Haggar’s Lariat: Great defensive assist., something this game has little of and something Chris really benefits from. Just keep in mind that if you play Haggar second, he’ll be losing red life from the assists calls and will lose all of it if Chris dies. He also makes a sub-par anchor so the decision to play him second or third is crucial. Keep in mind there’s no safe DHC into Haggar from Chris to my knowledge. Also, Haggars have been seen using Chris as of late for his Machine Gun assist and THC so that’s a plus…
Hulk’s Gamma Charge Anti-Air: The other great defensive assist. Isn’t as active as Haggar’s but it’s literally a giant upward bound hit box, pretty much perfect for Chris. The DHC options are also nice, as they’re safe (for the most part, not sure about when in the corner). Still, Hulk and Chris definitely have some synergy. Machine Gun assist also works well for Hulk (Check out a player named Bum).
Sentinel’s Drones: I’ll probably be bias on this one since I use it but this assist can do it all. Emphasis on the ‘can’ though because it still takes quite a bit of skill to use Drones with Chris since he doesn’t have as many options to protect Sentinel as he comes in and calls the homies. Still, this assist can help you zone from full screen and pressure from mid screen. It also helps Chris out with his lock down game when you’ve got your opponent in the corner. Helps with incoming mix ups as well and with combos. If you can learn how to protect Sentinel, this assist is awesome for Chris.
Dante’s Jam Session: I guess I’ll get the other assist I use out of the way. This assist is sort of a bootleg defensive assist and can’t run with the first two but still, it’s a pillar of hit box that can’t be jumped over. It’s only downfall is it has some start-up and isn’t invincible. It has an advantage over the first two assists mentioned in that it can take down characters who chill at the top of the screen (Zero, Doom, Trish) but spacing it to hit your opponent is something you’ll have to work on. The DHC option is also great since you can go into Devil Trigger from wherever. Helps with combos as well.
Doom’s Hidden Missiles: I haven’t used this assist before but it just seems really nice for Chris. It goes directly up, hitting Chris’ weak spot and comes back down on your opponent’s head, keeping them grounded, where Chris is strongest. What I’ve found with trying to use this assist is that it works best when you have a defensive assist as well. I tried to run Drones and Missiles but I found it tough to protect them both against rush down. That’s just my opinion. Doom’s also one of the strongest characters this time around and DHCs are nice with his finger lasers.
Strider’s Vajra: This assist is everything Chris could ask for. Knocking opponents out of the air and with a hard knock down is just too good for Chris. It can also be used for combos and the DHC into Legion is solid. The thing about this assist is that it can be tough to get out when your getting mauled, so you have to pick your spots wisely when your opponent’s rushing down. Still, full screen, this assist is really nice and helps Chris in many different ways. Strider is also one of the best anchors in the game with level three x-factor.
There are more but these are the only ones I know enough about to write. Horizontal assists help out (Doom’s Plasma Beam, Taskmaster or Hawkeye Arrows) and Vergil’s Rapid Slash takes the opponent all the way to the other side of the screen. Iron Fist’s Rising Fang is extremely fast and hits at jumping range, great for tri-dashers. It also wall bounces so check that out. That’s all I’ve got for now though. Hope this helps.