He won’t keep his dmg output from beta 1 because no one will. Damage values have been adjusted to lower numbers for every character.
What I personally like the most about SF5’s Bison is not his face. Not even his costume design. It’s the pose. He’s so fucking badass!
Standing there with his arms crossed and a big grin like he’s saying to you “COME, WORM. YOU SHALL TASTE THE MIGHT OF MY PSYCHO POWER. COME THE FUCK AT ME, IF YOU DARE!”
It’s so cool!
God_2.0
1603
Yeah, I agree. His new stance and walk animation fits his arrogance perfectly.
Oh it certainly is badass and while I hate slow walk speed characters, I absolutely love how deliciously evil his walk animation is.
Unfortunately he aint as intimidating as he was in beta 1. Capcom pls
Wikum
1605
Any new changes to Bipson in the stress test?
Stress test buffs:
Inferno is circle motion. 90,100,110 damage. Combos from mp,mp,hp.
Nom vt dash is faster
Ex vt headpress A Lot faster
Slightly bigger blast hitbox
Cc slide is a hard knockdown
Cr.MK is cancellable.
Nerfs
Scissors into super only fist hit
Psycho axe 90->80
Cr.MK has no frame advantage.
Daemos
1607
Please tell me they buffed blast damage. 
The inferno and dash buffs are delicious. I hope the HKD slide combos into OTG HS if spaced correctly.
I heard bison’s crMK is cancelable. Is this true ?
Updated my impressions. Cr.MK is indeed cancellable. I don’t just see its usefulness.
Blast still 70 damage. Medium and Heavy still safe against 3f.
HDK Slide doesn’t combo into OTG HP, but you can wall carry the enemy. One slide and at least 1/2 the stage is done.
i don’t know if anyone mentioned this but down toward fierce is a crush counter and so is slide again but you can’t combo off the slide crush i think its just a hard knockdown
wall carry the enemy? you mean by dashing ? but what happens if you are in VT ?
Wallach
1612
That change is global, all sweeps are now crush counters. They all result in immediate hard knockdowns.
Clamper
1613
Someone said on Eventhubs they’ve added a target combo for Bison, is this true? Something like MP into Psycho Axe.
Clamper
1614
It doesnt combo into Scissors?
Yup. s.MP, df+HP is now a chain. It only combos on counter hit though.
Daemos
1617

cerberusfx:
kumonphonics said 1 hour, 10 minutes ago
Hey these are the changes I’ve discovered with Bison so far:
Because of the new QCB motion on his psycho inferno he now does slightly more damage on punishes since he can cancel standing hp into inferno, this really helps when in v-trigger as he can cancel heavy inferno into ex headstomp for an easy 35% combo. LP inferno now consistently snuffs out fireballs and since its multiple hits it can beat 2 hit fireballs. Forward teleport invincibility starts sooner so he can dash through attacks easier than before. **He also has a new target combo now, St.mp into Psycho axe. Doesn’t combo though. **The psycho axe part is -2, but they made his non-target combo psycho axe +1 on block(used to be -2). He can also has noticeably more control over devil’s reverse. In the previous beta, while in V-trigger ex scissors had SOME startup invincibility, this has been removed and it now functions like the other scissor kicks.
Edit: 8:13 PST and my beta is still live
if anyone wanted to know
So they removed the teleport visual from V/VEX SK?
Also how does the part in bold make sense?
A new target combo that’s not a combo…seems legit
That doesn’t pose too well for Alex… I don’t want to see that worthless cr.LK, Sweep target combo that’s not a combo come back yo!
seems like it combos only if stMP hits on counter hit