M.Bison General Thread: Come here prepared to fight a madman, and instead you will find a GOD!

His V Skill is probably the best anti-fireball V Skill around

Thing is, both Blast and Inferno can essentially neutralize fireballs just like Absorb does. The V-skill has the added advantage of the 2 hit counter fireball and I guess that is makes it better, because you can’t stay away and just shoot fireballs at him. He forces you to engage him.

Yes, Bison can obliterate fireballs this game, but what about against characters with no fireballs? How is the V-skill consistently and safely reliable? In this scenario it feels useless, and this is what I meant by too situational; Psycho Absorb either is amazing or useless it seems depending on the match up.

His V Skill is probably the best anti-fireball V Skill around

Blast and Inferno have longer startups, recovery, and don’t control space as well. That said, it is kind of terrible if the opponent doesn’t have a fireball due to having a decent sized startup which makes parrying limbs not a worthwhile proposition and getting stuffed by lows. It’s a very polarizing V Skill because it either completely removes options or is useless, and I think that’s kind of shitty design.

And this is why we should’ve gotten this instead…

http://vignette1.wikia.nocookie.net/streetfighter/images/5/55/Bison-psycho_vanish.gif/revision/latest?cb=20130203211159

And have it double as his overhead! God, his command normal is such a tease!

I thought for sure that with him having an overhead and command throw in Omega they would have given him at least one of the two in SFV.

They could’ve kept the concept of the Psycho Saber and merged it with Psycho Banish, meaning the V-skill can reflect/retaliate with its own fireball and still be short range overhead command normal that nullifies projectiles. Considering he already had these moves in his repertoire, it would’ve made more sense to me than introduce a new situational Psycho Parry/Psycho Counter.

I think his Psycho Drain command grab kinda made it in, superficially at least. Since his forward and back throws somewhat resemble it. I do miss his ‘Death Tower’ throw originally from the Ex series though.

Not all V-Skills aren universally useful. Nash’s even more situational.
Bison’s can be used as parry in a way that, if a move is safe because of its long blockstun, it won’t be against his V-Skill because, like Ryu’s, it forces a certain amount of blockstun.

Bison in V-Trigger is the true Bison I’ve been waiting to see since A3 Bison. I so love the godliness he has when the V-Trigger is activated! <3

P.S.: Just look at the badassery on his face:

<3 <3 <3 <3

I guess when the game is out for a while and we start learning the match ups and frame data, we will have a long do/don’t list of normals/specials/supers that we can and cannot absorb. This will help gauge the v-skills true potential usefulness.

Pretty sure they will nerf the v-skill soon.

watch at 3:25

https://www.youtube.com/watch?v=H1QRKRfTjUM

[quote=“ExposedD, post:1030, topic:173968”]

Pretty sure they will nerf the v-skill soon.

watch at 3:25

[/quote]

Why would they nerf him for 3:25? That was a great parry fair and square!

@Daemos i just figure that it seems pretty OP , that’s all. Really not used to dictator feeling like a high tier character , etc.
will be really happy if he stays the same tho.

I know what you mean, it almost feels dirty knowing that your favorite character could be OP. Then I tell myself that the last decade was not fair to Bison and this next era ought to make up for it. High tier is where he rightfully belongs and the natural order must be restored! :pirate:

I actually don’t want Bison to be OP, mainly because I don’t want a lot of people whining about it (and he gets unfairly nerfed), and I don’t want Bandwagon Bisons flooding online play. You know the type, those people who whore themselves out to any trending character just so they can rise in the ranks. Good thing that charge inputs puts off a lot of these people.

Anyway, I was losing hope in the V-skill actually, and 3:25 helped put me at ease.

I tried Bison in the Rashid build in Dreamhack. These are the things I noticed ;
[list]
[] V-Trigger depletes faster now as noted before
[
] Cr.MP looks like it either lost some active frames or range, I am not sure but it didn’t feel the same as in the beta, maybe I am just imagining things.
[] His anti-air is situational and require strict spacing and timing otherwise it will lose or trade often, its not as good as Birdie’s. The best distance I could figure to use his cr.hp effectively was at the max range of st.mk and using cr.hp when they are at the top of their jumping arc, it has exceptional vertical reach.
[
] His command normal is one hit and I don’t seem to be able to combo after, I don’t know what purpose this command normal has since its slow and don’t hit overhead. Same thing with Cr.mk as reported in the older build, can no longer combo afterword.
[] Bison V-Trigger cancels have been noticeably toned down in damage, it does not deal as much as it did in the Beta.
[
] the inputs for charge moves are strict, you need to finish you input with forward in order to get the move to came out, I couldn’t get the special by inputting down forward. I dropped lots of hits as I am used to inputting down forward to always have a charge for exHeadstomp in SF4.
[/list]
Bonus potato quality photo

@Daemos is gonna be a sad, sad man now

From what Spada said, it seems Bison is almost set now. I just wished DF+HP remained the same it was back in the beta. Everything else is OK.

Are we sure if it’s Bison’s v-trigger damage that has been toned down, or has damage in general for characters been toned down since Beta? I’m leaning more towards the latter, in which case I’m not too bothered by this change. The V-trigger depleting faster is fine, it still lasts a long fucking time.

The command normal nerf is totally WTF though.

This was also in SFXT but then patched out very quickly to allow DF/UF inputs. Hopefully they do the same for SFV.

nerfed already? wtf
Can’t combo off his command normal anymore? Its damn near useless now

I assume the presence of Bison’s fireball is what requires the change of charge to Sonic Boom strictness. I’m sure they don’t want to make it easy to do fireball -> devil’s reverse mixup.