Low health is making the game boring and anti-climatic

Since when is leaving yourself open for a free combo a minor error in any game?

Really? Cause sfII is a high damage/simple combos kind of game. Infact, I think it’s covered by your definition of random.

-trolls suck-

You -> “I like this game but it feels random and scrubby b/c even little kids with 6 minutes of experience can win due to the easy combos that deal 60-100%”

Most of the posters -> “asalfkjasdf;lksjfadfadsfds… oh we’re sorry… to busy jizzing over the new crapcom product… wait… you suggest it’s not perfect? you must be a complete idiot and you look highly vulnerable as one of the few not jizzing… attack!!”

You -> “seriously guys I like this game… I just think that one of the main things people hated about mvc3 is even worse in this one.”

Most of the posters -> “lasdjfiasdyfilajsdh,jqew!!1… oh sorry… we got distracted and started jizzing over sfxt… what were we talking about again? oh yeah… you questioned almighty crapcom… attack!!!”

You -> “sigh… wtf people… you’re like republicans when someone questions the rights of the wealthy… can we not talk about this reasonably?”

Most of the posters -> “wait he’s still talking no matter how hard we troll… .question the fact that he even knows how to play fighting games. he’s only what… been a member since… like 2000? wtf sorta srk creds are those… we joined when sf4 launched… now theres some creds. greatest game in history… look i can jerk it to wtver crapcom announces while still mashing dp… im godlike…”

In my opinion, nothing in mvc3 so far, including PR Balrog’s Level 3 on Viscant, or Justin’s one pixel comeback on Richard Nguyen, can top the back and forth drama of Neo vs Clockw0rk Games 2-4. [media=youtube]sVTdAOb54xI[/media]

Cable? Juggs? Hulk? BB hood? spiral mashed throw?

lighting storm DHC HSF? all these things where easy, the character might not have been competitive but it was easy to do character kills reset and 80% combo’s.
Also the population and info concerning players now is huge compare to EVO’s of past with 300 people max. Heck even or local tournaments up until sf4 drop maxed out at best with 15 people TOTAL. Now we have a minimum of that for each game played.

If we had the same number of people playing mvc2 now as we had then I don’t think people would think that it took all that much more skill. Its just that when you had a group of 300 people and only 30 where sick then you get this illusion of grandeur. We have a couple thousand that show up at majors now, and thousands that watch from home that I can promise you alot of those at home could pick up mvc2 and rom and infinite all day… MVC3 actually requires you learn the system a bit more before doing a random infin or loop…

Hit scaling is much more difficult to deal with. And no one is winning tournaments with abcsXXbbcsXXsuper… besides wesker :rofl:

So your comparing a moment in a game that was out more than 10 years to one that has been out 9 months and another that has been out…3 days?

I agree and disagree with this. While in theory the damage you are capable of inflicting is ridiculous with one combo, players have adapted to this style and are playing it at a level where execution, spacing and reactions are still required to be competitive. Even if the requirements for execution are lower, players still face the challenge of executing these combos under an environment where making a mistake could mean their death as well, further complicating the composure breaking scenarios a player will encounter in the competitive environment. I agree that the rock paper scissors aspect shouldn’t reward the winner as much, but I think that has less to do with just the damage, and more to do with the gameplay system in general(certain characters don’t have to worry so much about spacing in combos because of the ridiculous amount of reach their normals have). But at the end of the day I think the players will evolve the meta-game just like marvel 2 given some time.

We’ve been playing ToD, death in one combo ever since MvC2. All MvC3/UMvC3 did was allow for more folks to enjoy that kind of gameplay. besides, at least it’s only 100%, in 2 getting hit once could result in a 300% combo with guard breaks.

He said hyper meters at the beginning of rounds was bad. You know, the same thing that existed in your beloved MvC2?

Read the posts of the guy if you’re going to defend him.

Do you suck the dick of everyone with an older signup date than you?

This thread should of ended when someone brought up Turbo.People have begun arguing about things that the op wasn’t even talking about.Whoever said that MvC3 doesn’t bring out the drama?

People who play MvC2.

This isn’t fucking Dungeons and Dragons. We aren’t rolling dice to decide who gets hit and who doesn’t. You got hit? Well then I guess you done fucked up. Nothing random about it. What you (erroneously) call random anyone else would call a mistake. World of difference there.

Anyone complaining about ToD should really read this old article.

After all, it’s after this article came out that Capcom started upping the damage/lowering the health on the preview builds of the game last year (sources indicate that this article made it all the way to Niitsuma’s team).

Thread should’ve ended at “watching the spooky matches”. Playing the game and not liking it is one thing but watching the game and not liking it? Lol.

Ok you pick like the few things that are easy and claim its justification to make an entire game where EVERYTHING is easy AND rewarding as hell?

You’d be wrong. I play mvc2 online everyday and sccccccrrraaaaaape everyone who isn’t one of those 30 you mention. Many seem to have played marvel 3 first and thought… hey i bet i could play mvc2 now. They can’t.

And for the record 3xhyper viper is harder to do consistently than about 90% of mvc3 combos. Juggs is only a 90% dmg per combo guy when glitched. Which if you’ve tried against someone who isn’t ass… they have about the same chance to rape you for glitching n tagging as you do to headcrush them. BB hood? What about her? Last I checked her tourney impact was? Um…

Spiral mashed throw? You fucking serious? It can do decent damage… but how many spiral players took top 8 at Evo? 1? And you think it was mashed normal throw that got him there? ok…

FYI when mvc2 online came out it was downloaded >1,000,000 times in a few months. PLENTY of srcubs played and then bailed… b/c they sucked balls. But don’t worry… they are firmly entrenched in mvc3… a game at their level.

ROM infinite all day my ass… GOD TIER players drop that shit against each other ALL THE TIME…

raises hand That’s me. I sorta play UMvC3 and SSFIV AE. But as a whole I hate both games.

You suck crapcom’s dick every time they release a new product? Seriously… the dude has a right to his opinion and last i checked this is a public forum. Further… plenty of people have hated the dmg to health to ease of execution ratio in marvel 3 since BEFORE release. If you don’t I guess maybe it speaks to your execution level. I dunno. I like touch of death combos… in games where scrubs can’t do them by mashing buttons…

We get it, Marvel vs. Capcom 2 takes more technical skill. That’s awesome and all, but it’s also not what the OP’s talking about.

He’s sad because of the high damage for foulups, which is hardly new or unique to Marvel 3.

Again, he’s not talking about the ease of ToD’s, he’s talking about the presence of ToDs.

All I see at this point is stupid bull shit. This thread should be closed.

I had to quote this again because its pretty funny in a ironic kind of way, this is a pretty much how most umvc3 matches go, a character teleports around with a good assist attempt to open you up multiple times in order to kill you while the opponent mashes on his assist possibly getting both him and his assist killed just trying to land a hit to kill the character.