Why isn’t this thread stickied???
What do you guys think is the biggest aspect of Codys game that makes him low tier?
Why isn’t this thread stickied???
What do you guys think is the biggest aspect of Codys game that makes him low tier?
rofl cody is ANYTHING but low tier. he’s not at the very top, but still pretty solid.
his biggest downside is his unsafe close in options / slow walk speed and his wakeup game due to no reversal and a sh!tty backdash.
these put aside, he’s no major flaws.
So he can’t catch runaway, he can’t close space, he can’t get out of pressure and he can’t do anything when he’s knocked down? As much as I love Cody I would say these are relatively major flaws. EDIT: Oh you said outside of that. Those are pretty glaring though.
I’m trying to focus on Cody so I played him in a tournament the other night and Akuma’s speed raped me. He walked so much faster that he could just harass me in footsies… I need to learn to punish his sweep better. Maybe ultra 2… or… slide? He didn’t do it close enough for me to c.lk or sweep.
Any tips on catching his teleport? Does lk ruffian go far enough or should I just try to peg him with a rock?
you can get out of pressure… ex zonk. the thing is, it’s not the best wakeup tool - but to handle pressure it’s great.
you can catch runaway or just stay out of reach and spam rocks.
vs teleport ex ruffian should reach. i think lk brings close enough in and leaves you at enough time to get him in recovery.
didnt tested it tho
Cant EX Zonk be grabbed though? (I may be wrong)
Honestly this is my 50 cents:
At high levels of play EX Zonk will not be thrown out unless Cody has 3 EX’s stocked to make it safe. Seeing as it is like -15 on block or something like that at the end of the round it could equal a solid punish from any opponent to ultra or whatever. You can’t throw these out all day and try to get lucky.
i know i’ve heard this about a billion times, “you just need to block with Cody and be smart.” But that argument is pretty balls in most cases and the tier list shows that point.
Cody, Gouken, Guy, Makoto, Dudley. All have shitty defensive options. The bottom tiers usually can’t do one of two things. apply pressure, defend or in some cases…both.
Gouken, Cody, and Guys offense are all pretty solid. But how is there defense?
Cody has amazing footsies and ways to move around without literally walking. cr mk, f hk, and mk ruffian are wonderful tools to move around while you get a Knockdown for spacing. With the knife, people will be more careful with throwing out normals. cr lp and st mp are excellent GTFO me moves with the knife. cr lp comes out in 3…while st lp comes out in 4…and st mp comes out in 5 while cr mp comes out in 6. Every frame counts! The only time st lp is better to use is if you want to get a knockdown and do st lpx2-cr lk-mk ruffian. Footsies though…cr lp is better than standing. counter hits decently too.
He also has amazing zoning and defense with the knife in hand. Knife throw on block is like +8 and allows for more pressure…not to mention his normals are basically competing with Chun Li or Vega. I think the knife is the most underrated part of him.
Cody is a perfect character in every sense until he is knocked down. bad reversal, backdash, kara throws, etc. Also, his U1 can only be used if the opponent is STANDING against good people. Good players will not let you have a free AA u1. You need to pop them up with cr hp or have them standing with cr mp already basically. Lets face it though…this is Down Back fighter iv…it’s an “OKAY” ultra.
I think Cody eats pressure ALL DAY long but against a defensive character such as Dhalsim, Honda, Guile, or Rog…hes good. Rufus, El Fuerte, Akuma, Cammy, Ken, and basically any pressure character eat him up. Same with grapplers as well.
I’ve been having trouble when people get on top of me if their pokes beat my normals. I can’t stick anything out to stop their pressure without getting counter hit. I feel like once I get in someones face I can’t let them get away or I gave up the match. It’s so hard to get in on people with Cody. He has a decent dash when it comes to speed but, it’s not enough with his slow ass jump.
When you FADC criminal upper and continue the combo is there a CU version that gives you more hitstun for the FADC?
With countering pokes, try to find a counter poke or a pattern, zonk it. Easier said than done, I know, but that’s really all you can do. You could also get lucky and slide some high normals (Dic’s roundhouse), you might even be able to ruffian one.
With the FADC, in training mode, I can hit the FADC + combo after a lot more often when using Lp CU. However, I’m pretty sure it being easier is all in my head.
I was playing a Vega and he was walking all over me with his pokes. I was trying pretty much everything. Stand forward works in footsies range to beat his pokes but, up close there wasn’t much I could do. Once he got on top of me I couldn’t keep him of.
Zonk works for a little while (if you’re doing something like a first to 10) but, it’s so unsafe and you can’t do it without knowing it’ll hit because of its huge start up. One bait and you lose half of your life from vega.
Vega pretty much shits all over your pokes, sadly. I can’t offer much advice because I struggle against Vega players as well, each win I get against one I chalk up to luck or he wasn’t good enough.
You have to stay on him and keep crossing him up. Problem is because codys jump is so slow scarlet terror actually works against meaty jump ins. Terrible.
Yeah, that’s basically the one thing i’ve really found against claw: don’t even bother poking him. Cody loses, period. You can frame trap him, cross him up, and OS him, but mid-close range = hold DB.
no, you have no hitbox during startup.
How do you deal with Vega’s corner Izuna drop trap? When you are in the corner, and he just wall jump throws you on wake up over and over.
I have a problem when i’m trying to set up counterhits with f.mp, i get bad stone a lot instead of f.mp how do i avoid this ?, it happens when i go f.mp from d or db.
when vega “wall traps” you, then just use ur slide… cr.mk it lowers u so much that they cant hit u and sometimes u get to hit them:D
instead of rolling from DB to D, to f.mp, try to go from DB to neutral, to f.mp. I get that a lot of times too, but it takes practice to make sure ur not making dumb mistakes like that which cost u… lets say a srk FACD ultraI from ryu. Im still messing up, but rarely.
Same happens with crack kick
You’ll get a HK ruffian if you’re not careful.
Is EX Bad Stone > U1 any good?
If you’re close enough to hit it, yeah. It’s just not likely that you’ll ever hit ex rocks that close.
not reliable, but depending on your distance if you land ex rocks from a cr.hp counterhit you can go for
Mk.Ruffian
Hk.Ruffian Fadc U1
or cr.hp>Hk.Ruffian fadc U1 (has to be somewhat close)
Just go into training room and get used to spotting the distance for ex rocks and determine the best followup for each distance.
Talking about that I’m confused at how much frame advantage counter hits give. From my understanding both medium and heavy attacks give +3 on ch right?
Well how come you can do CH Cr.HP>ex Rocks, but you can’t do it off of any medium punches, not even his godly cl.mp?
And isn’t ex rocks like 24 frames for startup how the hell can it combo off a CH cr.HP(theoretically +7 frame) Not that I’m complaining just hard to understand its been bugging me for the longest time. Please someone shed some light into that?