Aim to Kunai to either hit meaty, or like a dive-kick, lower to the opponent.
Please tell me you’re not throwing Fierce Kunai from the other side of the screen.
Aim to Kunai to either hit meaty, or like a dive-kick, lower to the opponent.
Please tell me you’re not throwing Fierce Kunai from the other side of the screen.
Wait that’s not how you play ibuki. I keep throwing kunais full screen then I land and neck break.
No seriously I don’t do that. I’m asking about the cross up kunai. So go for it meaty or low I’ll have to try to do it better. I keep landing then getting raped by people mashing stuff out because I landed the kunai to early.
Vids or gtfo.
Yeah your opponent will get used it if you keep doing the same kunai vortex. But unless your opponent also mains Ibuki and/or has lots of experience against Ibuki, I’m sure you can conjure up enough okizeme mixups to last a ft2 or so.
Exactly what I mean.
The same Saunic from top 20 AE PC Ibuki leaderboards? (Saunic PC?)
If I’m not mistaken, I think he put an english translation in the youtube description.
A few of those setups are cool, like the b+MP walk forward j.MK. But like Izuna said, none of those are truly safe jumps, and some of them you can’t even combo afterward (lol). They’re more like hitbox safe jumps if anything, since it’ll beat reversal dp but lose to autocorrect. Most of them are certainly useful but don’t get the wrong idea that you’re 100% safe if you use them.
It’s kind of strange how he says Neckbreaker b+MP safe jump is hard to do, but Neckbreaker wait st.LK is easier to do. If you do b+MP too early, nothing comes out, so you can just pick a new option and wing it. If you do st.LK too early, you either cannot option select or you’re going to get thrown, or both. I also find it strange he says Neckbreaker cr.MK is easy to do, when it’s the exact same strict timing as Neckbreaker b+MP.
Anyways, if you want a list of true safe jumps, then look here: "Stop Being a Freebuki!" (Advanced Play Thread)
I guess I’ll take your word for it. If you say he’s bad, then he must be.
Turn on autoblock. Make sure you’re worried about the kunai , cl.st.LP link, and not the TC4 3hit vs TC4 4hit.
Block or backdash -> punish with tsumuji loops -> rinse/repeat
so afso I was talking to Momochi when we were eating after Seasons Beatings. Asked him:
“So no more Ibuki?”
His response:
“Ibuki ewwww, nooooo”.
Lol.
Hi guys!
Which would you say that are the best pokes to play footsies with Ibuki?
Normally I use st.MP, c.MP, s.HK, lk.Tsujumi and cf.MK(slide) to go in…but I don´t know if I´m using proper ones
Best Regards!!
It does depend on who you fight, but cr.MP, cr.MK, Slide, st.LP, and cr.HK are the main ones.
st.MP becomes very useful against Chun-Li, Sakura, and Dive-kick characters.
cr.HK xx st.HK can be used to fully punish a focus attack you can either SJC into LK/MK Tsumuji, or link st.LP if on counter-hit).
st.LP is very useful because it beats so much and has amazing range.
st.MK is good against certain characters, but it’s used more as a frame-trap really, and f.LK xx LK Tsumuji is the same.
How is st.MP useful against Chun and Sakura?
st.MP eats Sakura’s far.st.HK… but I don’t remember what it’s used for against Chun Li. lol
Thanks a lot for the answer, more or less what I though.
Yes, I forgot about c.hk xx s.HK, that how you said, it´s an amazing target combo to beat focus attack and start with the mixups.
Thx!
Iyo does TC6 SJC MK Tsumuji -> Low Ender on block (on Gen/Guy, and other characters without a good FADC-able DP, or a DP without meter).
Iyo must be ass
It’s entirely pointless =(
It’s mostly matchup dependent to see which attack you use, as Ibuki has a few footsies options that will beat character A’s attacks, but lose terribly to character B’s. You’re not going to a win a lot of footsies wars, but its important to get in damage whenever you can, and ALWAYS try to find ways to land that sweet and delicious untechable knockdown.
That being said. I primarily use st.jab, cr.jab (both great for confirming into knockdown combos), st.mp, cr.mp (option select it into neckbreaker as you whiff it), cf.MK (on counterhit and max range, you can combo into jab - st.mk). st.mk…cr.HK into st.HK target combo (SJC cancel into lk tsumuji if they block to make it safe).
lk tsumuji is good for little bits of damage, same with forward+HP. Be careful of using slow attacks with hard buttons or special moves, as its possible they might attempt a jump in to make you go on the defensive (never a good thing), or they’ll knock you out of anything that isnt a true blockstring.
An under-utilized button is f.LK. It beats a lot of low attacks (especially from shotos), and on counterhit you can lead into MK tsumuji. It’s also great for keeping up your offensive pressure on the ground.
Yep, RaGe Saunic. I said “among the best”, not “he is the best”, cause of course there are some Ibukis above him in Europe
Anyway what you say about this video is basically what he says (in French :x) just below ^^ . He often just post some stuff he found on his blog, so this one was basically “how to beat the hell out of a Spam-Yun”
Anyway, I like sometimes to stop jumping a bit and try a meaty cr.MP or just a command dash. It’s not especially the best choice, but since people are expecting Ibuki to jump jump and jump… This can help. Also if you work kinda hard on it, you can manage to go through any kind of reversals with the command dash (but timing is like… let’s just say hard) : http://www.youtube.com/watch?v=w5tIHR_l6Wg . Anyway, it’s not especially the best choice of course
@Mingo:
Thanks for the useful link!!! I’ve some work to do now
And… Am I the only one using b.MK for poking purposes? It’s slow but goes kinda far, and you can TC it into overhad F.MK… Am I just wrong?
