Is it possible to connect two LEDs in one button so that its brighter?
Im sticking with Ben’s method as it works great for me. Im planning to put two wires from the button signal slide terminal and connect them to each of the LEDs as well as daisy chaining the 5v. Is this possible? Will it work well?
okay, 3mm, 1.8V, 150 ohm resistors. Means you`re running the LEDs exactly at 20mA. Your resulting circuit for the LEDs will then draw 320mA in worst case. Of course USB should meet this since I guess that your game pcb does not take over 180mA. However, this is on the edge.
Nevertheless it sounds that your LEDs have low illuminance power.
I think the best solution is to use high brightness leds.
Yeah I guess I should go that route. I ordered these parts a few months ago and only now did I start working on my stick. Apparently I didn’t do enough research haha. Thanks for your continued support, Ben!
I just ran the circuit thru electronic workbench, using a function generator to simulate the button presses and it worked fine (I can’t comment on resistor values as I can’t tell the brightness of the LEDs with this software.
I’ve decided to give this one more spin, I stopped last time because of how much my stick was costing but at this point I’m just going ALL IN. Right now I’m using 3 controller guts (X360/PSX/Wii Classic) and my goal is to get the buttons to light up corresponding with which system is plugged in. If my understanding of multi-PCBing is correct, the main thing I need to do is tie the Vcc and GND of all the PCBs together, sothat they are all powered. The problem with this, is I can’t create any ‘switchless’ circuit which will let me know which controller is the ‘main’ since they all ‘have the same state’. I’m trying to figure out someway of telling the LEDs (looking at using RGBs epseically since those are the three colors I want heh) which controller to ‘follow’. Anyone know something I could use with that regard?
After a weekend of soldering I finally hooked up my IMP and MC Cthulhu to my X360 TE stick with this illumination mod:
Along with that I also added a lit ball to my Joystick that should stay lit as long as the switch is on.
I was going for the switchless one but forgot to order the higher ohm resistors so I figured I’d go with the switch one and redo it later.
The Cthulhu and MadCatz PCB works great, no problems there but the light up mod is giving me a headache.
If I flick the switch to ON everything works fine, the ball lights up as does the buttons when pressed.
But if I turn the switch OFF the Ball and Buttons still light up, just with a feinter light.
Looking at the schematic again I realize that even with the switch in the OFF position the battery is still grounded through the controllers ground, so it should still be lit.
But why the feinter glow? I then proceeded to remove the batteries altogether and the result was the same, a feint glow from the stick and the buttons.
Now I’m really at a loss, anyone got any suggestions as to what I’ve managed to mess up?
Or is it my understanding of the 74HCT04 that’s messed up?
EDIT: I measured the voltage on the VCC pin with the stick plugged in to the system but with the battery unplugged and it was 1.9V. Not that that makes any more sense.
@castigation: I guess the problem comes from the inverter not being powered and not acting like it should, ie inverting its inputs. Some electricity must be flowing to the inverter’s outputs and forcing the LEDs lighting up. If it’s the case, you should see a constant weak light up from all LEDs (whether buttons are pressed or not) and an even weaker light-up when the buttons ARE activated (this is assuming the batteries switch is OFF). That’s how I understand it anyway.