as i said, i dont play for the win, i play for fun. i dont want to crouch block like a douche myself, i’d rather play against some1 who knows how to attack. that is way more exciting.
i’d rather play yun and scissor spammer than turtlers. that makes me think at least, how to stop pressure and how i can turn this around to start attacking.
all i learned from playing against turtlers is random throws,st.lp link from f.mk and crossup. that doesnt satisfy me at all,even if i win. its neither exciting nor interesting.
Then get the life lead to make turtlers come to you.
go play marvel
lol marvel. no ty
Mingo its easier to lose quickly and kick the guy from lobby than play 2 or 3 99sec rounds.
That makes the two of us. The best advice I could give you is to work on your safe options. Turtling Guile? Try an ambiguous super jump cross up, he’ll generally Flash Kick you, hitting nothing but the air. Punish him, untechable knockdown, and now the fight is yours. The best solution here is to know the safe options you have to make them do the mistake (in this case, a stupid Flash kick)
I find this kind of players easy to play since they are used to wait, the best option for you is to harass them so they don’t even have time to wait, and they’ll end up spamming a flash kick to get out of your pressure.
The players who give me the most trouble are flowchart shotos. I don’t know, I just want to play by continuously pressuring but if Ken spams his shoryu, he’ll end up hitting me between two kicks. I guess I’m just stupid and I should wait more, but my defensive play sucks terrificly so if I try to wait, I get pwned -- . That kind of situation makes me lose my calm (come on, I hate so much when I MK and Ken is DP’ing, so he goes over my MK --).
@Mingo:
Yep, let’s say I’d do her too
Oh, what do you think about Raida BTW? I find it terrificly efficient against rushing Boxers. I often try to make them charge-rush me and punish them with Raida, works kinda well
Also, there is something i don’t understand. I spent hours in training mode to get to know how to counter Yun/Yang’s dive kicks. I found that with a correct timing, B.MP ALWAYS goes over any Dive Kicks. And… I can’t do that in fight situation. The only thing I can do is to break the second dive kick: stupid Yuns often re-dive kick when you block the first DK, which is extremely easily mindable and blockable just with a st.LP . Any other ideas over here?
st.MP if they’re close, or if they are using it to zone in do Ibuki’s overhead. Kicks them right out of the air, and is pretty safe from a certain distance. Just use it like a fireball so they don’t reaction EX Shoulder you (which is actually hard to time haha). The purpose of this isn’t really to deal damage, but to make them be more cautious about getting in, so you can actually “fight” them. —> A lot of people like to just j.MK, but this only works on Yun players who aren’t buffering the Up-kick motion every time they Dive-kick. Most of the time they have the opportunity to anti-air, and only a few times will you actually hit them. Not worth it really, just st.MP them instead.
Raida is poo. I don’t like its set-ups, nor it’s damage. It’s cool when you Raida a Dhalsim out of Yoga Sniper, but other than that, it’s just a focus breaker or used as an OS to punish backdashes. For juggled opponents I prefer st.HK/Kazegiri.
… If I’m using Raida or st.HK CD mix-ups, I don’t think highly of my opponent, haha.
P.S. I’ve edited this message about a bazillion times to correct grammar.
Full screen, you can do whatever you want to stop dash punches. Stick out cr.MP, do slide into combo or reaction overhead if EX dash. Hell you can probably just reaction neckbreaker.I hope none of us here is getting hit by full screen dashes.
Mid screen, you can generally far.st.LP punish, if not st.MK punish (dash low sweep thing and dash armor breaker, dash overhead, etc.). One thing you can do is go by spacing. Starting from outside Boxer’s cr.HK range and a good range after that, is the range where if he does jab rush, you can punish with far.st.LP.
At max dash punch safe range, it’s kind of tricky, but if Boxer isn’t within range to cr.HK punish you, then there’s nothing stopping you from sticking out cr.MP. Needless to say, once you learn how to far.st.LP punish (1f link), dash punches are not a problem at all in this matchup.
