Wait, California Roll goes through projectiles?

No, it’s hypothetical. I mentioned a list of potential buffs like California Roll having projectile invincibility and even said that’d be too much.

Oh okay just checking. Wasn’t aware we were still talking about the hypothetical situation lol.

Not sure if this was posted.

After EX WC, she can walk forward for several frames and do cr.HK to connect it to any character. After that, at least one CADC is necessary to combo with further cr.HKs. It is difficult at first, but once you get the hang of it it’s not so bad.

I happened to find this at the worst timing possible. Too bad this will no longer be useful seeing how she lost 3 cr.HK loops. A tag cancel combo from a PT will do much more damage now :(.

So yeah, the Xiao nerf kinda sucked, I thought she should have kept at least 4, but it’s not a big deal.

It’s just like 115 less damage, I will still rock Xiaoyu definitely; though it makes Cammy uppercut into YA YA YA YA YA YA a little less potent.
What are the Cyanide BnB’s you guys are doing now? I still go with the 3 reps for the untechable knockdown, but I can get ~40 more damage off of:

Cyanide>sweep>CADC>fierce>SCC>Talon

The only thing that really annoyed me was they took out the cute little launcher you could sneak in at the end. I had some shenanigans in the corner when I would tag back into Cammy and make them do the wrong roll input and wake-up in the corner. And I perfected CADCs for the corner carry combo. Ugh. At least I got them for the smaller corner push now.

Also Tatsu you didn’t drop her did you? ;_;

I mainly using Talon for tag-cancelling for now and Hakkesho for solo combos.

Like I’m doing her overhead in mp,Hakkesho, then st,hp into another one, which I sometimes like to use to carry my opponent to the corner if I am midscreen or else I use the lp version, then end with cr,HK from there and then she can safely tag out if is she in danger.

And don’t fear, Tatsu hasn’t dropped her. He actually won a tournament at the Capcom 25th anniversary event with her just recently.

Ah. I figured out you can still get a launcher if you only do one sweep. I think the rule might be after the 2nd sweep in the SCC loop you can only sweep again, no other move will hit.

Ay what’s the maximum dmg xia can get in the corner off tag or tagging into your partner

Off a switch cancel into Xiao I think:

sweep>CADC>fierce>AoP>SCC>Talon

is the most damaging, although I could be wrong. I think the SCC loop is probably better though because of the untechable knockdown.

I think what happened to her cr.HK is that it actually kept its juggle point of 6, but now raises the juggle counter by 2 instead of 1 for each hit.
That would explain a lot why some stuff does and doesn’t work.
I haven’t tested enough to confirm this, but it seems to be close to that at least.

In the corner u could do cr.fp scc x3 then cancel the last into talon if u plan on tagging again. If not u could cr.fp scc x3 then cancel into mp hakkesho then finish with cr.hk

Huh?

Ok, “scc” = stance cancel cancel… So it means you can juggle with up to 3 crouching hard punches if you scc between them…

Hmm really?

I don’t think crouch fierce is AoP cancelable.

Check the video out and pay attention to the combo that’s done starting @ 1:57.
[media=youtube]4BcQieZI12E[/media]
BTW, I think the video was uploaded to Youtube by the same person who recently won the SF 25th Anniversary NYC Tournament…

Right but how do you do it? When I try to cancel the crouch fierce it doesn’t seem to work. Is there a trick to it?

I don’t really watch streams so I’m not up to date on the BnBs.

This video pretty much goes over her entire stance mechanics. You should watch the entire thing but the part that relates to your question starts @ about 4:40. It’s something that requires quite a bit of practice…
[media=youtube]I_2MVirbtSY[/media]

Oh damn, he was getting that same problem I had where I would do fucking Doublemap Sweep instead of Talon, ha.
That’s cool, kinda Viper-esque!

Thanks for the links. I’ll grind these new BnBs out.

Love that 1.06 BNB video! 1.06 wasn’t as bad as I thought since she gained some juggle potential after Hakkesho. I thought it was going to be a straight up nerf. And I thought about it, most of the time if I am not fighting an opponent with full white bars on Xbox Live, i couldnt even do the Break dance loop past 3x much anyway…Sticking with sweetie Xiaoyu for now too :slight_smile:

Yea, I kinda like Xiaoyu even more now