BTW I also have a stupid question: what are you usually using to get out of combos? Let’s say you play against… Yun. And he keeps harassing you. What do you usually do? Backdash? Sometimes when I’m cornered by a ryu or any shoto I just can’t get out
Also, littlesushi, are you a top player or so? I don’t know a lot of players anyway, but looks like you definitely are!
This video is incredibly misleading. Command dash has absolutely 0 (zero) invincibility. The only reason it works is because you’re taking advantage of the startup of your opponent’s reversal to get to the other side before it hits you.
Not only is this not the best choice, it’s probably the worst choice. If you wanted to bait a reversal, you have far better and easier options (eg: vortex). If you use this setup, not only will it lose to mash jab, crouch tech, wakeup throw, etc. but you won’t even recover in time to do a meaty attack! You’re basically giving up pressure in the hopes that your opponent mashes reversal just so you can punish it (and not very damaging since you’re still recovering and you’re too far to do much), when again, Ibuki has wayyyyy better options.
I use it once in awhile, but usually only because I wanted to get st.MK but I was accidentally walking back.
So… is it slow or is it fast? It can’t be both.
You can TC it, but it won’t combo.
Ragequit. Fuck Yun.
Block. Look for patterns in blockstrings. Look for gaps in strings, general frame advantage/disadvantage. Watch spacing. Know when to crouch tech, when to stand tech, when to stick out a jab or other fast, high priority normal.
You may be at a disadvantage, but you still need to make guesses/reads as much as if you were both at midrange. Footsies extends the whole game, not just at midrange where everyone spams cr.MK and cr.MP.
You can almost always f+LK or st.MK and buffer SJC to get out, or EX Hien. But again, make the read first, then the decision or action later.
If a shoto corners you, you should ask yourself how you got there in the first place (usually, Ryu wants to turtle in this match, so him being able to corner you is uncommon) and how you can not get put in such situations in the first place.
I refuse to believe anybody is a top player until they have shown (video) proof.
Mistype, please read “It’s slow but goes kinda far”
I’ll keep the ragequit in mind. I’m pretty sure it’s safe against every reversals he can perform ^^
Thanks for the f.LK SJC, I had never thought about that… Will try it asap
Same for me, I don’t know littlesushi but seeing him saying “hey guys I just beat Mago and Momochi and Poongko” means one of the following: he is Latif, or he made that up. Send us the vids dude
So Mingo, would you say that a HK command dash followed by any meaty would be useless/dangerous? This setup just shows what you can do, I agree with you that it’s just… 0% safe, I usually go with something safer.
BTW, you just got a new youtube follower: me. Please SHOW US THE SKILLZ!
Ok, so then why would you want to use b+MK when st.MK starts up twice as fast, goes even farther, and is special cancellable?
I usually use it against Bipson, since he’s the only character whose corner pressure game was fucking gdlk: options that beat all of your options, armor breaking specials that let him continue (autopilot) the pressure all day, and pretty much everything is 100% safe. Mind you this was back in super where characters like Makoto were pathetic. But even with AE Makoto, you make a good read you can get out and maybe even get a combo or knockdown for your troubles. With Bipson, you get out and he’s still ready with st.HK spam. Yeah, I think the Bipson matchup is gay. I’d honestly rather play a Yun.
HK command dash followed by a meaty is certainly useful, especially against charge characters, and especially against charge characters that you cannot vortex.
I usually don’t upload any of my videos, since online matches are a waste of time (unless that’s what you want to see). And I never get a chance to play offline because there’s little to no scene around here and I don’t have time/moneys to travel across the U.S. Some Makoto guy wanted me to upload a couple online matches against him, so I guess you can watch that, although it’s Ken/Sagat.
I am definately not a top player. Just because I can beat some “pros” doesn’t mean anything. My best friend that just won Marvel and OCV’ed all of team west coast at the exhibition and he doesnt consider himself “pro”. I think those words are extremely misleading. I personally consider myself to be ass, but I usually think pretty lowly of Ibuki players.
I didn’t bother to take any videos because I simply do not care to prove anything to anyone. I know for a fact my matches against Momochi and Fillipino Champ were recorded, don’t know by who or if they’ll ever be uploaded. I know my name was mentioned on th stream as the “Ibuki from florida taking everyones money”, but if you don’t believe me, it doesn’t affect me in the slightest lol. I guess besides Ricky Ortiz, SherryJenix and, Champ himself, I have noone that can back me up on what I did, sorry
Shit, I wish me eliminating champ didn’t spread like wild fire around the venue so I can get in more money matches.
Well the term professional means you make money from what you do. Everyone is aware that a decent player always has a chance to win in a set of three matches, especially with an Okizeme character; but yeah, it depends what you want out of those matches.
If you only play these people to go around and get props from “forum people” then fair enough, but that doesn’t have to be the case. I could never join a tournament haha, I’m weak in that with Kendo/Fencing I feel bad for winning, but that’s just me.
littlesushi, you do prove though what you’ve said before, which was that you don’t succeed by putting people… what’s that American saying again? Anyway, your actions, however unimportant it is to you, does help inspire the players who bother to post on this forum. I guess for MingoDynasty’s case, if you can have a chance beating such players, it gives him more confidence in that he can do the same; rather than him thinking “that’s bullshit, no way are you that good (and I’m not)” sort of thing people assume.
The first time I beat someone in particular in something other than Video Games (hurrah for vagueness), I’ve understood the importance of certain people having such labels, because without people thinking something like “Daigo is unstoppable,” or even “Daigo is the best player with x character,” we lose motivation within individuals.
I’ve always wondered how I’d do against Champ in tournament because I’ve played my friends Dhalsim so much and he’s easily the best Dhalsim in SoCal in my opinion but no one knows about him lol Good shit though beating Mago, Momochi, and Champ. You can’t be that bad if you beat them