Nope as it is strictly online =)
Scotteh
3182
The biggest problem I have is Dan crossing up randomly when I try to do it in the corner. I practised dashing forward into raida so much that trying to do the raida backwards if he crosses up throws me off.
It was fun watching you on Aquasilk’s stream yesterday :3
Damascus
3183
GETTING EXPOSED WORLDWIDE!
In all honesty, Aquasilk is probably the only Gief who continuously catches me with any SPD. He is completely unpredictable and you never know when an SPD will happen. So you’ll look free because you got caught, but believe me it’s extremely hard to escape it. And when I say the only Gief, I am including Vangief and Snake eye, since I played both of them, both are extremely good, but have a more… careful playstyle so you can handle it if you use your brain. To beat Aquasilk, you also need to use your balls lol
I was trying to option select command dash on my crossup jumps but I couldn’t do it -_- guess I’ll stick with OS sweep for now
Maybe just simply backdash more? Followed by buffered Neckbreaker/U2 in case he mashed spd.
Analyzing my matches vs that Gief/THawk player we roomed with, I definitely backdashed a shit ton and tried to play as safe as possible, carefully choosing my points where I would flick a switch and go in/start vortex.
No, you don’t understand, Aqua’s SPD come out of fucking no where. Especially when you are out of range of LP SPD, you still get caught. Fucking magnets.
If you think you might be anywhere near jab spd range, why not just backdash?
here, the knee drop into SPD is really confusing for spacing. especially green hand into spd.
Gief really shouldn’t be able to jump in at you in the first place. If you’re knocked down, then okay you’ll just have to take the mixup, but midrange, just use antiairs + watch spacing game. I know it’s easier said than done, but remember that Gief is putting himself at risk whenever he jumps at you. Again if you’re ever in doubt, just spam backdash.
If you’re not automatically punishing GH (eg: cr.MP xx buffer) and you know it’s going to whiff, just jump or backdash. No need to deal with any mixup here, unless Gief takes a huge risk and does another GH or random U2.
He was outside my anti-air punish range. MAYBE a very preemptive HK DP might have gotten him, but idk, I was walking backwards too. I did buffer c.MP to catch the green hand, but he rarely used it in this match (probably because he saw me buffering it).
You also can’t mash back dash on Aquasilk, he will just green hand you, and yes it lands every time. I tried to jump back and punish his green hand on wake up, but got a neutral jump instead.
then got punished for it, I knew he was trying to catch my back dash.
If you give up a lot of space by back dashing a lot, you will get your self cornered, and jumping out without getting punished is pretty hard, especially since he will just SPD you into the corner again. You need to learn how to footsie him without back dashing.
You really need to play him to understand what I mean.
Damascus
3190
If you want to check mine:
First at 2h35
Second at 2h55
I tried to troll the troll but I couldn’t 
@Waffle slapper: I’ll check yours later 
Anyway this “he’s a fucking magnet” thing is what I am emphasizing (damn I don’t know how to spell this word). Aquasilk has a strong mind game which makes it hard for you to expect or react to anything. Just watching the matches makes people look free, but it’s way harder than it looks. I’ve honestly played very few players with such a strong mind game/reading skills (and those who are like this are Sanford or Luffy for example). You just can’t play your game against those guys and you have to guess.
Pre emptive non EX dp is too risky. Just use EX dp unless you think he might U2.
cr.MP is very strong (lol) in this matchup; I would use it often unless he tries to be gdlk and whiff punish with jab spd.
Unless he’s option selecting GH (very hard to do, and should be obvious), GH is really punishable both with Tsumuji loop and/or jump back into Tsumuji loop.
I do give up a ton of space in this matchup, but that’s okay considering that I only really need one knockdown and then I’ll be on the other side. I’m not saying you should use backdash as a footsie; I’m saying you should use it to avoid mixups that you don’t want to be put in. Giving up space is better than finding yourself in a 50/50 situation vs Gief.
I did play him in a money match at NEC and lost 1-3, but I still continue to blame my losses on the lack of experience rather than following the wrong flowchart. If only I could just play very very long offline sets (like ft100) with good players.
nice to watch you in action
I definitely use cr.MK very sparingly in this matchup. It’s a decent button, but the risk of Gief far.st.HK xx EX GH is too high to be using buttons that don’t land you a knockdown.
I guess I approach the matchup much differently. I’m willing to give up all the space I need to stay safe, even if that means getting cornered (though preferably if I don’t have to corner myself). If I have Gief cornered, then to me that simply means I have the whole stage to walk back again. Especially with the number of risks Gief is likely to take trying to get in, getting a knockdown on him and resetting your screen positioning will not be impossible.