Against dive kick twins, just nj.MK spam. If they’re actually trying to play footsies, then do it less and maybe spam cr.HK more. The way I see it, if they were to jump, they’re going to dive kick anyways 99% of the time. And if you’re not prepared for it, it doesn’t matter what button you’re already pressing (or not pressing), so you’d might as well go for your longest range poke with the highest tradeoff. That’s for midrange. If they keep spamming dive kick when they’re in your face, I would just mash backdash. If they want to autopilot and use a slow startup setup that relies on you sitting there, then you should take advantage of this by gtfo there.
I don’t like this because Yun can react to the nj.MK and do a lower dive-kick to anti-air or prepare a meaty. I think Yun’s jump forward LK beats it too, and Yun gets a really good reset off of any air combat. Not saying that many Yun players do this, but when 2012 hits and only the good players are using him, that shouldn’t work effectively.
You guys will eventually learn that unfortunately you cannot always play the game exactly the way you want to.
Either you learn to adapt, or you stay awful and complain forever. It’s really that simple.
Dive kick as an antiair?
I don’t even see good Yuns use j.LK.
Prepare a meaty, fine. But most of us are playing scrub autopilot Yuns and nj.MK will put that to a halt.
I’ll go with stay awful and complain until 2012 or until Yun stops being S tier.
Low dive-kick, buffer LK Up-kicks.
Maybe not, but it does beat it
Sako is Ibuki’s god. Really.
I spent hours training because of his NSB match against a Sagat when he uses 2x Tsumuji loops, and now I start Tsumuji-looping seriously (and the best thing here is that it looks like Tsumuji loops aren’t that used in decent level like mine, so people aren’t even expecting the LP to come and they eventually loose their calm )
Mingo, I’d say the best way to deal with Yun is, really, to rush him. As you said, most Yuns are autopilot players who like just pressuring one in an endless way, they’re not used to be the player pressured. With my medium Ibuki level (my best PP score so far is 2000 PP…), I could beat some 10 000 + BP Yuns by just running and rushing and using safe jumps against scissor kicks (I even started with sj.MK so they don’t even start something). At least, if I lose the fight this way, I’d anyway be okay with how I played. When I lose a match in which I was just guarding and watching him dive kicking, I’m not satisfied.
And we’ll come back on December 13th with a brand new buffed Ibuki and taunt them all. For now I’m having too much trouble dealing with Dive Kicks and I’ll probably use nj.MK or st.MP.
haha I used to have 4200+PP, but I came across a UK player who was lttp and wouldn’t play Endless, so it went down to uh, 3600, and then I lost 1k due to disconnects ^&^.
how to fight vega? i feel like i cant punish him for anything except his dp lol. he recovers so fast and i am usually out of reach of my pokes
Not exactly the matchup thread but okay whatever.
Stay out of his cr.MP range (unless he broke his claw) and abuse jump kunai.
You see him do FBA, you FA and punish. If he flashes yellow, you might want to watch for the double hit. If you can’t react in time, he’s probably doing SHC (the one where he flies right at you, armor breaking) then block and neckbreaker punish.
When he does RCF (that rolling shit), it’s generally unpunishable (-2 on block) but 99% of Claws like to push buttons afterward like stick out cr.MP. You can counter this by sweep, raida, or jumping. This is also perfect range for whiffed st.MK (or cr.MP) and buffer special, but try to time it right else you’ll just eat cr.MP counterhit.
If you notice him going heavy on the kara throw mixups, you can try prediction f+MK. Best case scenario, you land f+MK into tsumuji loop. Worst case you eat cr.LP or cr.MP into reset.
When you manage to get in, try to avoid TC4 setups unless you are sure he’s standing. Also try to go for double loops if you have the execution. If not, then you can MK tsumuji into st.LP for the easier 2f link.
And once you do get in, stay on dat ass. If you’ve ever tried playing Claw, you’ll realize that he has very little reversal/escape options besides command backdash.
like this i guess http://www.youtube.com/watch?feature=player_embedded&v=xGQi3IXFfNc#!&t=8m00s
ps: fuck ken.
My god that hurt my ears. Stupid out of tune pianos. Sorry, the pianist in me is talking.
Unblockables > Ken
i think i lost to some guy 12 times in a row today. he played defensive. if i dash in, i ate jab spam, if i jump - SRK. if he ever jumped at me - he’d just do blockstring and such and continue defending. couldnt do anything :\