That’s not a full cut scene because it doesn’t “cut” away from gameplay. It’s a part of gameplay. Lack of control is gameplay itself when incorporated as an element of gameplay. Games can use control as a narative element, and the amount of control you give the player during gameplay is used as a narrative tool. Bioshock explores this in full, but no game quite makes use of it as well as
http://distractionware.com/blog/?p=759
Give it a shot and consider what it means when you lose control of a charecter.

Then they should have no trouble with MvC3, which as I’ve stated and showed over and over again, does indeed have a large part of tangental story telling.

Including is one thing, RELYING ON is another.

Not all change is progress, just as not all movement is forward.

I feel the same. I really, really love this game and I would make it my main game instead of SF if the online was good, since I don’t have the means to actually play offline as much as I wanted to.

Most of the marvel cast is far from anime-cliche in the game in their story lines already. Even a good bit of the Capcom cast is too. The Darkstalkers characters, Zero, Akuma, and Ryu are the only ones that actually come off as anime-cliche to me. Though, that is to be expected. :stuck_out_tongue:

Thanos will be so scary in the new edition (if the rumor is true).

And if Strider is confirmed, lord know Im buying 3 copies…

Phoenix Wright will be the Dan of MVC3.

COMIC CON WHY CAN’T YOU COME ANY QUICKER!?!?!?!?!!?

Just one of those things you just gotta pray for :pray:

Edit: wow this smiley does not work on dark skin lol

There is absolutely no difference. Cutscenes just give different viewpoints, you still have to sit and watch it.

Same goes for your argument. Just because something worked with a game does not mean it will work with any genre. That kind of sporadic story telling does not work with fighting games.

Losing control of your character while a narrative goes on is the exact same thing as frame stills telling a story. You -aren’t playing your character during said time-. Frame stills don’t have any effect on game play at all. They happen before, or after a fight. I think you are just whining to whine. The narrative during a battle, or game play is akin to the chatter during a match. Again, not really any different than picking up a audio tape in Bioshock.

FYI gentlemen, something to look forward to:
http://www.gamefaqs.com/boards/995375-marvel-vs-capcom-3-fate-of-two-worlds/59775163

Wasn’t it down more to the fact that they have problems putting a character of his size into the game engine?

Pretty sure we’ll have to wait to get the real news still.

I wan’t implying that the MvC cast was cliche (but now that you brought it up, I see it now :P) I was saying the story mode probably wouldn’t be good at all, like BlazBlue’s. But if its what the fans want, I think Capcom should deliver considering they pretty much promised us it.

This thread…sigh

http://gifsforum.com/images/gif/facepalm/grand/disappointed_gif_44556.gif

Sentinel says hello.

Oh snap.

http://twitter.com/#!/Ryota_Niitsuma/status/93350666537402368

It seems tomorrow at this time more or less, we’ll have official news…
HYPE!
EDIT: beaten by Karsticles lol

MvC3 doesn’t have Vs CPU? That’s insane! What if you wanna practise offline?

My 1 wish for Super Ultimate Ball-licking Marvel Vs Capcom 3 is MOAR X FACTOR POWER!!!

The same can be said of movies too, and they as well struggled with how to tell a story in a way that uses films. Films are just a visual medium, and they too need no story to be what they are.
[media=youtube]RFnmH9a2RkE[/media]
The best scripts don’t make the best films. Story telling works as an audio form because it has the imaginative element to it. I tell you of a man walks into a bar, and you are picturing a man walking into a bar. You see him, you see the bar, you fill in the gaps. With film, you see the man and you see the bar, so a lot context is loss. Instead it shouldn’t be about a guy walking into a bar, but about THAT GUY walking into the THAT BAR, with the story being told from that instead of the story itself. It’s something film struggled with for years until Citizen Kane became recognized as it was, for developing and perfecting the visual techniques to tell a story.

Seems like they are afraid of leaks, so they’ll be taking the initiative. Haha.

Hulk, Sentinel?

See, I would love to have context when it comes to the CG Episodes we got pre-release, but I know that won’t ever happen. But I don’t really care, MvC3 doesn’t need a story to keep me interested, and most fighting games don’t need one. As much as I would like one, it doesn’t bother me, because I know storytelling in a fighting game isn’t the most important thing about it.

i wouldnt call those cutscenes exactly, since you can just walk away/look at the wall/ceiling throughout those bits.

id probably say a cutscene is something you have no control over at all. I think the bit mentioned above would be a set-piece to get really specific. Im not arguing etc, just disagreeing really.