That being said, it’s not like I simply backdash into my corner at the start of every round. I push buttons as well, and I do my best to zone Gief. Giving up space is okay imo, as long as you are controlling space, eg: with buttons like cr.MP, TC10, LK Tsumuji, neutral jumps/jump back kunai, etc.
I also try to avoid actual footsies to an extent. Walking towards Gief is one of them that I believe should be carefully done just like dash up throw. Playing footsies with Gief means dealing with his jab spd, which I don’t feel is worth the risk.
For someone who is considering maining ibuki how is her execution? is it really difficult?
At a very basic level, her execution is pretty simple and easy to do. But at the intermediate and high levels of play, you’ll really have to learn how to control Ibuki, and her numerous special and command normal moves, as well as having a strong sense of game momentum, the ability to land specific setups consistently, and how to do well in the ground game without having any abusive pokes.
I recommend her for intermediate-to-advanced level players for these very reasons. Anybody can do her hit confirm combos and kunai mixups, but her difficulty level raises the deeper into the rabbit hole you go.
alright thanks I just wanted to find someone I want to try to play with seriously and I wanted to play an aggressive character and the ones that most appealed to me are rufus, ibuki, and cammy. I always have a character crisis -__-
0sh
3198
^ I know you’ve got another thread (and there’s some good advice there), but I figure I may as well respond to your post here.
- Go with whoever feels natural or coolest. I’m assuming you’ve read and ignored the advice about learning Ryu first etc. and ignored it, so just take them all for a spin online and go with whoever’s moves feel coolest. If it turns out that you enjoy fast-paced rushdown with a small number of tools, keep playing Cammy. If instead you love laying the smack-down with a character that’s morbidly obese, you know which way to go. Alternatively, just play all three equally until you either get bored with one of the characters (in which case just drop them) or find that you’re constantly itching to getting back to them (in which case use that one as your main and keep the others as subs for when you want to take it easy).
- This isn’t Pokemon, where you make your choice and you’re stuck with it for the rest of the game, unable to change monsters. What’s more important is that you just get started - every moment you’re worrying about whether Cammy’s rushdown, Ibuki’s vortex, or Rufus’ whatever-the-hell-Rufus-does is one you’re not spending actually playing and improving. Just pick a character (or several) and go, but note that getting good with any character will mean some pain, so don’t just change characters because things get tough (but when it’s time to change characters, you’ll just know).
tl;dr - As an Ibuki player, let me say that there’s nothing wrong with playing her, but don’t feel that you ‘ought’ to play character X when you secretly want to be playing character Y. Just start playing.
Hay guise, so I went to GU yesterday (yay for having to go out of state to find a scene) and played a bunch of casuals. Before we talk about SF, they had a DDR machine :D:D:D too much high school memories playing DDR 1.
Anyways, so there was a $1 AE tournament with 11 people which I won. Three notable matches:
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Bluenine’s Abel - damn this matchup is ass if you can double loop. The more I play this, the more I believe it is 6-4 Ibuki favored. 3f cl.st.LP works wonders, as well as overhead.
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Zaferino’s Fail Long - fuck this matchup, fuck that character. I keep putting in way too much work just to win, meanwhile Fei can just brainlessly spam any normal + jab rekka. Him having a super fast recovery (and safe on block! the fuck!) EX chicken wing to get out of vortex doesn’t help either. It just simply makes the matchup even more retarded by forcing me to use unblockalols to cover it. The more I play this matchup, the more I think it is 6-4 Fail Long favored.
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Vigilante’s Hakan - I think he might have been sandbagging, but he used Hakan against me in grand finals instead of his Elf. The more I play the Hakan matchup, the more I think it is 6-4 Ibuki favored. Ibuki just has way too many tools to avoid Hakan until he runs out of oil, and once he runs out of oil, then he’s at an insane disadvantage. Jump back/neutral jump with/without kunai, backdash, midrange Tsumuji, and TC10 are all very strong tools that Hakan cannot really deal with, at least not within 10 seconds of the start of the round. Even though his oil shuts down kunai vortex, air target combos (and unblockalols, if you wish) shut down any sort of wakeup FA xx dash xx normal nonsense. And then even if he has U2, his wakeup is poor enough that you can empty jump mixup all day. He can really only EX spd and Oil Dive but both are obviously huge risks for him. Once you get past his Oil Dive setups and spd gimmicks, you’ll see that Hakan is still as shitty a character as he was in Super.
mingo every time you use the term ‘unblockalol’ somehow, somewhere, a kunoichi dies.