’re still neutral teching, so perhaps I should slow it down a little? Also of note, while the dummy was set to tech all grabs, sometimes my air grab would still go through and would actually register 2 hits in a combo (ordinarily MODOK’s ground forward throw is only one). I’m aware that if you get things frame-perfect you can actually combo into regular grabs, it seems like it may be a true guardbreak, as they are getting clipped by cr.M and then air thrown.<br><br>Edit: Figured out the timing so I can get it with pretty good consistency, still the comboing into grabs is weird<br></div>
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That’s more reason why MODOK’s unblockable reset is awesome at times.  There a probability that they may never even be able to tech the grab due to random variables to grab system of this game. <br><br>MODOK just happens to be one of the few characters who can guardbreak by solo.<br>

Any tips on how to do mission #9?<div>I can do all of them but this one. The combo connects, but doesn’t continue on the mission list.</div><div>It drops when I do the c.H on the first rep. I’ve watched the yt vids on it, even trying to timing by sound.</div><div>Doesn’t work.</div><div><br></div><div>Edit: Just got it. Delay the air M’s to make them hit fully.</div>

Yeah mission combos aren’t that hard :).  <br><br>Anyway Flashmetroid got Top 8 with a mixture teams, but he is also uses MODOK/Strange/Doom.  Good stuff. <br>

I hope flash does well with MODOK he was looking good earlier. Either way we got another MODOK in top 8! Anyone know how moons placed?

Moons lost to Flash 3-2. Flash just lost to Marvelo 3-0.

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/60504/LTP">LTP</a> said:</div>
<div class=“QuoteText”>Moons lost to Flash 3-2. Flash just lost to Marvelo 3-0.</div>
</blockquote>

was moons vs flash on stream? that sounds like an awesome match 

It was on stream (I think it was Bifuteki’s). Moons was running his normal team (Nova/Task/Ammy) and Flash had Dok/Strange/Doom.

Ironically Flash did credit LTP for the double dash glitch tech, and he also buffed his bnbs according to twitter. <br>

Can anyone find some reliable ways to combo into Jamming Bomb with Zero’s assists (preferably with Ryuenjin)?<br>

I don’t see any of them working out well for connecting Jamming Bomb. Ryuenjin is good for combo extenders though. After a hard knockdown in the corner, you can do: back dash, cr.M + zero assist, L cube, super jump uf, j.S, addb, j.H (whiffs), f.H, L bomb, etc. This also works in the corner: S + zero assist, j.L, L blaster, add(f), j.S, cr.M, L blaster, hyper

Hey dudes, I never post, or, rarely post.

Anyways watching that tick throw setup video got me working on (solo!) guard break stuff with MODOK. Involves flight cancelling pushblock so you don’t move away from opponent (this is where I cite a video).

I don’t have any recording devices! BUT I’m claiming this as my own because it rules but ALSO someone else has probably already figured this out/put this somewhere?

ANYWAYS:

  1. Set training dummy to high and mid so you can do a snapback to practice on incoming.
    1a. Set training dummy to ADVANCING GUARD: yes
    1b. Set training dummy to THROW ESCAPE: yes

  2. Get in da corner.

  3. Do snapback business and then IMMEDIATELY hold up-forward.

  4. Now this is where I think there is a lot of gray area. I use Air L (which I will forever call “Baby Legs”) to meet them in the air. In my experience, it is extremely difficult to throw MODOK out of this and it stuffs a lot of, uh, stuff. (This is where you guys let me know if this is BAD or not?) Moving on.
    4a. Once they pushblock the Baby Legs, do the flight cancel business.
    4b. DASH FORWARD
    4c. Back Throw

It works!

The timing between the flight cancel and forward dash seems strict, though. I’ve also been messing around with the same concept but with super jumps and dashing downforward with Baby Legs and Jump M as well.

I’ve yet to bother with throwing in assists, but I know that would make it better, right? I run MODOK / DORM / DOOM.

I’ve also tested this out without a snapback, instead, setting the dummy to neutral jump with the previous settings mentioned. Air dashing in with M and doing the whole flight cancel to dash to back throw.

Is this old or new? I’m not sure. Sort of exciting for me I guess.

lmk what you guys think, thanks

-focra

Old tech. Just applied to MODOK.

cool, i just haven’t seen a lot of people do it?