List of Fighting Game Archetypes

the thing with dynamic is that is not well defined, since like you said is not an style per se, but an attribute based on sub styles that they have
a stance character, a power up character and an ammo character are more valid as subtypes than dynamic
though dynamic can be used to describe a character like zappa who’s style changes based on the summon wich are “random”

the other thing is that zoning is not defined properly imo, dhalsim and chun li zone with their normals, they main goal usually is to keep you at bay with them, blanka at least on sf4 can be seem as some sort of zoner as well.

Maybe think of it in terms of offensive style and defensive style. For offensive styles you have infighters, midrange fighters, long range fighters, For defensive style you have keepaway, counter, punisher, etc.

BTW When you think about it every character is a zoner, every character has moves that control certain spaces…

true, but you can have defensive fighters that are long range or mid range aswell, and usually having counters necessarily means that you have to play a defensive style with the char, keep away can be vague since it depends as i said how much away of you do you want your opponent based on your tools/resources
btw, what do you mean by punisher?

I agree. There’s traditional projectile zoning, hit-and-run/mid range turtle (or whatever), physical projectile zoning (Sim), punishers (maybe Honda actually goes here?), and maybe a few other categories. Like truendymion is saying, I think maybe this can be better looked at like this: Offense – Versatile – Defense

In the end, zoning is basically synonymous with spacing your opponent, right? I also think we agree that a character like Honda that downbacks and punishes every mistake as a defensive powerhouse is not what we’d call “zoning,” but then he sure as hell isn’t rushdown (unless you’re Mike Ross, lol). Raiden in MK9 is also a good example of a footsies based punisher with his superman move (although he has a decent offensive game too, making him versatile).

EDIT: I guess my point is that Defensive implies a character is reactive more than they are proactive (?). They’re going to be based on correct reads and causing opponents to whiff, etc.

EDIT2: I have a feeling we’re about to go wayyyyyy down the rabbit hole. Where’s Neo? lol

I mean each archetype has a different way of playing offensively and defensively. I.E. Ryu on the offense has attacks that cover almost every angle of close range and mid range, his fireball covers the long, used to pressure opp. Defensively he has tools to keep an opponent at bay, again fireball is useful here, dps as well. Ryu has the tools to move seamlessly between these ranges and play different styles.

Read through the whole thread and i realize how much can be changed in the original list.
Mainly changing the big camps to just Rushdown and Zoning, with branches coming out of there.
tomorrow I’ll elaborate on this post, its late as hell and i’m tired lol

Most of the MK cast is versatile and has a different sort of game depending on how you like to play. I like the idea that fireballs are more of a reactive move and not so much for zoning. Unblockable specials keep the opponent from turtling so I like Jax and Scorpion for that, but if you spam the move then you get hurt. Same thing for the mindless jumping idiot strategy.

What about gimmick characters, and stance change characters?

Edit: Oh you have Stance characters in there already, never mind then.

Gimmick characters can be zoners or rushdown – it’s just a metagame attribute, not really a character type.

you can turtle fine on mk, and is the same in any game for the mindless jumping idiot strategy, just saying

wow I’ve been looking for a thread like this for a while now.