couldn’t really find this in forums but does anyone know what other characters the corner throw j.mk unblockable works on besides ryu, e.ryu, and ken?
If you time it perfectly, it is unblockable against the aforementioned characters plus Ibuki, Dudley, Gen, Oni, Guile, Claw and Makoto (but I would not try it against her). If not, it’s unblockable against all shotos (including Oni), Guile, Makoto and Guy (again, I would not try it against the last two characters).
So what is the deal with momochi’s throw quick dash forward dash forward then jump fierce(in corner). He makes it look unblockable because he hits it 99 times out of a 100 but it is just a crossup. Can anyone clue me in on why it works or is it just a visual/mind fuck.
ALSO my friend tells me that cody’s real mixup game is after jump ins.
According to him after a jump in I can throw or read the tech and go for f.mp which will beat their tech and allow me a cr.mp lk ruffian to continue the mixup or the throw lands and I get another mixup. Is it a viable mixup because sasaki and momochi land obnoxious amounts of throws and are they doing this or what.
Excuse my scrubbyness I don’t use cody very much I finally decided to really grind him out and learn his stuff.
I’m going to assume you’re talking about ex ruffian > dash > dash > jumping fierce. It’s not a cross up. It’s a fake cross up, meaning you need to block it like a normal jump in. Cody can mix this up with a jumping mk to be an actual cross up.
That pressure is great vs characters that can be safe jumped, but vs characters that can’t be safe jumped, you’ll have to formulate your own mixup/setups vs those guys. The most important part about playing Cody is being able to read what kind of player your opponent is, not just how to play matchups. Cody has a very variable playstyle so you can play to the weaknesses of your opponents
Thank you so much and for the first response umm I’ve seen momochi throw double dash and jump fierce and it crosses up but thanks for the first one too that is nice.
It’s not because the character landed behind that he hit his opponent cross up. As Melovegames said it, it’s not a cross up.
Hello Cody thread. I looked through the all the threads and messed around with every character in the game again after being away from the game for months (I left for basic training and have no scene to play in where I’m at now so my old skills have pretty much been reset.) So I’m back to square one, trying to find a main. I just wanted to get some insight on the character. Is he a solid pick? What are his bad matchups/good matchups? Can he handle the top tier fairly well? Any and every little bit helps. I’m almost dead set on picking him up. His theme really makes me want to pick him up. LOL
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Cody is a pretty soild character. Most of his matchups are even but he has trouble with cammy, akuma, and seth. His best matchups imo are adon and bison
Cody is very solid. He has projectiles [rocks/knife], Anti-airs, frame-trap/mixups, huge combos, good pokes and great forward dash. He has answers for almost everything.
Honestly, the Cody-Seth matchup is really even. The reason being, is that the risk/reward is basically always in your favor. One good read and you do 50% of his health and have a solid chance to stun on your next mixup.
If the Seth player is on point though you’re kind of screwed. It becomes like a guessing game and you have to pray you guess right or you’re back in the mix up vortex.
the thing is Cody needs 2 solid guesses where seth has to guess right about 3 or 4 times to kill him. EX bingo also has the benefit of stopping his shoryuken OS FADC nonsense.
Exactly, it is a guessing game. But the risk/reward is in your favor. It takes more than three or four good guesses for Seth to kill Cody, unless you’re just flat out holding up during his blockstrings. Playing a defensive style of Cody in this matchup is pretty easy. Rocks are great against Seth and st. hp blows up dive kicks more so than many other normals. It’s so goddamn active. The downfall of a lot of Cody players in this matchup is they’re so concerned with SPD that they’ll do anything to get out of Seth’s pressure. Just block, SPD isn’t as good as you think, it’s damage is pretty shitty. And if the Seth is constantly going to SPD then show him why that’s a terrible idea against Cody. It’s a very fluid and dynamic matchup for both players, so I’m sticking with my opinion of it being a 5-5.
Seth has an unblockable on Cody after lp SPD.
That i did not know. I’m surprised I haven’t seen that before, I’ve faced my fair share of Seth players. That’s pretty important, but I don’t know how much that changes the matchup. Good shit though, thanks for the info.
Even without the unblockable, SPD puts seth in a perfect position to work his vortex. He has an ambigous cross up (with or without the dive kick), empty jump SPD, empty jump low attack, or empty jump DP. If you eat a combo ending in his legs or shoryuken instead of getting SPDed, you can mixup your quick rises and bad spray which makes it harder for seth to mixup from a safe jump. Plus it puts seth in a harder position to use his vortex as legs will push you across the screen.
Lol I misread melovegames I didn’t realized he said fake crossup just skipped to jump mk crosses up. That is pretty amazing.
As for the current discussion yeah seth cody is hard but its great that we have ex zonk saves our asses because not many moves can instantly beat out the invincibility seths ex dp has.
A nice thing to do would have a side character that stuns really well to deal with akuma and seth.
Kind of a random question. But is there one of the more advanced Cody’s who’d be willing to do a little Q&A with me (keep to PMs to not clog up the forum). There’s a couple frame traps and things I’d like to discuss. Otori, zukuu, ADN…whoever is willing. I’d appreciate it.
Sure, i’m by no means the best but if you can’t get someone better to do it just hit me up lol
I don’t mind either. I can’t promise you that I can reply very quickly but I will.