I don’t feel as though either is a great assist for him.
Not quite as well as Plasma Beam, in my experience. I don’t disagree that Mystic Ray is a top 5 assist for Ghost Rider, though. The question becomes about who the third is for a team like that, though. Probably Hawkeye or Arthur.
I use both Plasma Beam and Mystic Ray and its a really good combination IMO. The only thing I have trouble with when I have Ghost on point is people that have a better horizontal assist than Plasma Beam like Unibeam or Arthur’s Daggers. Doom and Shuma have Godlike synergy and I cant use any other character than Shuma with Doom because they work so well together.
I liked your use of Vergil’s assist to pull the opponent away to give Dorm and GR breathing room for some of their stronger moves. The Iron Fist and Spencer match up for GR is interesting because they both seem to be able to hit GR from a good distance away before he gets the chain out. The Heartless Spire is risky against characters who are willing to jump right over it so fast or, in Spencer’s case, ignore it. Overall, I thought the GR play was really solid aside from some combos that I don’t think you’d drop were you playing offline. I wished you could have dashed forward to land a combo off of a successful Vergil assist.
Iron Man along with other beam assists work well with GR but Shuma allows him to plan, attack, or play defensive. I say Mystic Ray is one of the best assist for him if not the best. The problem with beam assists that aren’t Shuma is that they cover the same horizontal bar of screen that GR can cover and with no form of a berserker slash, it makes GR’s angles of attack predictable. Shuma gives everyone on the other side something they have to think about.
Missiles are good for faster characters but GR isn’t exactly fooling anyone. He has to wait for them to fall and even then, a character can shoot or move out of the way of the missiles since GR can’t teleport over to them to set up the mix ups that usually follow missiles. Missiles also only home in on the opponent but not their assist, which may hit GR out of the attempted combo.
As an aside, we all know that Dorm’s jump M contests Fireballs, beams, etc. Once I was fighting a Dante who did his Jam Session move. I super jumped into it with Jump M to get to the other side and killed him while he was still in recovery frames. It was an accident input but it turns out that in that situation, the negation of the damage also applies to Dorm’s whole body which is interesting.
The thing about Rapid Slash is that it is a double edged sword for Ghost Rider because in some matchups you are giving the opponent exactly what they want by putting them on the other side of the screen.
I agree. Not exactly a loss for a Ghost Rider player. His low sweep into other moves eat up a lot of specials upon the instant they’re performed. Nice job in the stream, btw.
Dizzzzy
996
How are you dealing with Shuma anchor btw?
How much does Ghost Rider benefit from hawkeyes kamikaze arrows
He can benefit quite well from those but that assist isnt that great since combo extending with it is a little awkard. If you can make up some good combos with it both in the corner and midscreen then i would suggest using it but if you cant, then i would just use greyhound
I appreciate your feedback thank you yeah I haven’t find much reliable combo extensions with it and I stayed away from greyhound since I was using doom anchor with molecular shield but I’ll just go back to the drawing board I’ll probably keep ghost rider plus molecular shield because I love the synergy just need a player for the second slot.
Oh Ghost Rider, I can’t quit you.
I figured I would go around and post this on character forums so folks can check it out:
DrkD23
1002
I’ve been on a GR hiatus in the recent months as I’ve barely had time to play marvel let alone Johnny Blaze. I want to start playing GR again and I was thinking of pairing him with Dormammu and I’m not sure who else.
I’m open to suggestions but I really want to stay away from Vergil, Doom, and Dante (for now)
Shuma, Strider, Ammy, Akuma, or Sentinel… Pretty much any good assist haha. Ghost Rider really loves assists that can hit people out of the air and prevent them from Super-Jumping.
Dizzzzy
1004
I just wanna say one thing, don’t use GR against a competent DANTE player, you will get bodied. I think its one of the most one sided match ups in the game, its really sad. Just saying.
I have fought REALLY good Dante players and Dante very rarely gets a hit on me, I actually love this match-up.
Dizzzzy
1006
I dont know, GR is really slow to counter Dante’s teleport + H + Beam assist juggle. Have any tips?
Ghost Rider is really defined by his assists and with out good ones then Ghost Rider is just a terrible character. What assists are you using?
Dizzzzy
1008
Hawkeye triple arrow/ Missiles.
Missiles should get the job done especially if you just J.S call them. I prefer Plasma beam because it stop Dante in his tracks when teleporting since it lasts so long and it comes out behind GR. Im not sure how well triple arrow works against teleporters. My assists are all about anti-teleports since Shuma and Doom come out so far behind GR that when someone teleports behind me, the assist is behind the opponent and stops them. This makes it tough for Dante since you have s.H, DP M, and s.S to stop him from box dashing at you, and assists stopping him from teleporting.
Dizzzzy
1010
Cool thanks, but without missiles i deal with characters who love to stay in the air :s