Let's See if We Can Do Something About Our Boredom~ Q&A Thread

You have multiple ways to get your cl.MP off. You can jump in (and cross up if you’d like) into it and it’s definately safe on block; you can knock your opponent down and apply it as you would a jab, just get your timing down; during anti-air situations, where the opponent lands at your feet, you can throw it out then as they will either be blocking or trying to tech a throw, so they’ll eat your cl.MP.

There are other ways, such as off a FA, but they are pointless, as fierce options are far better.

I use it like a jab really, and if it hits I get to do a nasty combo. Don’t go too much looking for it though at first, get it down in training. I would say your towards strong is FAR more important to master, as you can completely lock an opponent down using that 1 single move.

Cody doesn’t have any real hard fights- at the minute he struggles a bit with Sim/Sagat as they can zone him out effectively. As for Ryu/Ken/‘The Grapplers’ they are relatively simple to deal with, use your bad stone/fake to build meter/keep out of harms way/induce a jump in, and have your jab zonk held down so if you advance you can use this to go through fireballs or even anti-air jump ins.

If you get knocked down, then FADC back/forward to absorb the first hit and evade problems- it’s standard with most characters except the shotos/characters with invisible wake up moves, and even they can be baited and eat massive combos, or be forced to burn 2 EX-bars to get back to their feet.

Cody is a beast, he’s quite unique, but relies heavily on frame traps and hit confirms into huge damaging/stunning combos. In my opinion he only has those 2, possibly 3, bad matchups in Sagat, Sim and arguably Seth (get 1 combo on Seth and it’s GG) but we will probably get a better picture of his bad matchups, if there are any, come battlefield 15/16/17+ when we see the pros use him.

Oh dear…I think I meant towards strong…which is the one with crazy frame advantage on hit/block. Sorry for the confusion. I never use it, but it seems it’s a core component.

isnt f+mp plus 1 on block? cl mp is plus 4 on block if i recall…

Yeah, anyone have answers for this? I main Cammy but yesterday I decided to pick up Cody as an alt. I spent the whole day yesterday trying to play against every character and the conclusion is that Cody has very few answers against rush down characters with good frame traps such as Cammy, Rufus, Dudley, and Bison… I tried Zonk as SweetJV mentioned, it is very difficult during mix ups… I tried back dash but I got option selected to death so that’s not helping either… The only thing I can think of is EX Ruffian as an escape but that just an escape… Is there anything that can stop the rush down?

Thanks…

Thats correct. f+MP is also +6 on hit and cl.MP is +7 on hit (which means you can ultra 2 off cl.MP). Both are crucial because they allow for cl.MP, cr.MP etc etc or f+MP, cr.jab etc etc. They are important for Cody and his in close game.

1.) What are some better BnB’s besides jumping in followed by cr.jabs xx special? I’m looking for a BnB that takes advantage of his +frames and/or does more damage. Of course this BnB should work against a crouched player.

2.) Is cr.lp, cr.mp a 1 or 2 frame link?

  1. From a jump in I normally go for c.HP xx special that will benefit me the most. From cross ups I do c. MP xx special of choice
  1. No clue, but theres no way it can be a 1 frame, its too easy.

Ok, Cody’s 24th Trial…how in the nine layers of HELL, do I go from his EX Focus Attack to c.lp?? I’m stuck right there…

FADC the CU before the tornado comes out, it should only hit once. From there, its all about timing.

Face palm OF COURSE!! Jesus…I’m a moron. Thanks dude.

how do yall feel about the cody vs cody match up?its not annoying as abel vs abel thats forsure @.@ lol.its all mind games

st.MP > cr.HP (1 frame link) > HP Criminal upper or LK Ruffian. Both have safe jump setups you can use to your advantage. cr.HP forces stand so its good vs. crouches and guarantees you an ultra if you land a cross-up on a croucher.

notable bnbs include:

st.HP > cr.MP
st.MP > cr.MP
cr.LPx2 > cr.LK
f+MP > cr.LP > cr.MP (for opponents who whiff and are just out of range)

enders: into HP CU if you want straight damage. LK Ruffian if you want to safe-jump on em’. MK Ruffian to push them to the corner.

lol i just stick with cLP x 2 or 3, cMP, hp or lp CU

How Do I punish Honda’s buttslam? I can never punish it

Punish it on the way down if possible, otherwise it’s safe at -2. I’d be really surprised if b.MP or c.HP didn’t stuff it completely.

Lame. Can I Absorb the second hit and FA him when he lands?

Nvm, did some testing. Gonna post my results in the match up thread.

Hey guys, I’m having trouble pulling of the Bad Spray. I press Up + Punch (usually light), on wakeup and nothing happens. What am I doing wrong?

You can only do it on a techable knockdown.

what are cody’s safe on block strings? Most charactors have a link or something they can do on block strings to still be safe or a good position.